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See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #include #include #include #include #include ////////////////////////////////////////////////////////////////////////////// using namespace com::sun::star; ////////////////////////////////////////////////////////////////////////////// namespace drawinglayer { namespace primitive2d { AnimatedSwitchPrimitive2D::AnimatedSwitchPrimitive2D( const animation::AnimationEntry& rAnimationEntry, const Primitive2DSequence& rChildren, bool bIsTextAnimation) : GroupPrimitive2D(rChildren), mpAnimationEntry(0), mbIsTextAnimation(bIsTextAnimation) { // clone given animation description mpAnimationEntry = rAnimationEntry.clone(); } AnimatedSwitchPrimitive2D::~AnimatedSwitchPrimitive2D() { // delete cloned animation description delete mpAnimationEntry; } bool AnimatedSwitchPrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const { if(GroupPrimitive2D::operator==(rPrimitive)) { const AnimatedSwitchPrimitive2D& rCompare = static_cast< const AnimatedSwitchPrimitive2D& >(rPrimitive); return (getAnimationEntry() == rCompare.getAnimationEntry()); } return false; } Primitive2DSequence AnimatedSwitchPrimitive2D::get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const { if(getChildren().hasElements()) { const double fState(getAnimationEntry().getStateAtTime(rViewInformation.getViewTime())); const sal_uInt32 nLen(getChildren().getLength()); sal_uInt32 nIndex(basegfx::fround(fState * (double)nLen)); if(nIndex >= nLen) { nIndex = nLen - 1L; } const Primitive2DReference xRef(getChildren()[nIndex], uno::UNO_QUERY_THROW); return Primitive2DSequence(&xRef, 1L); } return Primitive2DSequence(); } // provide unique ID ImplPrimitrive2DIDBlock(AnimatedSwitchPrimitive2D, PRIMITIVE2D_ID_ANIMATEDSWITCHPRIMITIVE2D) } // end of namespace primitive2d } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// namespace drawinglayer { namespace primitive2d { AnimatedBlinkPrimitive2D::AnimatedBlinkPrimitive2D( const animation::AnimationEntry& rAnimationEntry, const Primitive2DSequence& rChildren, bool bIsTextAnimation) : AnimatedSwitchPrimitive2D(rAnimationEntry, rChildren, bIsTextAnimation) { } Primitive2DSequence AnimatedBlinkPrimitive2D::get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const { if(getChildren().hasElements()) { const double fState(getAnimationEntry().getStateAtTime(rViewInformation.getViewTime())); if(fState < 0.5) { return getChildren(); } } return Primitive2DSequence(); } // provide unique ID ImplPrimitrive2DIDBlock(AnimatedBlinkPrimitive2D, PRIMITIVE2D_ID_ANIMATEDBLINKPRIMITIVE2D) } // end of namespace primitive2d } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// namespace drawinglayer { namespace primitive2d { AnimatedInterpolatePrimitive2D::AnimatedInterpolatePrimitive2D( const std::vector< basegfx::B2DHomMatrix >& rmMatrixStack, const animation::AnimationEntry& rAnimationEntry, const Primitive2DSequence& rChildren, bool bIsTextAnimation) : AnimatedSwitchPrimitive2D(rAnimationEntry, rChildren, bIsTextAnimation), maMatrixStack() { // copy matrices to locally pre-decomposed matrix stack const sal_uInt32 nCount(rmMatrixStack.size()); maMatrixStack.reserve(nCount); for(sal_uInt32 a(0L); a < nCount; a++) { maMatrixStack.push_back(basegfx::tools::B2DHomMatrixBufferedDecompose(rmMatrixStack[a])); } } Primitive2DSequence AnimatedInterpolatePrimitive2D::get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const { const sal_uInt32 nSize(maMatrixStack.size()); if(nSize) { double fState(getAnimationEntry().getStateAtTime(rViewInformation.getViewTime())); if(fState < 0.0) { fState = 0.0; } else if(fState > 1.0) { fState = 1.0; } const double fIndex(fState * (double)(nSize - 1L)); const sal_uInt32 nIndA(sal_uInt32(floor(fIndex))); const double fOffset(fIndex - (double)nIndA); basegfx::B2DHomMatrix aTargetTransform; std::vector< basegfx::tools::B2DHomMatrixBufferedDecompose >::const_iterator aMatA(maMatrixStack.begin() + nIndA); if(basegfx::fTools::equalZero(fOffset)) { // use matrix from nIndA directly aTargetTransform = aMatA->getB2DHomMatrix(); } else { // interpolate. Get involved buffered decomposed matrices const sal_uInt32 nIndB((nIndA + 1L) % nSize); std::vector< basegfx::tools::B2DHomMatrixBufferedDecompose >::const_iterator aMatB(maMatrixStack.begin() + nIndB); // interpolate for fOffset [0.0 .. 1.0[ const basegfx::B2DVector aScale(basegfx::interpolate(aMatA->getScale(), aMatB->getScale(), fOffset)); const basegfx::B2DVector aTranslate(basegfx::interpolate(aMatA->getTranslate(), aMatB->getTranslate(), fOffset)); const double fRotate(((aMatB->getRotate() - aMatA->getRotate()) * fOffset) + aMatA->getRotate()); const double fShearX(((aMatB->getShearX() - aMatA->getShearX()) * fOffset) + aMatA->getShearX()); // build matrix for state aTargetTransform = basegfx::tools::createScaleShearXRotateTranslateB2DHomMatrix( aScale, fShearX, fRotate, aTranslate); } // create new transform primitive reference, return new sequence const Primitive2DReference xRef(new TransformPrimitive2D(aTargetTransform, getChildren())); return Primitive2DSequence(&xRef, 1L); } else { return getChildren(); } } // provide unique ID ImplPrimitrive2DIDBlock(AnimatedInterpolatePrimitive2D, PRIMITIVE2D_ID_ANIMATEDINTERPOLATEPRIMITIVE2D) } // end of namespace primitive2d } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// // eof /* vim:set shiftwidth=4 softtabstop=4 expandtab: */