/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifndef INCLUDED_BASEGFX_TOOLS_B2DCLIPSTATE_HXX #define INCLUDED_BASEGFX_TOOLS_B2DCLIPSTATE_HXX #include #include #include namespace basegfx { class B2DRange; class B2DPolyRange; class B2DPolygon; class B2DPolyPolygon; namespace tools { class ImplB2DClipState; /** This class provides an optimized, symbolic clip state for graphical output Having a current 'clip' state is a common attribute of almost all graphic output APIs, most of which internally represent it via a list of rectangular bands. In contrast, this implementation purely uses symbolic clips, but in a quite efficient manner, deferring actual evaluation until a clip representation is requested, and using faster code paths for common special cases (like all-rectangle clips) */ class BASEGFX_DLLPUBLIC B2DClipState { public: typedef o3tl::cow_wrapper< ImplB2DClipState > ImplType; private: ImplType mpImpl; public: /// Init clip, in 'cleared' state - everything is visible B2DClipState(); ~B2DClipState(); B2DClipState( const B2DClipState& ); explicit B2DClipState( const B2DPolyPolygon& ); B2DClipState& operator=( const B2DClipState& ); /// Set clip to 'null' - nothing is visible void makeNull(); /// returns true when clip is 'cleared' - everything is visible bool isCleared() const; bool operator==(const B2DClipState&) const; bool operator!=(const B2DClipState&) const; void unionRange(const B2DRange& ); void unionPolyPolygon(const B2DPolyPolygon& ); void intersectRange(const B2DRange& ); void intersectPolyPolygon(const B2DPolyPolygon& ); void subtractRange(const B2DRange& ); void subtractPolyPolygon(const B2DPolyPolygon& ); void xorRange(const B2DRange& ); void xorPolyPolygon(const B2DPolyPolygon& ); B2DPolyPolygon getClipPoly() const; }; } } #endif // INCLUDED_BASEGFX_TOOLS_B2DCLIPSTATE_HXX /* vim:set shiftwidth=4 softtabstop=4 expandtab: */