/************************************************************************* * * OpenOffice.org - a multi-platform office productivity suite * * $RCSfile: sdrdecompositiontools3d.cxx,v $ * * $Revision: 1.7 $ * * last change: $Author: aw $ $Date: 2008-05-27 14:11:21 $ * * The Contents of this file are made available subject to * the terms of GNU Lesser General Public License Version 2.1. * * * GNU Lesser General Public License Version 2.1 * ============================================= * Copyright 2005 by Sun Microsystems, Inc. * 901 San Antonio Road, Palo Alto, CA 94303, USA * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License version 2.1, as published by the Free Software Foundation. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, * MA 02111-1307 USA * ************************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_drawinglayer.hxx" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include ////////////////////////////////////////////////////////////////////////////// namespace drawinglayer { namespace primitive3d { basegfx::B3DRange getRangeFrom3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill) { basegfx::B3DRange aRetval; for(sal_uInt32 a(0); a < rFill.size(); a++) { aRetval.expand(basegfx::tools::getRange(rFill[a])); } return aRetval; } void applyNormalsKindSphereTo3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill, const basegfx::B3DRange& rRange) { // create sphere normals const basegfx::B3DPoint aCenter(rRange.getCenter()); for(sal_uInt32 a(0); a < rFill.size(); a++) { rFill[a] = basegfx::tools::applyDefaultNormalsSphere(rFill[a], aCenter); } } void applyNormalsKindFlatTo3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill) { for(sal_uInt32 a(0); a < rFill.size(); a++) { rFill[a].clearNormals(); } } void applyNormalsInvertTo3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill) { // invert normals for(sal_uInt32 a(0); a < rFill.size(); a++) { rFill[a] = basegfx::tools::invertNormals(rFill[a]); } } void applyTextureTo3DGeometry( ::com::sun::star::drawing::TextureProjectionMode eModeX, ::com::sun::star::drawing::TextureProjectionMode eModeY, ::std::vector< basegfx::B3DPolyPolygon >& rFill, const basegfx::B3DRange& rRange, const basegfx::B2DVector& rTextureSize) { sal_uInt32 a; // handle texture coordinates X const bool bParallelX(::com::sun::star::drawing::TextureProjectionMode_PARALLEL == eModeX); const bool bSphereX(!bParallelX && (::com::sun::star::drawing::TextureProjectionMode_SPHERE == eModeX)); // handle texture coordinates Y const bool bParallelY(::com::sun::star::drawing::TextureProjectionMode_PARALLEL == eModeY); const bool bSphereY(!bParallelY && (::com::sun::star::drawing::TextureProjectionMode_SPHERE == eModeY)); if(bParallelX || bParallelY) { // apply parallel texture coordinates in X and/or Y for(a = 0; a < rFill.size(); a++) { rFill[a] = basegfx::tools::applyDefaultTextureCoordinatesParallel(rFill[a], rRange, bParallelX, bParallelY); } } if(bSphereX || bSphereY) { // apply spherical texture coordinates in X and/or Y const basegfx::B3DPoint aCenter(rRange.getCenter()); for(a = 0; a < rFill.size(); a++) { rFill[a] = basegfx::tools::applyDefaultTextureCoordinatesSphere(rFill[a], aCenter, bSphereX, bSphereY); } } // transform texture coordinates to texture size basegfx::B2DHomMatrix aTexMatrix; aTexMatrix.scale(rTextureSize.getX(), rTextureSize.getY()); for(a = 0; a < rFill.size(); a++) { rFill[a].transformTextureCoordiantes(aTexMatrix); } } Primitive3DSequence create3DPolyPolygonLinePrimitives( const basegfx::B3DPolyPolygon& rUnitPolyPolygon, const basegfx::B3DHomMatrix& rObjectTransform, const attribute::SdrLineAttribute& rLine) { // prepare fully scaled polyPolygon basegfx::B3DPolyPolygon aScaledPolyPolygon(rUnitPolyPolygon); aScaledPolyPolygon.transform(rObjectTransform); // create line and stroke attribute const attribute::LineAttribute aLineAttribute(rLine.getColor(), rLine.getWidth(), rLine.getJoin()); const attribute::StrokeAttribute aStrokeAttribute(rLine.getDotDashArray(), rLine.getFullDotDashLen()); // create primitives Primitive3DSequence aRetval(aScaledPolyPolygon.count()); for(sal_uInt32 a(0L); a < aScaledPolyPolygon.count(); a++) { const Primitive3DReference xRef(new PolygonStrokePrimitive3D(aScaledPolyPolygon.getB3DPolygon(a), aLineAttribute, aStrokeAttribute)); aRetval[a] = xRef; } if(0.0 != rLine.getTransparence()) { // create UnifiedAlphaTexturePrimitive3D, add created primitives and exchange const Primitive3DReference xRef(new UnifiedAlphaTexturePrimitive3D(rLine.getTransparence(), aRetval)); aRetval = Primitive3DSequence(&xRef, 1L); } return aRetval; } Primitive3DSequence create3DPolyPolygonFillPrimitives( const ::std::vector< basegfx::B3DPolyPolygon >& r3DPolyPolygonVector, const basegfx::B3DHomMatrix& rObjectTransform, const basegfx::B2DVector& rTextureSize, const attribute::Sdr3DObjectAttribute& aSdr3DObjectAttribute, const attribute::SdrFillAttribute& rFill, const attribute::FillGradientAttribute* pFillGradient) { Primitive3DSequence aRetval; if(r3DPolyPolygonVector.size()) { // create list of simple fill primitives aRetval.realloc(r3DPolyPolygonVector.size()); for(sal_uInt32 a(0L); a < r3DPolyPolygonVector.size(); a++) { // get scaled PolyPolygon basegfx::B3DPolyPolygon aScaledPolyPolygon(r3DPolyPolygonVector[a]); aScaledPolyPolygon.transform(rObjectTransform); if(aScaledPolyPolygon.areNormalsUsed()) { aScaledPolyPolygon.transformNormals(rObjectTransform); } const Primitive3DReference xRef(new PolyPolygonMaterialPrimitive3D( aScaledPolyPolygon, aSdr3DObjectAttribute.getMaterial(), aSdr3DObjectAttribute.getDoubleSided())); aRetval[a] = xRef; } // look for and evtl. build texture sub-group primitive if(rFill.isGradient() || rFill.isHatch() || rFill.isBitmap()) { bool bModulate(::com::sun::star::drawing::TextureMode_MODULATE == aSdr3DObjectAttribute.getTextureMode()); bool bFilter(aSdr3DObjectAttribute.getTextureFilter()); BasePrimitive3D* pNewTexturePrimitive3D = 0L; if(rFill.isGradient()) { // create gradientTexture3D with sublist, add to local aRetval pNewTexturePrimitive3D = new GradientTexturePrimitive3D(*rFill.getGradient(), aRetval, rTextureSize, bModulate, bFilter); } else if(rFill.isHatch()) { // create hatchTexture3D with sublist, add to local aRetval pNewTexturePrimitive3D = new HatchTexturePrimitive3D(*rFill.getHatch(), aRetval, rTextureSize, bModulate, bFilter); } else // if(rFill.isBitmap()) { // create bitmapTexture3D with sublist, add to local aRetval basegfx::B2DRange aTexRange(0.0, 0.0, rTextureSize.getX(), rTextureSize.getY()); pNewTexturePrimitive3D = new BitmapTexturePrimitive3D(rFill.getBitmap()->getFillBitmapAttribute(aTexRange), aRetval, rTextureSize, bModulate, bFilter); } // exchange aRetval content with texture group const Primitive3DReference xRef(pNewTexturePrimitive3D); aRetval = Primitive3DSequence(&xRef, 1L); if(::com::sun::star::drawing::TextureKind2_LUMINANCE == aSdr3DObjectAttribute.getTextureKind()) { // use modified color primitive to force textures to gray const basegfx::BColorModifier aBColorModifier(basegfx::BColor(), 0.0, basegfx::BCOLORMODIFYMODE_GRAY); const Primitive3DReference xRef2(new ModifiedColorPrimitive3D(aRetval, aBColorModifier)); aRetval = Primitive3DSequence(&xRef2, 1L); } } if(0.0 != rFill.getTransparence()) { // create UnifiedAlphaTexturePrimitive3D with sublist and exchange const Primitive3DReference xRef(new UnifiedAlphaTexturePrimitive3D(rFill.getTransparence(), aRetval)); aRetval = Primitive3DSequence(&xRef, 1L); } else if(pFillGradient) { // create AlphaTexturePrimitive3D with sublist and exchange const Primitive3DReference xRef(new AlphaTexturePrimitive3D(*pFillGradient, aRetval, rTextureSize)); aRetval = Primitive3DSequence(&xRef, 1L); } } return aRetval; } Primitive3DSequence createShadowPrimitive3D( const Primitive3DSequence& rSource, const attribute::SdrShadowAttribute& rShadow, bool bShadow3D) { // create Shadow primitives. Uses already created primitives if(rSource.hasElements() && !basegfx::fTools::moreOrEqual(rShadow.getTransparence(), 1.0)) { // prepare new list for shadow geometry basegfx::B2DHomMatrix aShadowOffset; aShadowOffset.set(0, 2, rShadow.getOffset().getX()); aShadowOffset.set(1, 2, rShadow.getOffset().getY()); // create shadow primitive and add primitives const Primitive3DReference xRef(new ShadowPrimitive3D(aShadowOffset, rShadow.getColor(), rShadow.getTransparence(), bShadow3D, rSource)); return Primitive3DSequence(&xRef, 1L); } else { return Primitive3DSequence(); } } } // end of namespace primitive3d } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// // eof