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If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_drawinglayer.hxx" #include #include #include #include #include #include ////////////////////////////////////////////////////////////////////////////// using namespace com::sun::star; ////////////////////////////////////////////////////////////////////////////// namespace drawinglayer { namespace primitive3d { Primitive3DSequence SdrPolyPolygonPrimitive3D::create3DDecomposition(const geometry::ViewInformation3D& /*rViewInformation*/) const { Primitive3DSequence aRetval; if(getPolyPolygon3D().count()) { ::std::vector< basegfx::B3DPolyPolygon > aFill; aFill.push_back(getPolyPolygon3D()); // get full range const basegfx::B3DRange aRange(getRangeFrom3DGeometry(aFill)); // #i98295# normal creation if(getSdrLFSAttribute().getFill()) { if(::com::sun::star::drawing::NormalsKind_SPHERE == getSdr3DObjectAttribute().getNormalsKind()) { applyNormalsKindSphereTo3DGeometry(aFill, aRange); } else if(::com::sun::star::drawing::NormalsKind_FLAT == getSdr3DObjectAttribute().getNormalsKind()) { applyNormalsKindFlatTo3DGeometry(aFill); } if(getSdr3DObjectAttribute().getNormalsInvert()) { applyNormalsInvertTo3DGeometry(aFill); } } // #i98314# texture coordinates if(getSdrLFSAttribute().getFill()) { applyTextureTo3DGeometry( getSdr3DObjectAttribute().getTextureProjectionX(), getSdr3DObjectAttribute().getTextureProjectionY(), aFill, aRange, getTextureSize()); } if(getSdrLFSAttribute().getFill()) { // add fill aRetval = create3DPolyPolygonFillPrimitives( aFill, getTransform(), getTextureSize(), getSdr3DObjectAttribute(), *getSdrLFSAttribute().getFill(), getSdrLFSAttribute().getFillFloatTransGradient()); } else { // create simplified 3d hit test geometry const attribute::SdrFillAttribute aSimplifiedFillAttribute(0.0, basegfx::BColor(), 0, 0, 0); aRetval = create3DPolyPolygonFillPrimitives( aFill, getTransform(), getTextureSize(), getSdr3DObjectAttribute(), aSimplifiedFillAttribute, 0); // encapsulate in HitTestPrimitive3D and add const Primitive3DReference xRef(new HitTestPrimitive3D(aRetval)); aRetval = Primitive3DSequence(&xRef, 1L); } // add line if(getSdrLFSAttribute().getLine()) { basegfx::B3DPolyPolygon aLine(getPolyPolygon3D()); aLine.clearNormals(); aLine.clearTextureCoordinates(); const Primitive3DSequence aLines(create3DPolyPolygonLinePrimitives(aLine, getTransform(), *getSdrLFSAttribute().getLine())); appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aLines); } // add shadow if(getSdrLFSAttribute().getShadow() && aRetval.hasElements()) { const Primitive3DSequence aShadow(createShadowPrimitive3D(aRetval, *getSdrLFSAttribute().getShadow(), getSdr3DObjectAttribute().getShadow3D())); appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aShadow); } } return aRetval; } SdrPolyPolygonPrimitive3D::SdrPolyPolygonPrimitive3D( const basegfx::B3DPolyPolygon& rPolyPolygon3D, const basegfx::B3DHomMatrix& rTransform, const basegfx::B2DVector& rTextureSize, const attribute::SdrLineFillShadowAttribute& rSdrLFSAttribute, const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute) : SdrPrimitive3D(rTransform, rTextureSize, rSdrLFSAttribute, rSdr3DObjectAttribute), maPolyPolygon3D(rPolyPolygon3D) { } bool SdrPolyPolygonPrimitive3D::operator==(const BasePrimitive3D& rPrimitive) const { if(SdrPrimitive3D::operator==(rPrimitive)) { const SdrPolyPolygonPrimitive3D& rCompare = static_cast< const SdrPolyPolygonPrimitive3D& >(rPrimitive); return (getPolyPolygon3D() == rCompare.getPolyPolygon3D()); } return false; } basegfx::B3DRange SdrPolyPolygonPrimitive3D::getB3DRange(const geometry::ViewInformation3D& /*rViewInformation*/) const { // added this implementation to make sure that non-visible objects of this // kind will deliver their expansion. If not implemented, it would never deliver // the used space for non-visible objects since the decomposition for that // case will be empty (what is correct). To support chart ATM which relies on // non-visible objects occupying space in 3D, this method was added basegfx::B3DRange aRetval; if(getPolyPolygon3D().count()) { aRetval = basegfx::tools::getRange(getPolyPolygon3D()); aRetval.transform(getTransform()); if(getSdrLFSAttribute().getLine()) { const attribute::SdrLineAttribute& rLine = *getSdrLFSAttribute().getLine(); if(rLine.isVisible() && !basegfx::fTools::equalZero(rLine.getWidth())) { // expand by half LineWidth as tube radius aRetval.grow(rLine.getWidth() / 2.0); } } } return aRetval; } // provide unique ID ImplPrimitrive3DIDBlock(SdrPolyPolygonPrimitive3D, PRIMITIVE3D_ID_SDRPOLYPOLYGONPRIMITIVE3D) } // end of namespace primitive3d } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// // eof