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If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_drawinglayer.hxx" #include #include #include #include #include #include #include #include #include #include ////////////////////////////////////////////////////////////////////////////// using namespace com::sun::star; ////////////////////////////////////////////////////////////////////////////// namespace drawinglayer { namespace primitive3d { Primitive3DSequence SdrCubePrimitive3D::create3DDecomposition(const geometry::ViewInformation3D& /*rViewInformation*/) const { const basegfx::B3DRange aUnitRange(0.0, 0.0, 0.0, 1.0, 1.0, 1.0); Primitive3DSequence aRetval; basegfx::B3DPolyPolygon aFill(basegfx::tools::createCubeFillPolyPolygonFromB3DRange(aUnitRange)); // normal creation if(!getSdrLFSAttribute().getFill().isDefault()) { if(::com::sun::star::drawing::NormalsKind_SPECIFIC == getSdr3DObjectAttribute().getNormalsKind() || ::com::sun::star::drawing::NormalsKind_SPHERE == getSdr3DObjectAttribute().getNormalsKind()) { // create sphere normals const basegfx::B3DPoint aCenter(basegfx::tools::getRange(aFill).getCenter()); aFill = basegfx::tools::applyDefaultNormalsSphere(aFill, aCenter); } if(getSdr3DObjectAttribute().getNormalsInvert()) { // invert normals aFill = basegfx::tools::invertNormals(aFill); } } // texture coordinates if(!getSdrLFSAttribute().getFill().isDefault()) { // handle texture coordinates X const bool bParallelX(::com::sun::star::drawing::TextureProjectionMode_PARALLEL == getSdr3DObjectAttribute().getTextureProjectionX()); const bool bObjectSpecificX(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC == getSdr3DObjectAttribute().getTextureProjectionX()); const bool bSphereX(!bParallelX && (::com::sun::star::drawing::TextureProjectionMode_SPHERE == getSdr3DObjectAttribute().getTextureProjectionX())); // handle texture coordinates Y const bool bParallelY(::com::sun::star::drawing::TextureProjectionMode_PARALLEL == getSdr3DObjectAttribute().getTextureProjectionY()); const bool bObjectSpecificY(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC == getSdr3DObjectAttribute().getTextureProjectionY()); const bool bSphereY(!bParallelY && (::com::sun::star::drawing::TextureProjectionMode_SPHERE == getSdr3DObjectAttribute().getTextureProjectionY())); if(bParallelX || bParallelY) { // apply parallel texture coordinates in X and/or Y const basegfx::B3DRange aRange(basegfx::tools::getRange(aFill)); aFill = basegfx::tools::applyDefaultTextureCoordinatesParallel(aFill, aRange, bParallelX, bParallelY); } if(bSphereX || bSphereY) { // apply spherical texture coordinates in X and/or Y const basegfx::B3DRange aRange(basegfx::tools::getRange(aFill)); const basegfx::B3DPoint aCenter(aRange.getCenter()); aFill = basegfx::tools::applyDefaultTextureCoordinatesSphere(aFill, aCenter, bSphereX, bSphereY); } if(bObjectSpecificX || bObjectSpecificY) { // object-specific for(sal_uInt32 a(0L); a < aFill.count(); a++) { basegfx::B3DPolygon aTmpPoly(aFill.getB3DPolygon(a)); if(aTmpPoly.count() >= 4L) { for(sal_uInt32 b(0L); b < 4L; b++) { basegfx::B2DPoint aPoint(aTmpPoly.getTextureCoordinate(b)); if(bObjectSpecificX) { aPoint.setX((1L == b || 2L == b) ? 1.0 : 0.0); } if(bObjectSpecificY) { aPoint.setY((2L == b || 3L == b) ? 1.0 : 0.0); } aTmpPoly.setTextureCoordinate(b, aPoint); } aFill.setB3DPolygon(a, aTmpPoly); } } } // transform texture coordinates to texture size basegfx::B2DHomMatrix aTexMatrix; aTexMatrix.scale(getTextureSize().getX(), getTextureSize().getY()); aFill.transformTextureCoordiantes(aTexMatrix); } // build vector of PolyPolygons ::std::vector< basegfx::B3DPolyPolygon > a3DPolyPolygonVector; for(sal_uInt32 a(0L); a < aFill.count(); a++) { a3DPolyPolygonVector.push_back(basegfx::B3DPolyPolygon(aFill.getB3DPolygon(a))); } if(!getSdrLFSAttribute().getFill().isDefault()) { // add fill aRetval = create3DPolyPolygonFillPrimitives( a3DPolyPolygonVector, getTransform(), getTextureSize(), getSdr3DObjectAttribute(), getSdrLFSAttribute().getFill(), getSdrLFSAttribute().getFillFloatTransGradient()); } else { // create simplified 3d hit test geometry aRetval = createHiddenGeometryPrimitives3D( a3DPolyPolygonVector, getTransform(), getTextureSize(), getSdr3DObjectAttribute()); } // add line if(!getSdrLFSAttribute().getLine().isDefault()) { basegfx::B3DPolyPolygon aLine(basegfx::tools::createCubePolyPolygonFromB3DRange(aUnitRange)); const Primitive3DSequence aLines(create3DPolyPolygonLinePrimitives( aLine, getTransform(), getSdrLFSAttribute().getLine())); appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aLines); } // add shadow if(!getSdrLFSAttribute().getShadow().isDefault() && aRetval.hasElements()) { const Primitive3DSequence aShadow(createShadowPrimitive3D( aRetval, getSdrLFSAttribute().getShadow(), getSdr3DObjectAttribute().getShadow3D())); appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aShadow); } return aRetval; } SdrCubePrimitive3D::SdrCubePrimitive3D( const basegfx::B3DHomMatrix& rTransform, const basegfx::B2DVector& rTextureSize, const attribute::SdrLineFillShadowAttribute3D& rSdrLFSAttribute, const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute) : SdrPrimitive3D(rTransform, rTextureSize, rSdrLFSAttribute, rSdr3DObjectAttribute) { } bool SdrCubePrimitive3D::operator==(const BasePrimitive3D& rPrimitive) const { return SdrPrimitive3D::operator==(rPrimitive); } basegfx::B3DRange SdrCubePrimitive3D::getB3DRange(const geometry::ViewInformation3D& /*rViewInformation*/) const { // use defaut from sdrPrimitive3D which uses transformation expanded by line width/2. // The parent implementation which uses the ranges of the decomposition would be more // corrcet, but for historical reasons it is necessary to do the old method: To get // the range of the non-transformed geometry and transform it then. This leads to different // ranges where the new method is more correct, but the need to keep the old behaviour // has priority here. return getStandard3DRange(); } // provide unique ID ImplPrimitrive3DIDBlock(SdrCubePrimitive3D, PRIMITIVE3D_ID_SDRCUBEPRIMITIVE3D) } // end of namespace primitive3d } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// // eof /* vim:set shiftwidth=4 softtabstop=4 expandtab: */