/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #include #include #include #include namespace drawinglayer::primitive2d { Primitive2DReference DiscreteBitmapPrimitive2D::create2DDecomposition(const geometry::ViewInformation2D& /*rViewInformation*/) const { // use getViewTransformation() and getObjectTransformation() from // ObjectAndViewTransformationDependentPrimitive2D to create a BitmapPrimitive2D // with the correct mapping if(getBitmapEx().IsEmpty()) return nullptr; // get discrete size const Size& rSizePixel = getBitmapEx().GetSizePixel(); const basegfx::B2DVector aDiscreteSize(rSizePixel.Width(), rSizePixel.Height()); // get inverse ViewTransformation basegfx::B2DHomMatrix aInverseViewTransformation(getViewTransformation()); aInverseViewTransformation.invert(); // get size and position in world coordinates const basegfx::B2DVector aWorldSize(aInverseViewTransformation * aDiscreteSize); const basegfx::B2DPoint aWorldTopLeft(getObjectTransformation() * getTopLeft()); // build object matrix in world coordinates so that the top-left // position remains, but possible transformations (e.g. rotations) // in the ObjectToView stack remain and get correctly applied basegfx::B2DHomMatrix aObjectTransform; aObjectTransform.set(0, 0, aWorldSize.getX()); aObjectTransform.set(1, 1, aWorldSize.getY()); aObjectTransform.set(0, 2, aWorldTopLeft.getX()); aObjectTransform.set(1, 2, aWorldTopLeft.getY()); // get inverse ObjectTransformation basegfx::B2DHomMatrix aInverseObjectTransformation(getObjectTransformation()); aInverseObjectTransformation.invert(); // transform to object coordinate system aObjectTransform = aInverseObjectTransformation * aObjectTransform; // create BitmapPrimitive2D with now object-local coordinate data return new BitmapPrimitive2D( getBitmapEx(), aObjectTransform); } DiscreteBitmapPrimitive2D::DiscreteBitmapPrimitive2D( const BitmapEx& rBitmapEx, const basegfx::B2DPoint& rTopLeft) : maBitmapEx(rBitmapEx), maTopLeft(rTopLeft) { } bool DiscreteBitmapPrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const { if(ObjectAndViewTransformationDependentPrimitive2D::operator==(rPrimitive)) { const DiscreteBitmapPrimitive2D& rCompare = static_cast(rPrimitive); return (getBitmapEx() == rCompare.getBitmapEx() && getTopLeft() == rCompare.getTopLeft()); } return false; } // provide unique ID sal_uInt32 DiscreteBitmapPrimitive2D::getPrimitive2DID() const { return PRIMITIVE2D_ID_DISCRETEBITMAPPRIMITIVE2D; } } // end of namespace /* vim:set shiftwidth=4 softtabstop=4 expandtab: */