/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #include #include #include #include #include #include #include #include "GlowSoftEgdeShadowTools.hxx" #ifdef DBG_UTIL #include #include #endif namespace drawinglayer::primitive2d { SoftEdgePrimitive2D::SoftEdgePrimitive2D(double fRadius, Primitive2DContainer&& aChildren) : BufferedDecompositionGroupPrimitive2D(std::move(aChildren)) , mfRadius(fRadius) , mfLastDiscreteSoftRadius(0.0) , maLastClippedRange() { // activate callback to flush buffered decomposition content setCallbackSeconds(15); } bool SoftEdgePrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const { if (BufferedDecompositionGroupPrimitive2D::operator==(rPrimitive)) { auto& rCompare = static_cast(rPrimitive); return getRadius() == rCompare.getRadius(); } return false; } bool SoftEdgePrimitive2D::prepareValuesAndcheckValidity( basegfx::B2DRange& rSoftRange, basegfx::B2DRange& rClippedRange, basegfx::B2DVector& rDiscreteSoftSize, double& rfDiscreteSoftRadius, const geometry::ViewInformation2D& rViewInformation) const { // no SoftRadius defined, done if (getRadius() <= 0.0) return false; // no geometry, done if (getChildren().empty()) return false; // no pixel target, done if (rViewInformation.getObjectToViewTransformation().isIdentity()) return false; // get geometry range that defines area that needs to be pixelated rSoftRange = getChildren().getB2DRange(rViewInformation); // no range of geometry, done if (rSoftRange.isEmpty()) return false; // initialize ClippedRange to full SoftRange -> all is visible rClippedRange = rSoftRange; // get Viewport and check if used. If empty, all is visible (see // ViewInformation2D definition in viewinformation2d.hxx) if (!rViewInformation.getViewport().isEmpty()) { // if used, extend by SoftRadius to ensure needed parts are included // that are not visible, but influence the visible parts basegfx::B2DRange aVisibleArea(rViewInformation.getViewport()); aVisibleArea.grow(getRadius() * 2); // To do this correctly, it needs to be done in discrete coordinates. // The object may be transformed relative to the original# // ObjectTransformation, e.g. when re-used in shadow aVisibleArea.transform(rViewInformation.getViewTransformation()); rClippedRange.transform(rViewInformation.getObjectToViewTransformation()); // calculate ClippedRange rClippedRange.intersect(aVisibleArea); // if SoftRange is completely outside of VisibleArea, ClippedRange // will be empty and we are done if (rClippedRange.isEmpty()) return false; // convert result back to object coordinates rClippedRange.transform(rViewInformation.getInverseObjectToViewTransformation()); } // calculate discrete pixel size of SoftRange. If it's too small to visualize, we are done rDiscreteSoftSize = rViewInformation.getObjectToViewTransformation() * rSoftRange.getRange(); if (ceil(rDiscreteSoftSize.getX()) < 2.0 || ceil(rDiscreteSoftSize.getY()) < 2.0) return false; // calculate discrete pixel size of SoftRadius. If it's too small to visualize, we are done rfDiscreteSoftRadius = ceil( (rViewInformation.getObjectToViewTransformation() * basegfx::B2DVector(getRadius(), 0)) .getLength()); if (rfDiscreteSoftRadius < 1.0) return false; return true; } void SoftEdgePrimitive2D::create2DDecomposition( Primitive2DContainer& rContainer, const geometry::ViewInformation2D& rViewInformation) const { // Use endless while-loop-and-break mechanism due to having multiple // exit scenarios that all have to do the same thing when exiting while (true) { basegfx::B2DRange aSoftRange; basegfx::B2DRange aClippedRange; basegfx::B2DVector aDiscreteSoftSize; double fDiscreteSoftRadius(0.0); // Check various validity details and calculate/prepare values. If false, we are done if (!prepareValuesAndcheckValidity(aSoftRange, aClippedRange, aDiscreteSoftSize, fDiscreteSoftRadius, rViewInformation)) break; // Create embedding transformation from object to top-left zero-aligned // target pixel geometry (discrete form of ClippedRange) // First, move to top-left of SoftRange const sal_uInt32 