/************************************************************************* * * OpenOffice.org - a multi-platform office productivity suite * * $RCSfile: vector3d.hxx,v $ * * $Revision: 1.5 $ * * last change: $Author: kz $ $Date: 2006-12-13 15:11:13 $ * * The Contents of this file are made available subject to * the terms of GNU Lesser General Public License Version 2.1. * * * GNU Lesser General Public License Version 2.1 * ============================================= * Copyright 2005 by Sun Microsystems, Inc. * 901 San Antonio Road, Palo Alto, CA 94303, USA * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License version 2.1, as published by the Free Software Foundation. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, * MA 02111-1307 USA * ************************************************************************/ #ifndef _SVX_VECTOR3D_HXX #define _SVX_VECTOR3D_HXX #ifndef _SOLAR_H #include #endif #include #include class Point; class SvStream; /************************************************************************* |* |* 3D-Vektor |* \************************************************************************/ class Vector3D { protected: double V[3]; public: Vector3D(double fX = 0, double fY = 0, double fZ = 0) { V[0] = fX; V[1] = fY; V[2] = fZ; } Vector3D(const Point& rPnt, double fZ = 0); const double& X() const { return V[0]; } const double& Y() const { return V[1]; } const double& Z() const { return V[2]; } double& X() { return V[0]; } double& Y() { return V[1]; } double& Z() { return V[2]; } const double& operator[] (int nPos) const { return V[nPos]; } double& operator[] (int nPos) { return V[nPos]; } double GetLength(void) const; double GetXYLength(void) const; double GetXZLength(void) const; double GetYZLength(void) const; void Normalize(); void Min(const Vector3D& rVec); void Max(const Vector3D& rVec); void Abs(); void CalcInBetween(const Vector3D& rOld1, const Vector3D& rOld2, double t); void CalcMiddle(const Vector3D& rOld1, const Vector3D& rOld2); void CalcMiddle(const Vector3D& rOld1, const Vector3D& rOld2, Vector3D& rOld3); Vector3D GetPerpendicular2D() const; Vector3D GetPerpendicular(const Vector3D& rNormalizedVec) const; Vector3D GetProjectionOnPlane(const Vector3D& rNormalizedPlane) const; Vector3D& operator+= (const Vector3D&); Vector3D& operator-= (const Vector3D&); Vector3D operator+ (const Vector3D&) const; Vector3D operator- (const Vector3D&) const; Vector3D operator- (void) const; // Kreuzprodukt mittels operator| (wie: Senkrecht) Vector3D& operator|= (const Vector3D&); Vector3D operator| (const Vector3D&) const; // Skalarprodukt als Methode, um Verwechslungen zu vermeiden double Scalar(const Vector3D&) const; Vector3D& operator/= (const Vector3D&); Vector3D operator/ (const Vector3D&) const; Vector3D& operator*= (const Vector3D&); Vector3D operator* (const Vector3D&) const; Vector3D& operator*= (double); Vector3D operator* (double) const; Vector3D& operator/= (double); Vector3D operator/ (double) const; BOOL operator== (const Vector3D&) const; BOOL operator!= (const Vector3D&) const; friend SvStream& operator>>(SvStream& rIStream, Vector3D&); friend SvStream& operator<<(SvStream& rOStream, const Vector3D&); }; // #110988# typedefs for a vector of Vector3Ds typedef ::std::vector< Vector3D > Vector3DVector; #endif // _SVX_VECTOR3D_HXX