/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_BORDERLINEPRIMITIVE2D_HXX #define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_BORDERLINEPRIMITIVE2D_HXX #include #include #include #include #include #include #include enum class SvxBorderLineStyle : sal_Int16; namespace drawinglayer { namespace primitive2d { /** BorderLine class Helper class holding the style definition for a single part of a full BorderLine definition. Line extends are for start/end and for Left/Right, seen in vector direction. If Left != Right that means the line has a diagonal start/end. Think about it similar to a trapezoid, but not aligned to X-Axis and using the perpendicular vector to the given one in a right-handed coordinate system. */ class DRAWINGLAYER_DLLPUBLIC BorderLine { private: // line attribute containing Width, Color and others drawinglayer::attribute::LineAttribute maLineAttribute; // line extends double mfStartLeft; double mfStartRight; double mfEndLeft; double mfEndRight; // if this is a gap, this is set to true bool mbIsGap; public: // Constructor for visible BorderLine segments BorderLine( const drawinglayer::attribute::LineAttribute& rLineAttribute, double fStartLeft = 0.0, double fStartRight = 0.0, double fEndLeft = 0.0, double fEndRight = 0.0); // Constructor for gap BorderLine segments BorderLine(double fWidth); ~BorderLine(); const drawinglayer::attribute::LineAttribute& getLineAttribute() const { return maLineAttribute; } double getStartLeft() const { return mfStartLeft; } double getStartRight() const { return mfStartRight; } double getEndLeft() const { return mfEndLeft; } double getEndRight() const { return mfEndRight; } bool isGap() const { return mbIsGap; } /// compare operator bool operator==(const BorderLine& rBorderLine) const; }; /// helper to try to merge two instances of BorderLinePrimitive2D. If it was possible, /// a merged version is in the returned Primitive2DReference. Lots of preconditions /// have to be met to allow that, see implementation (and maybe even expand) Primitive2DReference DRAWINGLAYER_DLLPUBLIC tryMergeBorderLinePrimitive2D( const Primitive2DReference& rCandidateA, const Primitive2DReference& rCandidateB); /** BorderLinePrimitive2D class This is the basic primitive to build frames around objects, e.g. tables. It defines a single or double line from Start to End using the LeftWidth, Distance and RightWidth definitions. The LineStart/End overlap is defined in the BorderLines definitions (see class BorderLine above). */ class DRAWINGLAYER_DLLPUBLIC BorderLinePrimitive2D : public BufferedDecompositionPrimitive2D { private: /// the line definition basegfx::B2DPoint maStart; basegfx::B2DPoint maEnd; /// the single BorderLine style definition(s), one or three mostly used std::vector< BorderLine > maBorderLines; /// common style definitions const drawinglayer::attribute::StrokeAttribute maStrokeAttribute; /// create local decomposition virtual void create2DDecomposition(Primitive2DContainer& rContainer, const geometry::ViewInformation2D& rViewInformation) const override; /// helper to get the full width from maBorderLines double getFullWidth() const; public: /// simplified constructor for BorderLine with single edge BorderLinePrimitive2D( const basegfx::B2DPoint& rStart, const basegfx::B2DPoint& rEnd, const std::vector< BorderLine >& rBorderLines, const drawinglayer::attribute::StrokeAttribute& rStrokeAttribute); /// data read access const basegfx::B2DPoint& getStart() const { return maStart; } const basegfx::B2DPoint& getEnd() const { return maEnd; } const std::vector< BorderLine >& getBorderLines() const { return maBorderLines; } const drawinglayer::attribute::StrokeAttribute& getStrokeAttribute() const { return maStrokeAttribute; } /// helper to decide if AntiAliasing should be used bool isHorizontalOrVertical(const geometry::ViewInformation2D& rViewInformation) const; /// compare operator virtual bool operator==(const BasePrimitive2D& rPrimitive) const override; /// provide unique ID DeclPrimitive2DIDBlock() }; } // end of namespace primitive2d } // end of namespace drawinglayer #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_BORDERLINEPRIMITIVE2D_HXX /* vim:set shiftwidth=4 softtabstop=4 expandtab: */