/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_HELPLINEPRIMITIVE2D_HXX #define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_HELPLINEPRIMITIVE2D_HXX #include #include #include #include // HelplinePrimitive2D class namespace drawinglayer { namespace primitive2d { /** HelplineStyle2D definition The available styles of Helplines */ enum class HelplineStyle2D { Point, Line }; /** HelplinePrimitive2D class This primitive provides a view-dependent helpline definition. The Helpline is defined by a line equation (Point and vector) and a style. When the style is a line, dependent from Viewport the visible part of that Helpline is constructed. For Point, a cross is constructed. This primitive is highly view-dependent. The visualisation uses the two given colors to create a dashed line with the given dash length. */ class DRAWINGLAYER_DLLPUBLIC HelplinePrimitive2D : public BufferedDecompositionPrimitive2D { private: /// Helpline geometry definition basegfx::B2DPoint maPosition; basegfx::B2DVector maDirection; HelplineStyle2D meStyle; /// Helpline style definition basegfx::BColor maRGBColA; basegfx::BColor maRGBColB; double mfDiscreteDashLength; /** the last used object to view transformtion and the last Viewport, used from getDecomposition for decide buffering */ basegfx::B2DHomMatrix maLastObjectToViewTransformation; basegfx::B2DRange maLastViewport; protected: /// create local decomposition virtual void create2DDecomposition(Primitive2DContainer& rContainer, const geometry::ViewInformation2D& rViewInformation) const override; public: /// constructor HelplinePrimitive2D( const basegfx::B2DPoint& rPosition, const basegfx::B2DVector& rDirection, HelplineStyle2D eStyle, const basegfx::BColor& rRGBColA, const basegfx::BColor& aRGBColB, double fDiscreteDashLength); /// data read access const basegfx::B2DPoint& getPosition() const { return maPosition; } const basegfx::B2DVector& getDirection() const { return maDirection; } HelplineStyle2D getStyle() const { return meStyle; } const basegfx::BColor& getRGBColA() const { return maRGBColA; } const basegfx::BColor& getRGBColB() const { return maRGBColB; } double getDiscreteDashLength() const { return mfDiscreteDashLength; } /// compare operator virtual bool operator==(const BasePrimitive2D& rPrimitive) const override; /// provide unique ID DeclPrimitive2DIDBlock() /// Override standard getDecomposition to be view-dependent here virtual void get2DDecomposition(Primitive2DContainer& rContainer, const geometry::ViewInformation2D& rViewInformation) const override; }; } // end of namespace primitive2d } // end of namespace drawinglayer #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_HELPLINEPRIMITIVE2D_HXX /* vim:set shiftwidth=4 softtabstop=4 expandtab: */