/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #include #include #include #include #include #include #include #include #include #include using namespace com::sun::star; namespace drawinglayer { namespace primitive3d { Primitive3DContainer SdrSpherePrimitive3D::create3DDecomposition(const geometry::ViewInformation3D& /*rViewInformation*/) const { Primitive3DContainer aRetval; const basegfx::B3DRange aUnitRange(0.0, 0.0, 0.0, 1.0, 1.0, 1.0); const bool bCreateNormals(css::drawing::NormalsKind_SPECIFIC == getSdr3DObjectAttribute().getNormalsKind() || css::drawing::NormalsKind_SPHERE == getSdr3DObjectAttribute().getNormalsKind()); // create unit geometry basegfx::B3DPolyPolygon aFill(basegfx::utils::createSphereFillPolyPolygonFromB3DRange(aUnitRange, getHorizontalSegments(), getVerticalSegments(), bCreateNormals)); // normal inversion if(!getSdrLFSAttribute().getFill().isDefault() && bCreateNormals && getSdr3DObjectAttribute().getNormalsInvert() && aFill.areNormalsUsed()) { // invert normals aFill = basegfx::utils::invertNormals(aFill); } // texture coordinates if(!getSdrLFSAttribute().getFill().isDefault()) { // handle texture coordinates X const bool bParallelX(css::drawing::TextureProjectionMode_PARALLEL == getSdr3DObjectAttribute().getTextureProjectionX()); const bool bObjectSpecificX(css::drawing::TextureProjectionMode_OBJECTSPECIFIC == getSdr3DObjectAttribute().getTextureProjectionX()); const bool bSphereX(css::drawing::TextureProjectionMode_SPHERE == getSdr3DObjectAttribute().getTextureProjectionX()); // handle texture coordinates Y const bool bParallelY(css::drawing::TextureProjectionMode_PARALLEL == getSdr3DObjectAttribute().getTextureProjectionY()); const bool bObjectSpecificY(css::drawing::TextureProjectionMode_OBJECTSPECIFIC == getSdr3DObjectAttribute().getTextureProjectionY()); const bool bSphereY(css::drawing::TextureProjectionMode_SPHERE == getSdr3DObjectAttribute().getTextureProjectionY()); if(bParallelX || bParallelY) { // apply parallel texture coordinates in X and/or Y const basegfx::B3DRange aRange(basegfx::utils::getRange(aFill)); aFill = basegfx::utils::applyDefaultTextureCoordinatesParallel(aFill, aRange, bParallelX, bParallelY); } if(bSphereX || bObjectSpecificX || bSphereY || bObjectSpecificY) { double fRelativeAngle(0.0); if(bObjectSpecificX) { // Since the texture coordinates are (for historical reasons) // different from forced to sphere texture coordinates, // create a old version from it by rotating to old state before applying // the texture coordinates to emulate old behaviour fRelativeAngle = F_2PI * (static_cast((getHorizontalSegments() >> 1) - 1) / static_cast(getHorizontalSegments())); basegfx::B3DHomMatrix aRot; aRot.rotate(0.0, fRelativeAngle, 0.0); aFill.transform(aRot); } // apply spherical texture coordinates in X and/or Y const basegfx::B3DRange aRange(basegfx::utils::getRange(aFill)); const basegfx::B3DPoint aCenter(aRange.getCenter()); aFill = basegfx::utils::applyDefaultTextureCoordinatesSphere(aFill, aCenter, bSphereX || bObjectSpecificX, bSphereY || bObjectSpecificY); if(bObjectSpecificX) { // rotate back again basegfx::B3DHomMatrix aRot; aRot.rotate(0.0, -fRelativeAngle, 0.0); aFill.transform(aRot); } } // transform texture coordinates to texture size basegfx::B2DHomMatrix aTexMatrix; aTexMatrix.scale(getTextureSize().getX(), getTextureSize().getY()); aFill.transformTextureCoordinates(aTexMatrix); } // build vector of PolyPolygons std::vector< basegfx::B3DPolyPolygon > a3DPolyPolygonVector; for(sal_uInt32 a(0); a < aFill.count(); a++) { a3DPolyPolygonVector.emplace_back(aFill.getB3DPolygon(a)); } if(!getSdrLFSAttribute().getFill().isDefault()) { // add fill aRetval = create3DPolyPolygonFillPrimitives( a3DPolyPolygonVector, getTransform(), getTextureSize(), getSdr3DObjectAttribute(), getSdrLFSAttribute().getFill(), getSdrLFSAttribute().getFillFloatTransGradient()); } else { // create simplified 3d hit test geometry aRetval = createHiddenGeometryPrimitives3D( a3DPolyPolygonVector, getTransform(), getTextureSize(), getSdr3DObjectAttribute()); } // add line if(!getSdrLFSAttribute().getLine().isDefault()) { basegfx::B3DPolyPolygon aSphere(basegfx::utils::createSpherePolyPolygonFromB3DRange(aUnitRange, getHorizontalSegments(), getVerticalSegments())); const Primitive3DContainer aLines(create3DPolyPolygonLinePrimitives( aSphere, getTransform(), getSdrLFSAttribute().getLine())); aRetval.append(aLines); } // add shadow if(!getSdrLFSAttribute().getShadow().isDefault() && !aRetval.empty()) { const Primitive3DContainer aShadow(createShadowPrimitive3D( aRetval, getSdrLFSAttribute().getShadow(), getSdr3DObjectAttribute().getShadow3D())); aRetval.append(aShadow); } return aRetval; } SdrSpherePrimitive3D::SdrSpherePrimitive3D( const basegfx::B3DHomMatrix& rTransform, const basegfx::B2DVector& rTextureSize, const attribute::SdrLineFillShadowAttribute3D& rSdrLFSAttribute, const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute, sal_uInt32 nHorizontalSegments, sal_uInt32 nVerticalSegments) : SdrPrimitive3D(rTransform, rTextureSize, rSdrLFSAttribute, rSdr3DObjectAttribute), mnHorizontalSegments(nHorizontalSegments), mnVerticalSegments(nVerticalSegments) { } bool SdrSpherePrimitive3D::operator==(const BasePrimitive3D& rPrimitive) const { if(SdrPrimitive3D::operator==(rPrimitive)) { const SdrSpherePrimitive3D& rCompare = static_cast< const SdrSpherePrimitive3D& >(rPrimitive); return (getHorizontalSegments() == rCompare.getHorizontalSegments() && getVerticalSegments() == rCompare.getVerticalSegments()); } return false; } basegfx::B3DRange SdrSpherePrimitive3D::getB3DRange(const geometry::ViewInformation3D& /*rViewInformation*/) const { // use default from sdrPrimitive3D which uses transformation expanded by line width/2 // The parent implementation which uses the ranges of the decomposition would be more // correct, but for historical reasons it is necessary to do the old method: To get // the range of the non-transformed geometry and transform it then. This leads to different // ranges where the new method is more correct, but the need to keep the old behaviour // has priority here. return getStandard3DRange(); } // provide unique ID ImplPrimitive3DIDBlock(SdrSpherePrimitive3D, PRIMITIVE3D_ID_SDRSPHEREPRIMITIVE3D) } // end of namespace primitive3d } // end of namespace drawinglayer /* vim:set shiftwidth=4 softtabstop=4 expandtab: */