/************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2000, 2010 Oracle and/or its affiliates. * * OpenOffice.org - a multi-platform office productivity suite * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef _SVX_SHADITEM_HXX #define _SVX_SHADITEM_HXX // include --------------------------------------------------------------- #include #include #include #include namespace rtl { class OUString; } // class SvxShadowItem --------------------------------------------------- /* [Beschreibung] Dieses Item beschreibt ein Schattenattribut (Farbe, Breite, Lage). */ #define SHADOW_TOP ((USHORT)0) #define SHADOW_BOTTOM ((USHORT)1) #define SHADOW_LEFT ((USHORT)2) #define SHADOW_RIGHT ((USHORT)3) class EDITENG_DLLPUBLIC SvxShadowItem : public SfxEnumItemInterface { Color aShadowColor; USHORT nWidth; SvxShadowLocation eLocation; public: TYPEINFO(); SvxShadowItem( const USHORT nId , const Color *pColor = 0, const USHORT nWidth = 100 /*5pt*/, const SvxShadowLocation eLoc = SVX_SHADOW_NONE ); inline SvxShadowItem& operator=( const SvxShadowItem& rFmtShadow ); // "pure virtual Methoden" vom SfxPoolItem virtual int operator==( const SfxPoolItem& ) const; virtual sal_Bool QueryValue( com::sun::star::uno::Any& rVal, BYTE nMemberId = 0 ) const; virtual sal_Bool PutValue( const com::sun::star::uno::Any& rVal, BYTE nMemberId = 0 ); virtual SfxItemPresentation GetPresentation( SfxItemPresentation ePres, SfxMapUnit eCoreMetric, SfxMapUnit ePresMetric, String &rText, const IntlWrapper * = 0 ) const; virtual SfxPoolItem* Clone( SfxItemPool *pPool = 0 ) const; virtual SfxPoolItem* Create(SvStream &, USHORT) const; virtual SvStream& Store(SvStream &, USHORT nItemVersion ) const; virtual int ScaleMetrics( long nMult, long nDiv ); virtual int HasMetrics() const; const Color& GetColor() const { return aShadowColor;} void SetColor( const Color &rNew ) { aShadowColor = rNew; } USHORT GetWidth() const { return nWidth; } SvxShadowLocation GetLocation() const { return eLocation; } void SetWidth( USHORT nNew ) { nWidth = nNew; } void SetLocation( SvxShadowLocation eNew ) { eLocation = eNew; } //Breite des Schattens auf der jeweiligen Seite berechnen. USHORT CalcShadowSpace( USHORT nShadow ) const; virtual USHORT GetValueCount() const; virtual String GetValueTextByPos( USHORT nPos ) const; virtual USHORT GetEnumValue() const; virtual void SetEnumValue( USHORT nNewVal ); }; inline SvxShadowItem &SvxShadowItem::operator=( const SvxShadowItem& rFmtShadow ) { aShadowColor = rFmtShadow.aShadowColor; nWidth = rFmtShadow.GetWidth(); eLocation = rFmtShadow.GetLocation(); return *this; } #endif // #ifndef _SVX_SHADITEM_HXX