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If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef __FRAMEWORK_DISPATCH_MENUDISPATCHER_HXX_ #define __FRAMEWORK_DISPATCH_MENUDISPATCHER_HXX_ //_________________________________________________________________________________________________________________ // my own includes //_________________________________________________________________________________________________________________ #include #include #include #include #include #include #include #include #include #include //_________________________________________________________________________________________________________________ // interface includes //_________________________________________________________________________________________________________________ #include #include #include #include #include #include #include #include #include #include #include //_________________________________________________________________________________________________________________ // other includes //_________________________________________________________________________________________________________________ #include #include #include //_________________________________________________________________________________________________________________ // namespace //_________________________________________________________________________________________________________________ namespace framework{ //_________________________________________________________________________________________________________________ // exported const //_________________________________________________________________________________________________________________ //_________________________________________________________________________________________________________________ // exported definitions //_________________________________________________________________________________________________________________ /*-************************************************************************************************************//** We must save informations about our listener and URL for listening. We implement this as a hashtable for strings. *//*-*************************************************************************************************************/ typedef ::cppu::OMultiTypeInterfaceContainerHelperVar< ::rtl::OUString , OUStringHashCode , std::equal_to< ::rtl::OUString > > IMPL_ListenerHashContainer; /*-************************************************************************************************************//** @short helper for desktop only(!) to create new tasks on demand for dispatches @descr Use this class as member only! Never use it as baseclass. XInterface will be ambigous and we hold a weakcss::uno::Reference to ouer OWNER - not to ouer SUPERCLASS! @implements XInterface XDispatch XLoadEventListener XFrameActionListener XEventListener @base ThreadHelpBase OWeakObject @devstatus ready to use *//*-*************************************************************************************************************/ class MenuDispatcher : // interfaces public css::lang::XTypeProvider , public css::frame::XDispatch , public css::frame::XFrameActionListener , // baseclasses // Order is neccessary for right initialization! public ThreadHelpBase , public cppu::OWeakObject { //------------------------------------------------------------------------------------------------------------- // public methods //------------------------------------------------------------------------------------------------------------- public: //--------------------------------------------------------------------------------------------------------- // constructor / destructor //--------------------------------------------------------------------------------------------------------- /*-****************************************************************************************************//** @short standard ctor @descr These initialize a new instance of ths class with needed informations for work. @seealso using at owner @param "xFactory" , css::uno::Reference to servicemanager for creation of new services @param "xOwner" , css::uno::Reference to our owner, the Desktop!!! @return - @onerror - *//*-*****************************************************************************************************/ MenuDispatcher( const css::uno::Reference< css::lang::XMultiServiceFactory >& xFactory , const css::uno::Reference< css::frame::XFrame >& xOwner ); //--------------------------------------------------------------------------------------------------------- // XInterface //--------------------------------------------------------------------------------------------------------- FWK_DECLARE_XINTERFACE FWK_DECLARE_XTYPEPROVIDER //--------------------------------------------------------------------------------------------------------- // XDispatch //--------------------------------------------------------------------------------------------------------- /*-****************************************************************************************************//** @short dispatch URL with arguments @descr Every dispatch create a new task. If load of URL failed task will deleted automaticly! @seealso - @param "aURL" , URL to dispatch. @param "seqArguments" , list of optional arguments. @return - @onerror - *//*-*****************************************************************************************************/ virtual void SAL_CALL dispatch( const css::util::URL& aURL , const css::uno::Sequence< css::beans::PropertyValue >& seqProperties ) throw( css::uno::RuntimeException ); /*-****************************************************************************************************//** @short add listener for state events @descr You can add a listener to get information about status of dispatch: OK or Failed. @seealso method loadFinished() @seealso method loadCancelled() @param "xControl" , css::uno::Reference to a valid listener for state events. @param "aURL" , URL about listener will be informed, if something occured. @return - @onerror - *//*-*****************************************************************************************************/ virtual