/************************************************************************* * * OpenOffice.org - a multi-platform office productivity suite * * $RCSfile: invader.hxx,v $ * * $Revision: 1.3 $ * * last change: $Author: rt $ $Date: 2005-09-09 03:06:53 $ * * The Contents of this file are made available subject to * the terms of GNU Lesser General Public License Version 2.1. * * * GNU Lesser General Public License Version 2.1 * ============================================= * Copyright 2005 by Sun Microsystems, Inc. * 901 San Antonio Road, Palo Alto, CA 94303, USA * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License version 2.1, as published by the Free Software Foundation. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, * MA 02111-1307 USA * ************************************************************************/ #ifndef _INVADER_HXX #define _INVADER_HXX #define WINWIDTH 640 #define WINHEIGHT 480 #define LEVELTEXTX 280 #define LEVELTEXTY 200 #define TIMEHIGH 100 #define TIMELOW 30 #define AUSEMODE 50 #ifndef _SV_TIMER_HXX //autogen #include #endif #ifndef _SV_FLOATWIN_HXX //autogen #include #endif #ifndef _TOOLS_RESMGR_HXX //autogen #include #endif #ifndef _SV_IMAGE_HXX //autogen #include #endif #ifndef _SV_SVAPP_HXX //autogen #include #endif class Gegner; class Fighter; class Munition; class Explosion; class Bombe; class Wall; class ScoreWindow; class MessBox; class MyApp : public Application { public: virtual void Main(); }; class MyWindow : public FloatingWindow { private: ResMgr* pRes; BOOL ProgStatus; BOOL bStartLevel; BOOL bEndLevel; BOOL bFightDest; BOOL bTimeHigh; BOOL bPause; BOOL bAuseModus; BOOL bGetFighter; BOOL bWaitDlg; long nStartLevel; long StartPhase; Pointer aPointer; long nLevel; long nScore; long nHighScore; long TheHero; long nFighter; long nTimeOut; long nAuseCount; Image* pBitWelcome2; Image* pBitHeros; Image* pBitStarWars; Gegner* pGegner; Fighter* pFighter; Munition* pMunition; Explosion* pExplosion; Bombe* pBombe; Wall* pWall; Timer aPaintTimer; Timer aWaitDlgTimer; ScoreWindow* pScoreWindow; VirtualDevice* pVirtualDevice; Window* pPauseWindow; MessBox* pBox; void Init(); DECL_LINK( PaintTimer, Timer*); DECL_LINK( StartDlgTimer, Timer* ); void InitLevel(); void RandomLevel(); long nDirection; BOOL bMouseMooving; void PlaceDialog(MessBox* pBox); public: MyWindow(Window* pParent, ResMgr* pRes); ~MyWindow(); virtual void Paint(const Rectangle& rRect); virtual void KeyInput( const KeyEvent& rKEvent); virtual void MouseButtonDown(const MouseEvent& rMEvt); // virtual void MouseButtonUp(const MouseEvent& rMEvt); virtual void MouseMove(const MouseEvent& rMEvt); virtual BOOL Close(); void EndLevel(); void Kollision(); ResMgr* GetResMgr(){return pRes;} }; #endif