/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #include #include #include #include namespace drawinglayer { namespace attribute { class ImpSdrShadowAttribute { public: // shadow definitions basegfx::B2DVector maOffset; // shadow offset 1/100th mm double mfTransparence; // [0.0 .. 1.0], 0.0==no transp. basegfx::BColor maColor; // color of shadow ImpSdrShadowAttribute( const basegfx::B2DVector& rOffset, double fTransparence, const basegfx::BColor& rColor) : maOffset(rOffset), mfTransparence(fTransparence), maColor(rColor) { } ImpSdrShadowAttribute() : maOffset(basegfx::B2DVector()), mfTransparence(0.0), maColor(basegfx::BColor()) { } // data read access const basegfx::B2DVector& getOffset() const { return maOffset; } double getTransparence() const { return mfTransparence; } const basegfx::BColor& getColor() const { return maColor; } bool operator==(const ImpSdrShadowAttribute& rCandidate) const { return (getOffset() == rCandidate.getOffset() && getTransparence() == rCandidate.getTransparence() && getColor() == rCandidate.getColor()); } }; namespace { struct theGlobalDefault : public rtl::Static< SdrShadowAttribute::ImplType, theGlobalDefault > {}; } SdrShadowAttribute::SdrShadowAttribute( const basegfx::B2DVector& rOffset, double fTransparence, const basegfx::BColor& rColor) : mpSdrShadowAttribute(ImpSdrShadowAttribute( rOffset, fTransparence, rColor)) { } SdrShadowAttribute::SdrShadowAttribute() : mpSdrShadowAttribute(theGlobalDefault::get()) { } SdrShadowAttribute::SdrShadowAttribute(const SdrShadowAttribute& rCandidate) : mpSdrShadowAttribute(rCandidate.mpSdrShadowAttribute) { } SdrShadowAttribute::~SdrShadowAttribute() { } bool SdrShadowAttribute::isDefault() const { return mpSdrShadowAttribute.same_object(theGlobalDefault::get()); } SdrShadowAttribute& SdrShadowAttribute::operator=(const SdrShadowAttribute& rCandidate) { mpSdrShadowAttribute = rCandidate.mpSdrShadowAttribute; return *this; } bool SdrShadowAttribute::operator==(const SdrShadowAttribute& rCandidate) const { return mpSdrShadowAttribute == rCandidate.mpSdrShadowAttribute; } const basegfx::B2DVector& SdrShadowAttribute::getOffset() const { return mpSdrShadowAttribute->getOffset(); } double SdrShadowAttribute::getTransparence() const { return mpSdrShadowAttribute->getTransparence(); } const basegfx::BColor& SdrShadowAttribute::getColor() const { return mpSdrShadowAttribute->getColor(); } } // end of namespace attribute } // end of namespace drawinglayer /* vim:set shiftwidth=4 softtabstop=4 expandtab: */