nDiscreteSoftWidth(ceil(aDiscreteSoftSize.getX())); const sal_uInt32 nDiscreteSoftHeight(ceil(aDiscreteSoftSize.getY())); basegfx::B2DHomMatrix aEmbedding(basegfx::utils::createTranslateB2DHomMatrix( -aClippedRange.getMinX(), -aClippedRange.getMinY())); // Second, scale to discrete bitmap size // Even when using the offset from ClippedRange, we need to use the // scaling from the full representation, thus from SoftRange aEmbedding.scale(nDiscreteSoftWidth / aSoftRange.getWidth(), nDiscreteSoftHeight / aSoftRange.getHeight()); // Embed content graphics to TransformPrimitive2D const primitive2d::Primitive2DReference xEmbedRef( new primitive2d::TransformPrimitive2D(aEmbedding, Primitive2DContainer(getChildren()))); primitive2d::Primitive2DContainer xEmbedSeq{ xEmbedRef }; // Create BitmapEx using drawinglayer tooling, including a MaximumQuadraticPixel // limitation to be safe and not go runtime/memory havoc. Use a pretty small // limit due to this is softEdge functionality and will look good with bitmap scaling // anyways. The value of 250.000 square pixels below maybe adapted as needed. const basegfx::B2DVector aDiscreteClippedSize( rViewInformation.getObjectToViewTransformation() * aClippedRange.getRange()); const sal_uInt32 nDiscreteClippedWidth(ceil(aDiscreteClippedSize.getX())); const sal_uInt32 nDiscreteClippedHeight(ceil(aDiscreteClippedSize.getY())); const geometry::ViewInformation2D aViewInformation2D; const sal_uInt32 nMaximumQuadraticPixels(250000); // tdf#156808 force an alpha mask to be created even if it has no alpha // We need an alpha mask, even if it is totally opaque, so that // drawinglayer::primitive2d::ProcessAndBlurAlphaMask() can be called. // Otherwise, blurring of edges will fail in cases like running in a // slideshow or exporting to PDF. const BitmapEx aBitmapEx(::drawinglayer::convertToBitmapEx( std::move(xEmbedSeq), aViewInformation2D, nDiscreteClippedWidth, nDiscreteClippedHeight, nMaximumQuadraticPixels, true)); if (aBitmapEx.IsEmpty()) break; // Get BitmapEx and check size. If no content, we are done const Size& rBitmapExSizePixel(aBitmapEx.GetSizePixel()); if (!(rBitmapExSizePixel.Width() > 0 && rBitmapExSizePixel.Height() > 0)) break; // We may have to take a corrective scaling into account when the // MaximumQuadraticPixel limit was used/triggered double fScale(1.0); if (static_cast(rBitmapExSizePixel.Width()) != nDiscreteClippedWidth || static_cast(rBitmapExSizePixel.Height()) != nDiscreteClippedHeight) { // scale in X and Y should be the same (see fReduceFactor in convertToBitmapEx), // so adapt numerically to a single scale value, they are integer rounded values const double fScaleX(static_cast(rBitmapExSizePixel.Width()) / static_cast(nDiscreteClippedWidth)); const double fScaleY(static_cast(rBitmapExSizePixel.Height()) / static_cast(nDiscreteClippedHeight)); fScale = (fScaleX + fScaleY) * 0.5; } // Get the Alpha and use as base to blur and apply the effect AlphaMask aMask(aBitmapEx.GetAlphaMask()); if (aMask.IsEmpty()) // There is no mask, fully opaque break; AlphaMask blurMask(drawinglayer::primitive2d::ProcessAndBlurAlphaMask( aMask, -fDiscreteSoftRadius * fScale, fDiscreteSoftRadius * fScale, 0)); aMask.BlendWith(blurMask); // The end result is the original bitmap with blurred 8-bit alpha mask BitmapEx result(aBitmapEx.GetBitmap(), aMask); #ifdef DBG_UTIL static bool bDoSaveForVisualControl(false); // loplugin:constvars:ignore if (bDoSaveForVisualControl) { // VCL_DUMP_BMP_PATH should be like C:/path/ or ~/path/ static const OUString sDumpPath( OUString::createFromAscii(std::getenv("VCL_DUMP_BMP_PATH"))); if (!sDumpPath.isEmpty()) { SvFileStream aNew(sDumpPath + "test_softedge.png", StreamMode::WRITE | StreamMode::TRUNC); vcl::PngImageWriter aPNGWriter(aNew); aPNGWriter.write(result); } } #endif // Independent from discrete sizes of soft alpha creation, always // map and project soft result to geometry range extended by soft // radius, but to the eventually clipped instance (ClippedRange) const