/************************************************************************* * * OpenOffice.org - a multi-platform office productivity suite * * $RCSfile: matril3d.cxx,v $ * * $Revision: 1.2 $ * * last change: $Author: rt $ $Date: 2005-09-09 02:29:02 $ * * The Contents of this file are made available subject to * the terms of GNU Lesser General Public License Version 2.1. * * * GNU Lesser General Public License Version 2.1 * ============================================= * Copyright 2005 by Sun Microsystems, Inc. * 901 San Antonio Road, Palo Alto, CA 94303, USA * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License version 2.1, as published by the Free Software Foundation. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, * MA 02111-1307 USA * ************************************************************************/ #ifndef _B3D_MATRIL3D_HXX #include "matril3d.hxx" #endif #ifndef _TOOLS_DEBUG_HXX #include #endif /************************************************************************* |* |* Konstruktor B3dMaterial |* \************************************************************************/ B3dMaterial::B3dMaterial() : aAmbient(COL_BLACK), // kein lokales Umgebungslicht aDiffuse(0x00, 0xb8, 0xff), // Blau7 aSpecular(COL_WHITE), // Weisser Glanzpunkt aEmission(COL_BLACK), // Keine Selbstleuchtfarbe nExponent(15) // Glanzpunktbuendelung { } /************************************************************************* |* |* Materialeigenschaft setzen |* \************************************************************************/ void B3dMaterial::SetMaterial(Color rNew, Base3DMaterialValue eVal) { switch(eVal) { case Base3DMaterialAmbient: aAmbient = rNew; break; case Base3DMaterialDiffuse: aDiffuse = rNew; break; case Base3DMaterialSpecular: aSpecular = rNew; break; case Base3DMaterialEmission: aEmission = rNew; break; } } /************************************************************************* |* |* Materialeigenschaft abfragen |* \************************************************************************/ Color B3dMaterial::GetMaterial(Base3DMaterialValue eVal) const { if(eVal == Base3DMaterialAmbient) return aAmbient; if(eVal == Base3DMaterialDiffuse) return aDiffuse; if(eVal == Base3DMaterialEmission) return aEmission; return aSpecular; } /************************************************************************* |* |* Materialeigenschaften setzen, exponent der specular-Eigenschaft |* \************************************************************************/ void B3dMaterial::SetShininess(UINT16 nNew) { nExponent = nNew; } /************************************************************************* |* |* Materialeigenschaften abfragen, exponent der specular-Eigenschaft |* \************************************************************************/ UINT16 B3dMaterial::GetShininess() const { return nExponent; } void B3dMaterial::WriteData(SvStream& rOut) const { rOut << aAmbient; rOut << aDiffuse; rOut << aSpecular; rOut << aEmission; rOut << nExponent; } void B3dMaterial::ReadData(SvStream& rIn) { rIn >> aAmbient; rIn >> aDiffuse; rIn >> aSpecular; rIn >> aEmission; rIn >> nExponent; } /************************************************************************* |* |* Vergleichsoperator |* \************************************************************************/ BOOL B3dMaterial::operator==(const B3dMaterial& rMat) { if(aAmbient == rMat.aAmbient && aDiffuse == rMat.aDiffuse && aSpecular == rMat.aSpecular && aEmission == rMat.aEmission && nExponent == rMat.nExponent) return TRUE; return FALSE; } /************************************************************************* |* |* Bucket fuer geometrische Daten |* \************************************************************************/ BASE3D_IMPL_BUCKET(B3dMaterial, Bucket)