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#ifndef INCLUDED_BASEGFX_RANGE_B3DRANGE_HXX
#define INCLUDED_BASEGFX_RANGE_B3DRANGE_HXX

#include <basegfx/vector/b3dvector.hxx>
#include <basegfx/point/b3dpoint.hxx>
#include <basegfx/tuple/b3dtuple.hxx>
#include <basegfx/range/basicrange.hxx>
#include <basegfx/basegfxdllapi.h>

namespace basegfx
{
    class B3DHomMatrix;

    class SAL_WARN_UNUSED B3DRange
    {
        typedef ::basegfx::BasicRange< double, DoubleTraits >   MyBasicRange;

        MyBasicRange            maRangeX;
        MyBasicRange            maRangeY;
        MyBasicRange            maRangeZ;

    public:
        B3DRange() {}

        explicit B3DRange(const B3DTuple& rTuple)
        :   maRangeX(rTuple.getX()),
            maRangeY(rTuple.getY()),
            maRangeZ(rTuple.getZ())
        {
        }

        B3DRange(double x1,
                 double y1,
                 double z1,
                 double x2,
                 double y2,
                 double z2)
        :   maRangeX(x1),
            maRangeY(y1),
            maRangeZ(z1)
        {
            maRangeX.expand(x2);
            maRangeY.expand(y2);
            maRangeZ.expand(z2);
        }

        B3DRange(const B3DTuple& rTuple1,
                 const B3DTuple& rTuple2)
        :   maRangeX(rTuple1.getX()),
            maRangeY(rTuple1.getY()),
            maRangeZ(rTuple1.getZ())
        {
            expand(rTuple2);
        }

        bool isEmpty() const
        {
            return (
                maRangeX.isEmpty()
                || maRangeY.isEmpty()
                || maRangeZ.isEmpty()
                );
        }

        void reset()
        {
            maRangeX.reset();
            maRangeY.reset();
            maRangeZ.reset();
        }

        bool operator==( const B3DRange& rRange ) const
        {
            return (maRangeX == rRange.maRangeX
                && maRangeY == rRange.maRangeY
                && maRangeZ == rRange.maRangeZ);
        }

        bool operator!=( const B3DRange& rRange ) const
        {
            return (maRangeX != rRange.maRangeX
                || maRangeY != rRange.maRangeY
                || maRangeZ != rRange.maRangeZ);
        }

        double getMinX() const
        {
            return maRangeX.getMinimum();
        }

        double getMinY() const
        {
            return maRangeY.getMinimum();
        }

        double getMinZ() const
        {
            return maRangeZ.getMinimum();
        }

        double getMaxX() const
        {
            return maRangeX.getMaximum();
        }

        double getMaxY() const
        {
            return maRangeY.getMaximum();
        }

        double getMaxZ() const
        {
            return maRangeZ.getMaximum();
        }

        double getWidth() const
        {
            return maRangeX.getRange();
        }

        double getHeight() const
        {
            return maRangeY.getRange();
        }

        double getDepth() const
        {
            return maRangeZ.getRange();
        }

        B3DVector getRange() const
        {
            return B3DVector(
                maRangeX.getRange(),
                maRangeY.getRange(),
                maRangeZ.getRange()
                );
        }

        B3DPoint getCenter() const
        {
            return B3DPoint(
                maRangeX.getCenter(),
                maRangeY.getCenter(),
                maRangeZ.getCenter()
                );
        }

        bool overlaps(const B3DRange& rRange) const
        {
            return (
                maRangeX.overlaps(rRange.maRangeX)
                && maRangeY.overlaps(rRange.maRangeY)
                && maRangeZ.overlaps(rRange.maRangeZ)
                );
        }

        void expand(const B3DTuple& rTuple)
        {
            maRangeX.expand(rTuple.getX());
            maRangeY.expand(rTuple.getY());
            maRangeZ.expand(rTuple.getZ());
        }

        void expand(const B3DRange& rRange)
        {
            maRangeX.expand(rRange.maRangeX);
            maRangeY.expand(rRange.maRangeY);
            maRangeZ.expand(rRange.maRangeZ);
        }

        void grow(double fValue)
        {
            maRangeX.grow(fValue);
            maRangeY.grow(fValue);
            maRangeZ.grow(fValue);
        }

         BASEGFX_DLLPUBLIC void transform(const B3DHomMatrix& rMatrix);
    };

} // end of namespace basegfx


#endif // INCLUDED_BASEGFX_RANGE_B3DRANGE_HXX

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