/************************************************************************* * * $RCSfile: score.cxx,v $ * * $Revision: 1.2 $ * * last change: $Author: pb $ $Date: 2000-11-03 14:52:34 $ * * The Contents of this file are made available subject to the terms of * either of the following licenses * * - GNU Lesser General Public License Version 2.1 * - Sun Industry Standards Source License Version 1.1 * * Sun Microsystems Inc., October, 2000 * * GNU Lesser General Public License Version 2.1 * ============================================= * Copyright 2000 by Sun Microsystems, Inc. * 901 San Antonio Road, Palo Alto, CA 94303, USA * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License version 2.1, as published by the Free Software Foundation. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, * MA 02111-1307 USA * * * Sun Industry Standards Source License Version 1.1 * ================================================= * The contents of this file are subject to the Sun Industry Standards * Source License Version 1.1 (the "License"); You may not use this file * except in compliance with the License. You may obtain a copy of the * License at http://www.openoffice.org/license.html. * * Software provided under this License is provided on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, * WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS, * MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING. * See the License for the specific provisions governing your rights and * obligations concerning the Software. * * The Initial Developer of the Original Code is: Sun Microsystems, Inc. * * Copyright: 2000 by Sun Microsystems, Inc. * * All Rights Reserved. * * Contributor(s): _______________________________________ * * ************************************************************************/ #include "score.hxx" #include "strings.hrc" #include "invader.hxx" ScoreWindow::ScoreWindow(Window* Parent, WinBits wBits, ResMgr* pP) : Window(Parent, wBits), bPaintBack(FALSE), pRes(pP), nHero(-1), nRockets(5), nLives(3), nScore(0L) { SetBackgroundBrush( Brush( COL_GRAY, BRUSH_SOLID )); } ScoreWindow::~ScoreWindow() { } void ScoreWindow::Paint(const Rectangle& rRect) { Font aFont = GetFont(); aFont.SetColor(COL_WHITE); aFont.SetFillColor(COL_GRAY); SetFont(*&aFont); Brush aBrush = GetFillInBrush(); aBrush.SetColor(COL_GRAY); SetFillInBrush(*&aBrush); if(bPaintBack) { Pen aOldPen = GetPen(); Pen aPen = aOldPen; aPen.SetStyle(PEN_NULL); SetPen(aPen); DrawRect(Rectangle(Point(0,0),GetOutputSizePixel())); SetPen(aOldPen); } if(nHero) DrawText(Point(0,0),String(ResId(nHero, pRes))); DrawText(Point(180,0),String(ResId(STR_ROCKETS, pRes))); DrawText(Point(300,0),String(ResId(STR_FIGHTER, pRes))); DrawText(Point(370,0),String::CreateFromInt32(nLives)); DrawText(Point(400,0),String(ResId(STR_LEVEL, pRes))); DrawText(Point(460,0),String::CreateFromInt32(nLevel)); DrawText(Point(500,0),String(ResId(STR_SCORE, pRes))); String aString = String::CreateFromInt32(nScore); if ( aString.Len() < 7 ) { for ( xub_StrLen i = aString.Len(); i < 7; ++i ) aString.Insert( '0', 0 ); } DrawText(Point(560,0),aString); for(long i=0; i<5;i++) { Pen aPen = GetPen(); if(nRockets > i) { aPen.SetColor(COL_GREEN); aPen.SetStyle(PEN_SOLID); SetPen(*&aPen); aBrush.SetColor(COL_GREEN); SetFillInBrush(*&aBrush); } else { aPen.SetColor(COL_RED); aPen.SetStyle(PEN_SOLID); SetPen(*&aPen); aBrush.SetColor(COL_RED); SetFillInBrush(*&aBrush); } DrawRect(Rectangle(Point(250+i*8,5),Point(256+i*8,12))); } SetBackgroundBrush( Brush( COL_GRAY, BRUSH_SOLID )); bPaintBack = FALSE; } void ScoreWindow::SetHero(long nName) { nHero = nName; SetBackgroundBrush(BRUSH_NULL); Invalidate(); } void ScoreWindow::SetRockets(USHORT nWert) { nRockets = nWert; SetBackgroundBrush(BRUSH_NULL); Invalidate(); } void ScoreWindow::SetLives(USHORT nWert) { nLives = nWert; // SetBackgroundBrush(BRUSH_NULL); Invalidate(); } void ScoreWindow::SetScore(long nWert) { nScore = nWert; SetBackgroundBrush(BRUSH_NULL); Invalidate(); } void ScoreWindow::SetLevel(long nWert) { nLevel = nWert; // SetBackgroundBrush(BRUSH_NULL); Invalidate(); } void ScoreWindow::Show() { bPaintBack = TRUE; Window::Show(); }