/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #include #include #include namespace drawinglayer { namespace attribute { class ImpSdr3DObjectAttribute { public: // 3D object attribute definitions css::drawing::NormalsKind maNormalsKind; // normals type (0..2) css::drawing::TextureProjectionMode maTextureProjectionX; // texture projection type X (0..2) css::drawing::TextureProjectionMode maTextureProjectionY; // texture projection type Y (0..2) css::drawing::TextureKind2 maTextureKind; // texture kind (see uno API) css::drawing::TextureMode maTextureMode; // texture kind (see uno API) MaterialAttribute3D maMaterial; // object, specular and emissive colors, SpecularIntensity bool mbNormalsInvert : 1; // invert normals bool mbDoubleSided : 1; // surfaces are double sided bool mbShadow3D : 1; // display shadow in 3D (if on), params for that are at scene bool mbTextureFilter : 1; // filter texture to make more smooth bool mbReducedLineGeometry : 1; // use reduced line geometry (object specific) ImpSdr3DObjectAttribute( css::drawing::NormalsKind aNormalsKind, css::drawing::TextureProjectionMode aTextureProjectionX, css::drawing::TextureProjectionMode aTextureProjectionY, css::drawing::TextureKind2 aTextureKind, css::drawing::TextureMode aTextureMode, const MaterialAttribute3D& rMaterial, bool bNormalsInvert, bool bDoubleSided, bool bShadow3D, bool bTextureFilter, bool bReducedLineGeometry) : maNormalsKind(aNormalsKind), maTextureProjectionX(aTextureProjectionX), maTextureProjectionY(aTextureProjectionY), maTextureKind(aTextureKind), maTextureMode(aTextureMode), maMaterial(rMaterial), mbNormalsInvert(bNormalsInvert), mbDoubleSided(bDoubleSided), mbShadow3D(bShadow3D), mbTextureFilter(bTextureFilter), mbReducedLineGeometry(bReducedLineGeometry) { } // data read access css::drawing::NormalsKind getNormalsKind() const { return maNormalsKind; } css::drawing::TextureProjectionMode getTextureProjectionX() const { return maTextureProjectionX; } css::drawing::TextureProjectionMode getTextureProjectionY() const { return maTextureProjectionY; } css::drawing::TextureKind2 getTextureKind() const { return maTextureKind; } css::drawing::TextureMode getTextureMode() const { return maTextureMode; } const MaterialAttribute3D& getMaterial() const { return maMaterial; } bool getNormalsInvert() const { return mbNormalsInvert; } bool getDoubleSided() const { return mbDoubleSided; } bool getShadow3D() const { return mbShadow3D; } bool getTextureFilter() const { return mbTextureFilter; } bool getReducedLineGeometry() const { return mbReducedLineGeometry; } bool operator==(const ImpSdr3DObjectAttribute& rCandidate) const { return (getNormalsKind() == rCandidate.getNormalsKind() && getTextureProjectionX() == rCandidate.getTextureProjectionX() && getTextureProjectionY() == rCandidate.getTextureProjectionY() && getTextureKind() == rCandidate.getTextureKind() && getTextureMode() == rCandidate.getTextureMode() && getMaterial() == rCandidate.getMaterial() && getNormalsInvert() == rCandidate.getNormalsInvert() && getDoubleSided() == rCandidate.getDoubleSided() && getShadow3D() == rCandidate.getShadow3D() && getTextureFilter() == rCandidate.getTextureFilter() && getReducedLineGeometry() == rCandidate.getReducedLineGeometry()); } }; namespace { struct theGlobalDefault : public rtl::Static< Sdr3DObjectAttribute::ImplType, theGlobalDefault > {}; } Sdr3DObjectAttribute::Sdr3DObjectAttribute( css::drawing::NormalsKind aNormalsKind, css::drawing::TextureProjectionMode aTextureProjectionX, css::drawing::TextureProjectionMode aTextureProjectionY, css::drawing::TextureKind2 aTextureKind, css::drawing::TextureMode aTextureMode, const MaterialAttribute3D& rMaterial, bool bNormalsInvert, bool bDoubleSided, bool bShadow3D, bool bTextureFilter, bool bReducedLineGeometry) : mpSdr3DObjectAttribute(ImpSdr3DObjectAttribute( aNormalsKind, aTextureProjectionX, aTextureProjectionY, aTextureKind, aTextureMode, rMaterial, bNormalsInvert, bDoubleSided, bShadow3D, bTextureFilter, bReducedLineGeometry)) { } Sdr3DObjectAttribute::Sdr3DObjectAttribute(const Sdr3DObjectAttribute&) = default; Sdr3DObjectAttribute::~Sdr3DObjectAttribute() = default; Sdr3DObjectAttribute& Sdr3DObjectAttribute::operator=(const Sdr3DObjectAttribute&) = default; bool Sdr3DObjectAttribute::operator==(const Sdr3DObjectAttribute& rCandidate) const { return rCandidate.mpSdr3DObjectAttribute == mpSdr3DObjectAttribute; } css::drawing::NormalsKind Sdr3DObjectAttribute::getNormalsKind() const { return mpSdr3DObjectAttribute->getNormalsKind(); } css::drawing::TextureProjectionMode Sdr3DObjectAttribute::getTextureProjectionX() const { return mpSdr3DObjectAttribute->getTextureProjectionX(); } css::drawing::TextureProjectionMode Sdr3DObjectAttribute::getTextureProjectionY() const { return mpSdr3DObjectAttribute->getTextureProjectionY(); } css::drawing::TextureKind2 Sdr3DObjectAttribute::getTextureKind() const { return mpSdr3DObjectAttribute->getTextureKind(); } css::drawing::TextureMode Sdr3DObjectAttribute::getTextureMode() const { return mpSdr3DObjectAttribute->getTextureMode(); } const MaterialAttribute3D& Sdr3DObjectAttribute::getMaterial() const { return mpSdr3DObjectAttribute->getMaterial(); } bool Sdr3DObjectAttribute::getNormalsInvert() const { return mpSdr3DObjectAttribute->getNormalsInvert(); } bool Sdr3DObjectAttribute::getDoubleSided() const { return mpSdr3DObjectAttribute->getDoubleSided(); } bool Sdr3DObjectAttribute::getShadow3D() const { return mpSdr3DObjectAttribute->getShadow3D(); } bool Sdr3DObjectAttribute::getTextureFilter() const { return mpSdr3DObjectAttribute->getTextureFilter(); } bool Sdr3DObjectAttribute::getReducedLineGeometry() const { return mpSdr3DObjectAttribute->getReducedLineGeometry(); } } // end of namespace attribute } // end of namespace drawinglayer /* vim:set shiftwidth=4 softtabstop=4 expandtab: */