diff --git a/include/gpu/GrBackendSurface.h b/include/gpu/GrBackendSurface.h index 378646ebc1..af3b9ce290 100644 --- ./include/gpu/GrBackendSurface.h +++ ./include/gpu/GrBackendSurface.h @@ -74,9 +74,11 @@ public: GrBackendFormat(const GrBackendFormat&); GrBackendFormat& operator=(const GrBackendFormat&); +#ifdef SK_GL static GrBackendFormat MakeGL(GrGLenum format, GrGLenum target) { return GrBackendFormat(format, target); } +#endif static GrBackendFormat MakeVk(VkFormat format) { return GrBackendFormat(format, GrVkYcbcrConversionInfo()); diff --git a/include/gpu/gl/GrGLInterface.h b/include/gpu/gl/GrGLInterface.h index 17655bdbed..ce0641f423 100644 --- ./include/gpu/gl/GrGLInterface.h +++ ./include/gpu/gl/GrGLInterface.h @@ -65,7 +65,9 @@ public: GrGLExtensions fExtensions; +#ifdef SK_GL bool hasExtension(const char ext[]) const { return fExtensions.has(ext); } +#endif /** * The function pointers are in a struct so that we can have a compiler generated assignment diff --git a/src/gpu/gl/GrGLContext.h b/src/gpu/gl/GrGLContext.h index 66bfe29331..034cd21838 100644 --- ./src/gpu/gl/GrGLContext.h +++ ./src/gpu/gl/GrGLContext.h @@ -45,9 +45,11 @@ public: const GrGLCaps* caps() const { return fGLCaps.get(); } GrGLCaps* caps() { return fGLCaps.get(); } +#ifdef SK_GL bool hasExtension(const char* ext) const { return fInterface->hasExtension(ext); } +#endif const GrGLExtensions& extensions() const { return fInterface->fExtensions; } diff --git a/src/gpu/gl/GrGLGpu.h b/src/gpu/gl/GrGLGpu.h index 8e550c36e6..27fb5efe9b 100644 --- ./src/gpu/gl/GrGLGpu.h +++ ./src/gpu/gl/GrGLGpu.h @@ -259,6 +259,7 @@ private: // compatible stencil format, or negative if there is no compatible stencil format. int getCompatibleStencilIndex(GrGLFormat format); +#ifdef SK_GL GrBackendFormat getPreferredStencilFormat(const GrBackendFormat& format) override { int idx = this->getCompatibleStencilIndex(format.asGLFormat()); if (idx < 0) { @@ -267,6 +268,7 @@ private: return GrBackendFormat::MakeGL(GrGLFormatToEnum(this->glCaps().stencilFormats()[idx]), GR_GL_TEXTURE_NONE); } +#endif void onFBOChanged();