/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_drawinglayer.hxx" #include #include #include #include #include ////////////////////////////////////////////////////////////////////////////// // support for rendering Bitmap and BitmapEx contents namespace drawinglayer { impBufferDevice::impBufferDevice( OutputDevice& rOutDev, const basegfx::B2DRange& rRange, bool bAddOffsetToMapping) : mrOutDev(rOutDev), maContent(rOutDev), mpMask(0L), mpAlpha(0L) { basegfx::B2DRange aRangePixel(rRange); aRangePixel.transform(rOutDev.GetViewTransformation()); const Rectangle aRectPixel( (sal_Int32)floor(aRangePixel.getMinX()), (sal_Int32)floor(aRangePixel.getMinY()), (sal_Int32)ceil(aRangePixel.getMaxX()), (sal_Int32)ceil(aRangePixel.getMaxY())); const Point aEmptyPoint; maDestPixel = Rectangle(aEmptyPoint, rOutDev.GetOutputSizePixel()); maDestPixel.Intersection(aRectPixel); if(isVisible()) { maContent.SetOutputSizePixel(maDestPixel.GetSize(), false); // #i93485# assert when copying from window to VDev is used OSL_ENSURE(rOutDev.GetOutDevType() != OUTDEV_WINDOW, "impBufferDevice render helper: Copying from Window to VDev, this should be avoided (!)"); const bool bWasEnabledSrc(rOutDev.IsMapModeEnabled()); rOutDev.EnableMapMode(false); maContent.DrawOutDev(aEmptyPoint, maDestPixel.GetSize(), maDestPixel.TopLeft(), maDestPixel.GetSize(), rOutDev); rOutDev.EnableMapMode(bWasEnabledSrc); MapMode aNewMapMode(rOutDev.GetMapMode()); if(bAddOffsetToMapping) { const Point aLogicTopLeft(rOutDev.PixelToLogic(maDestPixel.TopLeft())); aNewMapMode.SetOrigin(Point(-aLogicTopLeft.X(), -aLogicTopLeft.Y())); } maContent.SetMapMode(aNewMapMode); // copy AA flag for new target maContent.SetAntialiasing(mrOutDev.GetAntialiasing()); } } impBufferDevice::~impBufferDevice() { delete mpMask; delete mpAlpha; } void impBufferDevice::paint(double fTrans) { const Point aEmptyPoint; const Size aSizePixel(maContent.GetOutputSizePixel()); const bool bWasEnabledDst(mrOutDev.IsMapModeEnabled()); static bool bDoSaveForVisualControl(false); mrOutDev.EnableMapMode(false); maContent.EnableMapMode(false); Bitmap aContent(maContent.GetBitmap(aEmptyPoint, aSizePixel)); if(bDoSaveForVisualControl) { SvFileStream aNew((const String&)String(ByteString( "c:\\content.bmp" ), RTL_TEXTENCODING_UTF8), STREAM_WRITE|STREAM_TRUNC); aNew << aContent; } if(mpAlpha) { mpAlpha->EnableMapMode(false); const AlphaMask aAlphaMask(mpAlpha->GetBitmap(aEmptyPoint, aSizePixel)); if(bDoSaveForVisualControl) { SvFileStream aNew((const String&)String(ByteString( "c:\\transparence.bmp" ), RTL_TEXTENCODING_UTF8), STREAM_WRITE|STREAM_TRUNC); aNew << aAlphaMask.GetBitmap(); } mrOutDev.DrawBitmapEx(maDestPixel.TopLeft(), BitmapEx(aContent, aAlphaMask)); } else if(mpMask) { mpMask->EnableMapMode(false); const Bitmap aMask(mpMask->GetBitmap(aEmptyPoint, aSizePixel)); if(bDoSaveForVisualControl) { SvFileStream aNew((const String&)String(ByteString( "c:\\mask.bmp" ), RTL_TEXTENCODING_UTF8), STREAM_WRITE|STREAM_TRUNC); aNew << aMask; } mrOutDev.DrawBitmapEx(maDestPixel.TopLeft(), BitmapEx(aContent, aMask)); } else if(0.0 != fTrans) { sal_uInt8 nMaskValue((sal_uInt8)basegfx::fround(fTrans * 255.0)); const AlphaMask aAlphaMask(aSizePixel, &nMaskValue); mrOutDev.DrawBitmapEx(maDestPixel.TopLeft(), BitmapEx(aContent, aAlphaMask)); } else { mrOutDev.DrawBitmap(maDestPixel.TopLeft(), aContent); } mrOutDev.EnableMapMode(bWasEnabledDst); } VirtualDevice& impBufferDevice::getMask() { if(!mpMask) { mpMask = new VirtualDevice(mrOutDev, 1); mpMask->SetOutputSizePixel(maDestPixel.GetSize(), true); mpMask->SetMapMode(maContent.GetMapMode()); // do NOT copy AA flag for mask! } return *mpMask; } VirtualDevice& impBufferDevice::getTransparence() { if(!mpAlpha) { mpAlpha = new VirtualDevice(); mpAlpha->SetOutputSizePixel(maDestPixel.GetSize(), true); mpAlpha->SetMapMode(maContent.GetMapMode()); // copy AA flag for new target; masking needs to be smooth mpAlpha->SetAntialiasing(maContent.GetAntialiasing()); } return *mpAlpha; } } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// // eof