/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #include #include #include #include #include #include #include #include #include namespace drawinglayer::primitive2d { Primitive2DReference GraphicPrimitive2D::create2DDecomposition(const geometry::ViewInformation2D&) const { if (0 == getGraphicAttr().GetAlpha()) { // content is invisible, done return nullptr; } // do not apply mirroring from GraphicAttr to the Metafile by calling // GetTransformedGraphic, this will try to mirror the Metafile using Scale() // at the Metafile. This again calls Scale at the single MetaFile actions, // but this implementation never worked. I reworked that implementations, // but for security reasons i will try not to use it. basegfx::B2DHomMatrix aTransform(getTransform()); if (getGraphicAttr().IsMirrored()) { // content needs mirroring const bool bHMirr(getGraphicAttr().GetMirrorFlags() & BmpMirrorFlags::Horizontal); const bool bVMirr(getGraphicAttr().GetMirrorFlags() & BmpMirrorFlags::Vertical); // mirror by applying negative scale to the unit primitive and // applying the object transformation on it. aTransform = basegfx::utils::createScaleB2DHomMatrix(bHMirr ? -1.0 : 1.0, bVMirr ? -1.0 : 1.0); aTransform.translate(bHMirr ? 1.0 : 0.0, bVMirr ? 1.0 : 0.0); aTransform = getTransform() * aTransform; } // Get transformed graphic. Suppress rotation and cropping, only filtering is needed // here (and may be replaced later on). Cropping is handled below as mask primitive (if set). // Also need to suppress mirroring, it is part of the transformation now (see above). // Also move transparency handling to embedding to a UnifiedTransparencePrimitive2D; do // that by remembering original transparency and applying that later if needed GraphicAttr aSuppressGraphicAttr(getGraphicAttr()); aSuppressGraphicAttr.SetCrop(0, 0, 0, 0); aSuppressGraphicAttr.SetRotation(0_deg10); aSuppressGraphicAttr.SetMirrorFlags(BmpMirrorFlags::NONE); aSuppressGraphicAttr.SetAlpha(255); const GraphicObject& rGraphicObject = getGraphicObject(); Graphic aTransformedGraphic(rGraphicObject.GetGraphic()); const bool isAdjusted(getGraphicAttr().IsAdjusted()); const bool isDrawMode(GraphicDrawMode::Standard != getGraphicAttr().GetDrawMode()); // I have now added buffering BColorModifierStack-adapted Bitmaps, // see BitmapEx::ModifyBitmapEx, thus the primitive case is fast now. // It buffers the adapted bitmap and at that the SDPRs can then buffer // the system-dependent represetation. // I keep the code below (adding a static switch). It modifies the // Graphic and is a reliable fallback - just in case. Remember that // it does *not* buffer and has to modify again at each re-use... static bool bUseOldModification(false); if (bUseOldModification) { const bool isBitmap(GraphicType::Bitmap == aTransformedGraphic.GetType() && !aTransformedGraphic.getVectorGraphicData()); if (isBitmap && (isAdjusted || isDrawMode)) { // the pure primitive solution with the color modifiers works well, too, but when // it is a bitmap graphic the old modification currently is faster; so use it here // instead of creating all as in create2DColorModifierEmbeddingsAsNeeded (see below). // Still, crop, rotation, mirroring and transparency is handled by primitives already // (see above). // This could even be done when vector graphic, but we explicitly want to have the // pure primitive solution for this; this will allow vector graphics to stay vector // graphics, independent from the color filtering stuff. This will enhance e.g. // SVG and print quality while reducing data size at the same time. // The other way around the old modifications when only used on already bitmap objects // will not lose any quality. aTransformedGraphic = rGraphicObject.GetTransformedGraphic(&aSuppressGraphicAttr); // reset