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If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef FORMS_SOLAR_CONTROL_NAVTOOLBAR_HXX #define FORMS_SOLAR_CONTROL_NAVTOOLBAR_HXX #include #include #include //......................................................................... namespace frm { //......................................................................... class IFeatureDispatcher; class ICommandImageProvider; class ICommandDescriptionProvider; class ImplNavToolBar; //===================================================================== //= NavigationToolBar //===================================================================== class NavigationToolBar : public Window { public: enum ImageSize { eSmall, eLarge }; enum FunctionGroup { ePosition, eNavigation, eRecordActions, eFilterSort }; private: const IFeatureDispatcher* m_pDispatcher; const ::boost::shared_ptr< const ICommandImageProvider > m_pImageProvider; const ::boost::shared_ptr< const ICommandDescriptionProvider > m_pDescriptionProvider; ImageSize m_eImageSize; ImplNavToolBar* m_pToolbar; ::std::vector< Window* > m_aChildWins; public: NavigationToolBar( Window* _pParent, WinBits _nStyle, const ::boost::shared_ptr< const ICommandImageProvider >& _pImageProvider, const ::boost::shared_ptr< const ICommandDescriptionProvider >& _pDescriptionProvider ); ~NavigationToolBar( ); /** sets the dispatcher which is to be used for the features If the dispatcher is the same as the one which is currently set, then the states of the features are updated @param _pDispatcher the new (or old) dispatcher. The caller is reponsible for ensuring the life time of the object does exceed the life time of the tool bar instance. */ void setDispatcher( const IFeatureDispatcher* _pDispatcher ); /// enables or disables a given feature void enableFeature( sal_Int16 _nFeatureId, bool _bEnabled ); /// checks or unchecks a given feature void checkFeature( sal_Int16 _nFeatureId, bool _bEnabled ); /// sets the text of a given feature void setFeatureText( sal_Int16 _nFeatureId, const ::rtl::OUString& _rText ); /** retrieves the current image size */ inline ImageSize GetImageSize( ) const { return m_eImageSize; } /** sets the size of the images */ void SetImageSize( ImageSize _eSize ); /** shows or hides a function group */ void ShowFunctionGroup( FunctionGroup _eGroup, bool _bShow ); /** determines whether or not a given function group is currently visible */ bool IsFunctionGroupVisible( FunctionGroup _eGroup ); // Window "overridables" (hiding the respective Window methods) void SetControlBackground(); void SetControlBackground( const Color& rColor ); void SetTextLineColor( ); void SetTextLineColor( const Color& rColor ); protected: // Window overridables virtual void Resize(); virtual void StateChanged( StateChangedType nType ); /// ctor implementation void implInit( ); /// impl version of SetImageSize void implSetImageSize( ImageSize _eSize ); /// updates the images of our items void implUpdateImages(); /// enables or disables an item, plus possible dependent items void implEnableItem( USHORT _nItemId, bool _bEnabled ); /** update the states of all features, using the callback */ void updateFeatureStates( ); // iterating through item windows typedef void (NavigationToolBar::*ItemWindowHandler) (USHORT, Window*, const void*) const; void forEachItemWindow( ItemWindowHandler _handler, const void* _pParam ); void setItemBackground( USHORT /* _nItemId */, Window* _pItemWindow, const void* _pColor ) const; void setTextLineColor( USHORT /* _nItemId */, Window* _pItemWindow, const void* _pColor ) const; #if 0 void setItemWindowZoom( USHORT /* _nItemId */, Window* _pItemWindow, const void* /* _pParam */ ) const; #endif void setItemControlFont( USHORT /* _nItemId */, Window* _pItemWindow, const void* /* _pParam */ ) const; void setItemControlForeground( USHORT /* _nItemId */, Window* _pItemWindow, const void* /* _pParam */ ) const; void adjustItemWindowWidth( USHORT _nItemId, Window* _pItemWindow, const void* /* _pParam */ ) const; void enableItemRTL( USHORT /*_nItemId*/, Window* _pItemWindow, const void* _pIsRTLEnabled ) const; }; //===================================================================== //= RecordPositionInput //===================================================================== class RecordPositionInput : public NumericField { private: const IFeatureDispatcher* m_pDispatcher; public: RecordPositionInput( Window* _pParent ); ~RecordPositionInput(); /** sets the dispatcher which is to be used for the features */ void setDispatcher( const IFeatureDispatcher* _pDispatcher ); protected: // Window overridables virtual void LoseFocus(); virtual void KeyInput( const KeyEvent& rKeyEvent ); private: void FirePosition( sal_Bool _bForce ); }; //......................................................................... } // namespace frm //......................................................................... #endif // FORMS_SOLAR_CONTROL_NAVTOOLBAR_HXX