/************************************************************************* * * OpenOffice.org - a multi-platform office productivity suite * * $RCSfile: b3dvolum.hxx,v $ * * $Revision: 1.4 $ * * last change: $Author: ihi $ $Date: 2006-11-14 16:03:16 $ * * The Contents of this file are made available subject to * the terms of GNU Lesser General Public License Version 2.1. * * * GNU Lesser General Public License Version 2.1 * ============================================= * Copyright 2005 by Sun Microsystems, Inc. * 901 San Antonio Road, Palo Alto, CA 94303, USA * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License version 2.1, as published by the Free Software Foundation. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, * MA 02111-1307 USA * ************************************************************************/ #ifndef _B3D_VOLUM_HXX #define _B3D_VOLUM_HXX //#ifndef _SVX_VECTOR3D_HXX //#include "vector3d.hxx" //#endif #ifndef _INC_FLOAT #include #endif #ifndef _STREAM_HXX #include #endif /************************************************************************* |* |* dreidimensionales Volumen, symmetrisch zu den Koordinatenachsen |* \************************************************************************/ class B3dVolume { friend class Vol3DPointIterator; protected: Vector3D aMinVec; Vector3D aMaxVec; public: B3dVolume(const Vector3D& rPos, const Vector3D& r3DSize, BOOL bPosIsCenter = TRUE); B3dVolume(); void Reset(); BOOL IsValid() const; B3dVolume& Union(const B3dVolume& rVol2); B3dVolume& Union(const Vector3D& rVec); const Vector3D& MinVec() const { return aMinVec; } Vector3D& MinVec() { return aMinVec; } const Vector3D& MaxVec() const { return aMaxVec; } Vector3D& MaxVec() { return aMaxVec; } double GetWidth() const { return aMaxVec.X() - aMinVec.X(); } double GetHeight() const { return aMaxVec.Y() - aMinVec.Y(); } double GetDepth() const { return aMaxVec.Z() - aMinVec.Z(); } Vector3D GetSize() const; BOOL IsInside(const Vector3D& rVec); friend SvStream& operator>>(SvStream& rIStream, B3dVolume&); friend SvStream& operator<<(SvStream& rOStream, const B3dVolume&); }; #endif // _B3D_VOLUM_HXX