void SAL_CALL addStatusListener( const css::uno::Reference< css::frame::XStatusListener >& xControl, const css::util::URL& aURL ) throw( css::uno::RuntimeException ); /*-****************************************************************************************************//** @short remove listener for state events @descr You can remove a listener if information of dispatch isn't important for you any longer. @seealso method loadFinished() @seealso method loadCancelled() @param "xControl" , css::uno::Reference to a valid listener. @param "aURL" , URL on which listener has registered. @return - @onerror - *//*-*****************************************************************************************************/ virtual void SAL_CALL removeStatusListener( const css::uno::Reference< css::frame::XStatusListener >& xControl, const css::util::URL& aURL ) throw( css::uno::RuntimeException ); //--------------------------------------------------------------------------------------------------------- // XFrameActionListener //--------------------------------------------------------------------------------------------------------- virtual void SAL_CALL frameAction( const css::frame::FrameActionEvent& aEvent ) throw ( css::uno::RuntimeException ); //--------------------------------------------------------------------------------------------------------- // XEventListener //--------------------------------------------------------------------------------------------------------- /*-****************************************************************************************************//** @short dispose current instance @descr If service helper isn't required any longer call this method to release all used ressources. @seealso - @param "aEvent", information about source of this event. @return - @onerror - *//*-*****************************************************************************************************/ void SAL_CALL disposing( const EVENTOBJECT& aEvent ) throw( css::uno::RuntimeException ); //------------------------------------------------------------------------------------------------------------- // protected methods //------------------------------------------------------------------------------------------------------------- protected: /*-****************************************************************************************************//** @short standard destructor @descr This method destruct an instance of this class and clear some member. This method is protected, because its not allowed to use an instance of this class as a member! You MUST use a pointer. @seealso - @param - @return - @onerror - *//*-*****************************************************************************************************/ virtual ~MenuDispatcher(); //------------------------------------------------------------------------------------------------------------- // private methods //------------------------------------------------------------------------------------------------------------- private: DECL_LINK( Close_Impl, void* ); /*-****************************************************************************************************//** @short - @descr - @seealso - @param - @return - @onerror - *//*-*****************************************************************************************************/ sal_Bool impl_setMenuBar( MenuBar* pMenuBar, sal_Bool bMenuFromResource = sal_False ); /*-****************************************************************************************************//** @short - @descr - @seealso - @param - @return - @onerror - *//*-*****************************************************************************************************/ void impl_setAccelerators( Menu* pMenu, const Accelerator& aAccel ); //------------------------------------------------------------------------------------------------------------- // debug methods // (should be private everyway!) //------------------------------------------------------------------------------------------------------------- /*-****************************************************************************************************//** @short debug-method to check incoming parameter of some other mehods of this class @descr The following methods are used to check parameters for other methods of this class. The return value is used directly for an ASSERT(...). @seealso ASSERTs in implementation! @param css::uno::References to checking variables @return sal_False on invalid parameter
sal_True otherway @onerror - *//*-*****************************************************************************************************/ #ifdef ENABLE_ASSERTIONS private: static sal_Bool impldbg_checkParameter_MenuDispatcher ( const css::uno::Reference< css::lang::XMultiServiceFactory >& xFactory , const css::uno::Reference< css::frame::XFrame >& xOwner ); static sal_Bool impldbg_checkParameter_addStatusListener ( const css::uno::Reference< css::frame::XStatusListener >& xControl , const css::util::URL& aURL ); static sal_Bool impldbg_checkParameter_removeStatusListener ( const css::uno::Reference< css::frame::XStatusListener >& xControl , const css::util::URL& aURL ); #endif // #ifdef ENABLE_ASSERTIONS //------------------------------------------------------------------------------------------------------------- // variables // (should be private everyway!) //------------------------------------------------------------------------------------------------------------- private: css::uno::WeakReference< css::frame::XFrame > m_xOwnerWeak ; /// css::uno::WeakReference to owner (Don't use a hard css::uno::Reference. Owner can't delete us then!) css::uno::Reference< css::lang::XMultiServiceFactory > m_xFactory ; /// factory shared with our owner to create new services! IMPL_ListenerHashContainer m_aListenerContainer; /// hash table for listener at specified URLs sal_Bool m_bAlreadyDisposed ; /// Protection against multiple disposing calls. sal_Bool m_bActivateListener ; /// dispatcher is listener for frame activation MenuManager* m_pMenuManager ; /// menu manager controlling menu dispatches }; // class MenuDispatcher } // namespace framework #endif // #ifndef __FRAMEWORK_DISPATCH_MENUDISPATCHER_HXX_