primitive2d::Primitive2DReference xEmbedRefBitmap( new BitmapPrimitive2D(result, basegfx::utils::createScaleTranslateB2DHomMatrix( aClippedRange.getWidth(), aClippedRange.getHeight(), aClippedRange.getMinX(), aClippedRange.getMinY()))); rContainer = primitive2d::Primitive2DContainer{ xEmbedRefBitmap }; // we made it, return return; } // creation failed for some of many possible reasons, use original // content, so the unmodified original geometry will be the result, // just without any softEdge effect rContainer = getChildren(); } void SoftEdgePrimitive2D::get2DDecomposition( Primitive2DDecompositionVisitor& rVisitor, const geometry::ViewInformation2D& rViewInformation) const { // Use endless while-loop-and-break mechanism due to having multiple // exit scenarios that all have to do the same thing when exiting while (true) { basegfx::B2DRange aSoftRange; basegfx::B2DRange aClippedRange; basegfx::B2DVector aDiscreteSoftSize; double fDiscreteSoftRadius(0.0); // Check various validity details and calculate/prepare values. If false, we are done if (!prepareValuesAndcheckValidity(aSoftRange, aClippedRange, aDiscreteSoftSize, fDiscreteSoftRadius, rViewInformation)) break; if (!getBuffered2DDecomposition().empty()) { // First check is to detect if the last created decompose is capable // to represent the now requested visualization (see similar // implementation at GlowPrimitive2D). if (!maLastClippedRange.isEmpty() && !maLastClippedRange.isInside(aClippedRange)) { basegfx::B2DRange aLastClippedRangeAndHairline(maLastClippedRange); if (!rViewInformation.getObjectToViewTransformation().isIdentity()) { // Grow by view-dependent size of 1/2 pixel const double fHalfPixel((rViewInformation.getInverseObjectToViewTransformation() * basegfx::B2DVector(0.5, 0)) .getLength()); aLastClippedRangeAndHairline.grow(fHalfPixel); } if (!aLastClippedRangeAndHairline.isInside(aClippedRange)) { // Conditions of last local decomposition have changed, delete const_cast(this)->setBuffered2DDecomposition( Primitive2DContainer()); } } } if (!getBuffered2DDecomposition().empty()) { // Second check is to react on changes of the DiscreteSoftRadius when // zooming in/out (see similar implementation at GlowPrimitive2D). bool bFree(mfLastDiscreteSoftRadius <= 0.0 || fDiscreteSoftRadius <= 0.0); if (!bFree) { const double fDiff(fabs(mfLastDiscreteSoftRadius - fDiscreteSoftRadius)); const double fLen(fabs(mfLastDiscreteSoftRadius) + fabs(fDiscreteSoftRadius)); const double fRelativeChange(fDiff / fLen); // Use a lower value here, soft edge keeps it's content so avoid that it gets too // unsharp in the pixel visualization // Value is in the range of ]0.0 .. 1.0] bFree = fRelativeChange >= 0.075; } if (bFree) { // Conditions of last local decomposition have changed, delete const_cast(this)->setBuffered2DDecomposition( Primitive2DContainer()); } } if (getBuffered2DDecomposition().empty()) { // refresh last used DiscreteSoftRadius and ClippedRange to new remembered values const_cast(this)->mfLastDiscreteSoftRadius = fDiscreteSoftRadius; const_cast(this)->maLastClippedRange = aClippedRange; } // call parent, that will check for empty, call create2DDecomposition and // set as decomposition BufferedDecompositionGroupPrimitive2D::get2DDecomposition(rVisitor, rViewInformation); // we made it, return return; } // No soft edge needed for some of many possible reasons, use original content rVisitor.visit(getChildren()); } basegfx::B2DRange SoftEdgePrimitive2D::getB2DRange(const geometry::ViewInformation2D& rViewInformation) const { // Hint: Do *not* use GroupPrimitive2D::getB2DRange, that will (unnecessarily) // use the decompose - what works, but is not needed here. // We know the to-be-visualized geometry and the radius it needs to be extended, // so simply calculate the exact needed range. return getChildren().getB2DRange(rViewInformation); } sal_uInt32 SoftEdgePrimitive2D::getPrimitive2DID() const { return PRIMITIVE2D_ID_SOFTEDGEPRIMITIVE2D; } } // end of namespace /* vim:set shiftwidth=4 softtabstop=4 expandtab: */