/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #include #include #include #include #include #include #include #include #include #include using namespace com::sun::star; namespace drawinglayer { namespace primitive3d { Primitive3DContainer SdrCubePrimitive3D::create3DDecomposition(const geometry::ViewInformation3D& /*rViewInformation*/) const { const basegfx::B3DRange aUnitRange(0.0, 0.0, 0.0, 1.0, 1.0, 1.0); Primitive3DContainer aRetval; basegfx::B3DPolyPolygon aFill(basegfx::tools::createCubeFillPolyPolygonFromB3DRange(aUnitRange)); // normal creation if(!getSdrLFSAttribute().getFill().isDefault()) { if(css::drawing::NormalsKind_SPECIFIC == getSdr3DObjectAttribute().getNormalsKind() || css::drawing::NormalsKind_SPHERE == getSdr3DObjectAttribute().getNormalsKind()) { // create sphere normals const basegfx::B3DPoint aCenter(basegfx::tools::getRange(aFill).getCenter()); aFill = basegfx::tools::applyDefaultNormalsSphere(aFill, aCenter); } if(getSdr3DObjectAttribute().getNormalsInvert()) { // invert normals aFill = basegfx::tools::invertNormals(aFill); } } // texture coordinates if(!getSdrLFSAttribute().getFill().isDefault()) { // handle texture coordinates X const bool bParallelX(css::drawing::TextureProjectionMode_PARALLEL == getSdr3DObjectAttribute().getTextureProjectionX()); const bool bObjectSpecificX(css::drawing::TextureProjectionMode_OBJECTSPECIFIC == getSdr3DObjectAttribute().getTextureProjectionX()); const bool bSphereX(!bParallelX && (css::drawing::TextureProjectionMode_SPHERE == getSdr3DObjectAttribute().getTextureProjectionX())); // handle texture coordinates Y const bool bParallelY(css::drawing::TextureProjectionMode_PARALLEL == getSdr3DObjectAttribute().getTextureProjectionY()); const bool bObjectSpecificY(css::drawing::TextureProjectionMode_OBJECTSPECIFIC == getSdr3DObjectAttribute().getTextureProjectionY()); const bool bSphereY(!bParallelY && (css::drawing::TextureProjectionMode_SPHERE == getSdr3DObjectAttribute().getTextureProjectionY())); if(bParallelX || bParallelY) { // apply parallel texture coordinates in X and/or Y const basegfx::B3DRange aRange(basegfx::tools::getRange(aFill)); aFill = basegfx::tools::applyDefaultTextureCoordinatesParallel(aFill, aRange, bParallelX, bParallelY); } if(bSphereX || bSphereY) { // apply spherical texture coordinates in X and/or Y const basegfx::B3DRange aRange(basegfx::tools::getRange(aFill)); const basegfx::B3DPoint aCenter(aRange.getCenter()); aFill = basegfx::tools::applyDefaultTextureCoordinatesSphere(aFill, aCenter, bSphereX, bSphereY); } if(bObjectSpecificX || bObjectSpecificY) { // object-specific for(sal_uInt32 a(0L); a < aFill.count(); a++) { basegfx::B3DPolygon aTmpPoly(aFill.getB3DPolygon(a)); if(aTmpPoly.count() >= 4L) { for(sal_uInt32 b(0L); b < 4L; b++) { basegfx::B2DPoint aPoint(aTmpPoly.getTextureCoordinate(b)); if(bObjectSpecificX) { aPoint.setX((1L == b || 2L == b) ? 1.0 : 0.0); } if(bObjectSpecificY) { aPoint.setY((2L == b || 3L == b) ? 1.0 : 0.0); } aTmpPoly.setTextureCoordinate(b, aPoint); } aFill.setB3DPolygon(a, aTmpPoly); } } } // transform texture coordinates to texture size basegfx::B2DHomMatrix aTexMatrix; aTexMatrix.scale(getTextureSize().getX(), getTextureSize().getY()); aFill.transformTextureCoordinates(aTexMatrix); } // build vector of PolyPolygons std::vector< basegfx::B3DPolyPolygon > a3DPolyPolygonVector; for(sal_uInt32 a(0L); a < aFill.count(); a++) { a3DPolyPolygonVector.push_back(basegfx::B3DPolyPolygon(aFill.getB3DPolygon(a))); } if(!getSdrLFSAttribute().getFill().isDefault()) { // add fill aRetval = create3DPolyPolygonFillPrimitives( a3DPolyPolygonVector, getTransform(), getTextureSize(), getSdr3DObjectAttribute(), getSdrLFSAttribute().getFill(), getSdrLFSAttribute().getFillFloatTransGradient()); } else { // create simplified 3d hit test geometry aRetval = createHiddenGeometryPrimitives3D( a3DPolyPolygonVector, getTransform(), getTextureSize(), getSdr3DObjectAttribute()); } // add line if(!getSdrLFSAttribute().getLine().isDefault()) { basegfx::B3DPolyPolygon aLine(basegfx::tools::createCubePolyPolygonFromB3DRange(aUnitRange)); const Primitive3DContainer aLines(create3DPolyPolygonLinePrimitives( aLine, getTransform(), getSdrLFSAttribute().getLine())); aRetval.append(aLines); } // add shadow if(!getSdrLFSAttribute().getShadow().isDefault() && !aRetval.empty()) { const Primitive3DContainer aShadow(createShadowPrimitive3D( aRetval, getSdrLFSAttribute().getShadow(), getSdr3DObjectAttribute().getShadow3D())); aRetval.append(aShadow); } return aRetval; } SdrCubePrimitive3D::SdrCubePrimitive3D( const basegfx::B3DHomMatrix& rTransform, const basegfx::B2DVector& rTextureSize, const attribute::SdrLineFillShadowAttribute3D& rSdrLFSAttribute, const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute) : SdrPrimitive3D(rTransform, rTextureSize, rSdrLFSAttribute, rSdr3DObjectAttribute) { } basegfx::B3DRange SdrCubePrimitive3D::getB3DRange(const geometry::ViewInformation3D& /*rViewInformation*/) const { // use default from sdrPrimitive3D which uses transformation expanded by line width/2. // The parent implementation which uses the ranges of the decomposition would be more // correct, but for historical reasons it is necessary to do the old method: To get // the range of the non-transformed geometry and transform it then. This leads to different // ranges where the new method is more correct, but the need to keep the old behaviour // has priority here. return getStandard3DRange(); } // provide unique ID ImplPrimitive3DIDBlock(SdrCubePrimitive3D, PRIMITIVE3D_ID_SDRCUBEPRIMITIVE3D) } // end of namespace primitive3d } // end of namespace drawinglayer /* vim:set shiftwidth=4 softtabstop=4 expandtab: */