GraphicAttr after use to not apply double aSuppressGraphicAttr = GraphicAttr(); } } // create sub-content; helper takes care of correct handling of // bitmap, svg or metafile content Primitive2DContainer aRetval; create2DDecompositionOfGraphic(aRetval, aTransformedGraphic, aTransform); if (aRetval.empty()) { // content is invisible, done return nullptr; } if (isAdjusted || isDrawMode) { // embed to needed ModifiedColorPrimitive2D's if necessary. Do this for // adjustments and draw mode specials aRetval = create2DColorModifierEmbeddingsAsNeeded( std::move(aRetval), aSuppressGraphicAttr.GetDrawMode(), std::clamp(aSuppressGraphicAttr.GetLuminance() * 0.01, -1.0, 1.0), std::clamp(aSuppressGraphicAttr.GetContrast() * 0.01, -1.0, 1.0), std::clamp(aSuppressGraphicAttr.GetChannelR() * 0.01, -1.0, 1.0), std::clamp(aSuppressGraphicAttr.GetChannelG() * 0.01, -1.0, 1.0), std::clamp(aSuppressGraphicAttr.GetChannelB() * 0.01, -1.0, 1.0), std::clamp(aSuppressGraphicAttr.GetGamma(), 0.0, 10.0), aSuppressGraphicAttr.IsInvert()); if (aRetval.empty()) { // content is invisible, done return nullptr; } } if (getGraphicAttr().IsTransparent()) { // check for transparency const double fTransparency( std::clamp((255 - getGraphicAttr().GetAlpha()) * (1.0 / 255.0), 0.0, 1.0)); if (!basegfx::fTools::equalZero(fTransparency)) { aRetval = Primitive2DContainer{ new UnifiedTransparencePrimitive2D(std::move(aRetval), fTransparency) }; } } if (getGraphicAttr().IsCropped()) { // check for cropping // calculate scalings between real image size and logic object size. This // is necessary since the crop values are relative to original bitmap size const basegfx::B2DVector aObjectScale(aTransform * basegfx::B2DVector(1.0, 1.0)); const basegfx::B2DVector aCropScaleFactor(rGraphicObject.calculateCropScaling( aObjectScale.getX(), aObjectScale.getY(), getGraphicAttr().GetLeftCrop(), getGraphicAttr().GetTopCrop(), getGraphicAttr().GetRightCrop(), getGraphicAttr().GetBottomCrop())); // embed content in cropPrimitive aRetval = Primitive2DContainer{ new CropPrimitive2D( std::move(aRetval), aTransform, getGraphicAttr().GetLeftCrop() * aCropScaleFactor.getX(), getGraphicAttr().GetTopCrop() * aCropScaleFactor.getY(), getGraphicAttr().GetRightCrop() * aCropScaleFactor.getX(), getGraphicAttr().GetBottomCrop() * aCropScaleFactor.getY()) }; } return new GroupPrimitive2D(std::move(aRetval)); } GraphicPrimitive2D::GraphicPrimitive2D(basegfx::B2DHomMatrix aTransform, const GraphicObject& rGraphicObject, const GraphicAttr& rGraphicAttr) : maTransform(std::move(aTransform)) , maGraphicObject(rGraphicObject) , maGraphicAttr(rGraphicAttr) { // activate callback to flush buffered decomposition content setCallbackSeconds(20); } GraphicPrimitive2D::GraphicPrimitive2D(basegfx::B2DHomMatrix aTransform, const GraphicObject& rGraphicObject) : maTransform(std::move(aTransform)) , maGraphicObject(rGraphicObject) { // activate callback to flush buffered decomposition content setCallbackSeconds(20); } bool GraphicPrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const { if (BufferedDecompositionPrimitive2D::operator==(rPrimitive)) { const GraphicPrimitive2D& rCompare = static_cast(rPrimitive); return (getTransform() == rCompare.getTransform() && getGraphicObject() == rCompare.getGraphicObject() && getGraphicAttr() == rCompare.getGraphicAttr()); } return false; } basegfx::B2DRange GraphicPrimitive2D::getB2DRange(const geometry::ViewInformation2D& /*rViewInformation*/) const { basegfx::B2DRange aRetval(0.0, 0.0, 1.0, 1.0); aRetval.transform(getTransform()); return aRetval; } // provide unique ID sal_uInt32 GraphicPrimitive2D::getPrimitive2DID() const { return PRIMITIVE2D_ID_GRAPHICPRIMITIVE2D; } } // end of namespace /* vim:set shiftwidth=4 softtabstop=4 expandtab: */