/************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2008 by Sun Microsystems, Inc. * * OpenOffice.org - a multi-platform office productivity suite * * $RCSfile: b3dvolum.hxx,v $ * $Revision: 1.5 $ * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef _B3D_VOLUM_HXX #define _B3D_VOLUM_HXX //#ifndef _SVX_VECTOR3D_HXX //#include "vector3d.hxx" //#endif #ifndef _INC_FLOAT #include #endif #include /************************************************************************* |* |* dreidimensionales Volumen, symmetrisch zu den Koordinatenachsen |* \************************************************************************/ class B3dVolume { friend class Vol3DPointIterator; protected: Vector3D aMinVec; Vector3D aMaxVec; public: B3dVolume(const Vector3D& rPos, const Vector3D& r3DSize, BOOL bPosIsCenter = TRUE); B3dVolume(); void Reset(); BOOL IsValid() const; B3dVolume& Union(const B3dVolume& rVol2); B3dVolume& Union(const Vector3D& rVec); const Vector3D& MinVec() const { return aMinVec; } Vector3D& MinVec() { return aMinVec; } const Vector3D& MaxVec() const { return aMaxVec; } Vector3D& MaxVec() { return aMaxVec; } double GetWidth() const { return aMaxVec.X() - aMinVec.X(); } double GetHeight() const { return aMaxVec.Y() - aMinVec.Y(); } double GetDepth() const { return aMaxVec.Z() - aMinVec.Z(); } Vector3D GetSize() const; BOOL IsInside(const Vector3D& rVec); friend SvStream& operator>>(SvStream& rIStream, B3dVolume&); friend SvStream& operator<<(SvStream& rOStream, const B3dVolume&); }; #endif // _B3D_VOLUM_HXX