/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #include #include #include #include #include #include #include "vclhelperbufferdevice.hxx" #include #include #include #include #include #include #include #include // buffered VDev usage namespace { typedef std::vector< VclPtr > aBuffers; class VDevBuffer : public Timer, protected cppu::BaseMutex { private: // available buffers aBuffers maFreeBuffers; // allocated/used buffers (remembered to allow deleting them in destructor) aBuffers maUsedBuffers; // remember what outputdevice was the template passed to VirtualDevice::Create // so we can test if that OutputDevice was disposed before reusing a // virtualdevice because that isn't safe to do at least for Gtk2 std::map< VclPtr, VclPtr > maDeviceTemplates; public: VDevBuffer(); virtual ~VDevBuffer() override; VclPtr alloc(OutputDevice& rOutDev, const Size& rSizePixel, bool bClear, bool bMonoChrome); void free(VirtualDevice& rDevice); // Timer virtuals virtual void Invoke() override; }; VDevBuffer::VDevBuffer() : Timer("VDevBuffer timer"), maFreeBuffers(), maUsedBuffers() { SetTimeout(10L * 1000L); // ten seconds SetDebugName("drawinglayer::VDevBuffer via Invoke()"); } VDevBuffer::~VDevBuffer() { ::osl::MutexGuard aGuard(m_aMutex); Stop(); while(!maFreeBuffers.empty()) { (*(maFreeBuffers.end() - 1)).disposeAndClear(); maFreeBuffers.pop_back(); } while(!maUsedBuffers.empty()) { (*(maUsedBuffers.end() - 1)).disposeAndClear(); maUsedBuffers.pop_back(); } } VclPtr VDevBuffer::alloc(OutputDevice& rOutDev, const Size& rSizePixel, bool bClear, bool bMonoChrome) { ::osl::MutexGuard aGuard(m_aMutex); VclPtr pRetval; sal_Int32 nBits = bMonoChrome ? 1 : rOutDev.GetBitCount(); bool bOkay(false); if(!maFreeBuffers.empty()) { aBuffers::iterator aFound(maFreeBuffers.end()); for(aBuffers::iterator a(maFreeBuffers.begin()); a != maFreeBuffers.end(); ++a) { assert(*a && "Empty pointer in VDevBuffer (!)"); if (nBits == (*a)->GetBitCount()) { // candidate is valid due to bit depth if(aFound != maFreeBuffers.end()) { // already found if(bOkay) { // found is valid const bool bCandidateOkay((*a)->GetOutputWidthPixel() >= rSizePixel.getWidth() && (*a)->GetOutputHeightPixel() >= rSizePixel.getHeight()); if(bCandidateOkay) { // found and candidate are valid const sal_uLong aSquare((*aFound)->GetOutputWidthPixel() * (*aFound)->GetOutputHeightPixel()); const sal_uLong aCandidateSquare((*a)->GetOutputWidthPixel() * (*a)->GetOutputHeightPixel()); if(aCandidateSquare < aSquare) { // candidate is valid and smaller, use it aFound = a; } } else { // found is valid, candidate is not. Keep found } } else { // found is invalid, use candidate aFound = a; bOkay = (*aFound)->GetOutputWidthPixel() >= rSizePixel.getWidth() && (*aFound)->GetOutputHeightPixel() >= rSizePixel.getHeight(); } } else { // none yet, use candidate aFound = a; bOkay = (*aFound)->GetOutputWidthPixel() >= rSizePixel.getWidth() && (*aFound)->GetOutputHeightPixel() >= rSizePixel.getHeight(); } } } if(aFound != maFreeBuffers.end()) { pRetval = *aFound; maFreeBuffers.erase(aFound); } } if (pRetval) { // found a suitable cached virtual device, but the // outputdevice it was based on has been disposed, // drop it and create a new one instead as reusing // such devices is unsafe under at least Gtk2 if (maDeviceTemplates[pRetval]->isDisposed()) { maDeviceTemplates.erase(pRetval); pRetval.disposeAndClear(); } else { if (bOkay) { if (bClear) { pRetval->Erase(::tools::Rectangle(0, 0, rSizePixel.getWidth(), rSizePixel.getHeight())); } } else { pRetval->SetOutputSizePixel(rSizePixel, bClear); } } } // no success yet, create new buffer if(!pRetval) { pRetval = VclPtr::Create(rOutDev, bMonoChrome ? DeviceFormat::BITMASK : DeviceFormat::DEFAULT); maDeviceTemplates[pRetval] = &rOutDev; pRetval->SetOutputSizePixel(rSizePixel, bClear); } else { // reused, reset some values pRetval->SetMapMode(); pRetval->SetRasterOp(RasterOp::OverPaint); } // remember allocated buffer maUsedBuffers.push_back(pRetval); return pRetval; } void VDevBuffer::free(VirtualDevice& rDevice) { ::osl::MutexGuard aGuard(m_aMutex); const aBuffers::iterator aUsedFound(std::find(maUsedBuffers.begin(), maUsedBuffers.end(), &rDevice)); OSL_ENSURE(aUsedFound != maUsedBuffers.end(), "OOps, non-registered buffer freed (!)"); maUsedBuffers.erase(aUsedFound); maFreeBuffers.emplace_back(&rDevice); SAL_WARN_IF(maFreeBuffers.size() > 1000, "drawinglayer", "excessive cached buffers, " << maFreeBuffers.size() << " entries!"); Start(); } void VDevBuffer::Invoke() { ::osl::MutexGuard aGuard(m_aMutex); while(!maFreeBuffers.empty()) { aBuffers::iterator aLastOne(maFreeBuffers.end() - 1); maDeviceTemplates.erase(*aLastOne); aLastOne->disposeAndClear(); maFreeBuffers.pop_back(); } } } // support for rendering Bitmap and BitmapEx contents namespace drawinglayer { // static global VDev buffer for the VclProcessor2D's (VclMetafileProcessor2D and VclPixelProcessor2D) VDevBuffer& getVDevBuffer() { // secure global instance with Vcl's safe destroyer of external (seen by // library base) stuff, the remembered VDevs need to be deleted before // Vcl's deinit static vcl::DeleteOnDeinit< VDevBuffer > aVDevBuffer(new VDevBuffer()); return *aVDevBuffer.get(); } impBufferDevice::impBufferDevice( OutputDevice& rOutDev, const basegfx::B2DRange& rRange) : mrOutDev(rOutDev), mpContent(nullptr), mpMask(nullptr), mpAlpha(nullptr) { basegfx::B2DRange aRangePixel(rRange); aRangePixel.transform(mrOutDev.GetViewTransformation()); const ::tools::Rectangle aRectPixel( static_cast(floor(aRangePixel.getMinX())), static_cast(floor(aRangePixel.getMinY())), static_cast(ceil(aRangePixel.getMaxX())), static_cast(ceil(aRangePixel.getMaxY()))); const Point aEmptyPoint; maDestPixel = ::tools::Rectangle(aEmptyPoint, mrOutDev.GetOutputSizePixel()); maDestPixel.Intersection(aRectPixel); if(!isVisible()) return; #ifdef IOS // Exact mechanism unknown, but for some reason SmartArt // rendering, especially shadows, is broken on iOS unless // we pass 'true' here. Are virtual devices always de // facto cleared when created on other platforms? mpContent = getVDevBuffer().alloc(mrOutDev, maDestPixel.GetSize(), true, false); #else mpContent = getVDevBuffer().alloc(mrOutDev, maDestPixel.GetSize(), false, false); #endif // #i93485# assert when copying from window to VDev is used OSL_ENSURE(mrOutDev.GetOutDevType() != OUTDEV_WINDOW, "impBufferDevice render helper: Copying from Window to VDev, this should be avoided (!)"); const bool bWasEnabledSrc(mrOutDev.IsMapModeEnabled()); mrOutDev.EnableMapMode(false); mpContent->DrawOutDev(aEmptyPoint, maDestPixel.GetSize(), maDestPixel.TopLeft(), maDestPixel.GetSize(), mrOutDev); mrOutDev.EnableMapMode(bWasEnabledSrc); MapMode aNewMapMode(mrOutDev.GetMapMode()); const Point aLogicTopLeft(mrOutDev.PixelToLogic(maDestPixel.TopLeft())); aNewMapMode.SetOrigin(Point(-aLogicTopLeft.X(), -aLogicTopLeft.Y())); mpContent->SetMapMode(aNewMapMode); // copy AA flag for new target mpContent->SetAntialiasing(mrOutDev.GetAntialiasing()); // copy RasterOp (e.g. may be RasterOp::Xor on destination) mpContent->SetRasterOp(mrOutDev.GetRasterOp()); } impBufferDevice::~impBufferDevice() { if(mpContent) { getVDevBuffer().free(*mpContent); } if(mpMask) { getVDevBuffer().free(*mpMask); } if(mpAlpha) { getVDevBuffer().free(*mpAlpha); } } void impBufferDevice::paint(double fTrans) { if(!isVisible()) return; const Point aEmptyPoint; const Size aSizePixel(maDestPixel.GetSize()); const bool bWasEnabledDst(mrOutDev.IsMapModeEnabled()); #ifdef DBG_UTIL static bool bDoSaveForVisualControl(false); // loplugin:constvars:ignore #endif mrOutDev.EnableMapMode(false); mpContent->EnableMapMode(false); #ifdef DBG_UTIL if(bDoSaveForVisualControl) { SvFileStream aNew( #ifdef _WIN32 "c:\\content.bmp", #else "~/content.bmp", #endif StreamMode::WRITE|StreamMode::TRUNC); Bitmap aContent(mpContent->GetBitmap(aEmptyPoint, aSizePixel)); WriteDIB(aContent, aNew, false, true); } #endif // during painting the buffer, disable evtl. set RasterOp (may be RasterOp::Xor) const RasterOp aOrigRasterOp(mrOutDev.GetRasterOp()); mrOutDev.SetRasterOp(RasterOp::OverPaint); if(mpAlpha) { mpAlpha->EnableMapMode(false); const AlphaMask aAlphaMask(mpAlpha->GetBitmap(aEmptyPoint, aSizePixel)); #ifdef DBG_UTIL if(bDoSaveForVisualControl) { SvFileStream aNew( #ifdef _WIN32 "c:\\transparence.bmp", #else "~/transparence.bmp", #endif StreamMode::WRITE|StreamMode::TRUNC); WriteDIB(aAlphaMask.GetBitmap(), aNew, false, true); } #endif Bitmap aContent(mpContent->GetBitmap(aEmptyPoint, aSizePixel)); mrOutDev.DrawBitmapEx(maDestPixel.TopLeft(), BitmapEx(aContent, aAlphaMask)); } else if(mpMask) { mpMask->EnableMapMode(false); const Bitmap aMask(mpMask->GetBitmap(aEmptyPoint, aSizePixel)); #ifdef DBG_UTIL if(bDoSaveForVisualControl) { SvFileStream aNew( #ifdef _WIN32 "c:\\mask.bmp", #else "~/mask.bmp", #endif StreamMode::WRITE|StreamMode::TRUNC); WriteDIB(aMask, aNew, false, true); } #endif Bitmap aContent(mpContent->GetBitmap(aEmptyPoint, aSizePixel)); mrOutDev.DrawBitmapEx(maDestPixel.TopLeft(), BitmapEx(aContent, aMask)); } else if(0.0 != fTrans) { sal_uInt8 nMaskValue(static_cast(basegfx::fround(fTrans * 255.0))); const AlphaMask aAlphaMask(aSizePixel, &nMaskValue); Bitmap aContent(mpContent->GetBitmap(aEmptyPoint, aSizePixel)); mrOutDev.DrawBitmapEx(maDestPixel.TopLeft(), BitmapEx(aContent, aAlphaMask)); } else { mrOutDev.DrawOutDev(maDestPixel.TopLeft(), aSizePixel, aEmptyPoint, aSizePixel, *mpContent); } mrOutDev.SetRasterOp(aOrigRasterOp); mrOutDev.EnableMapMode(bWasEnabledDst); } VirtualDevice& impBufferDevice::getContent() { assert(mpContent && "impBufferDevice: No content, check isVisible() before accessing (!)"); return *mpContent; } VirtualDevice& impBufferDevice::getMask() { assert(mpContent && "impBufferDevice: No content, check isVisible() before accessing (!)"); if (!mpMask) { mpMask = getVDevBuffer().alloc(mrOutDev, maDestPixel.GetSize(), true, true); mpMask->SetMapMode(mpContent->GetMapMode()); // do NOT copy AA flag for mask! } return *mpMask; } VirtualDevice& impBufferDevice::getTransparence() { OSL_ENSURE(mpContent, "impBufferDevice: No content, check isVisible() before accessing (!)"); if(!mpAlpha) { mpAlpha = getVDevBuffer().alloc(mrOutDev, maDestPixel.GetSize(), true, false); mpAlpha->SetMapMode(mpContent->GetMapMode()); // copy AA flag for new target; masking needs to be smooth mpAlpha->SetAntialiasing(mpContent->GetAntialiasing()); } return *mpAlpha; } } // end of namespace drawinglayer /* vim:set shiftwidth=4 softtabstop=4 expandtab: */