/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_POLYGONPRIMITIVE2D_HXX #define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_POLYGONPRIMITIVE2D_HXX #include #include #include #include #include #include #include #include // PolygonHairlinePrimitive2D class namespace drawinglayer { namespace primitive2d { /** PolygonHairlinePrimitive2D class This primitive defines a Hairline. Since hairlines are view-dependent, this primitive is view-dependent, too. This is one of the non-decomposable primitives, so a renderer should process it. */ class DRAWINGLAYER_DLLPUBLIC PolygonHairlinePrimitive2D : public BasePrimitive2D { private: /// the hairline geometry basegfx::B2DPolygon maPolygon; /// the hairline color basegfx::BColor maBColor; public: /// constructor PolygonHairlinePrimitive2D( const basegfx::B2DPolygon& rPolygon, const basegfx::BColor& rBColor); /// data read access const basegfx::B2DPolygon& getB2DPolygon() const { return maPolygon; } const basegfx::BColor& getBColor() const { return maBColor; } /// compare operator virtual bool operator==(const BasePrimitive2D& rPrimitive) const override; /// get range virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const override; /// provide unique ID DeclPrimitive2DIDBlock() }; } // end of namespace primitive2d } // end of namespace drawinglayer // PolygonMarkerPrimitive2D class namespace drawinglayer { namespace primitive2d { /** PolygonMarkerPrimitive2D class This primitive defines a two-colored marker hairline which is dashed with the given dash length. Since hairlines are view-dependent, this primitive is view-dependent, too. It will be decomposed to the needed PolygonHairlinePrimitive2D if not handled directly by a renderer. */ class DRAWINGLAYER_DLLPUBLIC PolygonMarkerPrimitive2D : public BufferedDecompositionPrimitive2D { private: /// the marker hairline geometry basegfx::B2DPolygon maPolygon; /// the two colors basegfx::BColor maRGBColorA; basegfx::BColor maRGBColorB; /// the dash distance in 'pixels' double mfDiscreteDashLength; /// decomposition is view-dependent, remember last InverseObjectToViewTransformation basegfx::B2DHomMatrix maLastInverseObjectToViewTransformation; protected: /// local decomposition. virtual void create2DDecomposition(Primitive2DContainer& rContainer, const geometry::ViewInformation2D& rViewInformation) const override; public: /// constructor PolygonMarkerPrimitive2D( const basegfx::B2DPolygon& rPolygon, const basegfx::BColor& rRGBColorA, const basegfx::BColor& rRGBColorB, double fDiscreteDashLength); /// data read access const basegfx::B2DPolygon& getB2DPolygon() const { return maPolygon; } const basegfx::BColor& getRGBColorA() const { return maRGBColorA; } const basegfx::BColor& getRGBColorB() const { return maRGBColorB; } double getDiscreteDashLength() const { return mfDiscreteDashLength; } /// compare operator virtual bool operator==(const BasePrimitive2D& rPrimitive) const override; /// get range virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const override; /// Override standard getDecomposition to be view-dependent here virtual void get2DDecomposition(Primitive2DDecompositionVisitor& rVisitor, const geometry::ViewInformation2D& rViewInformation) const override; /// provide unique ID DeclPrimitive2DIDBlock() }; } // end of namespace primitive2d } // end of namespace drawinglayer // PolygonStrokePrimitive2D class namespace drawinglayer { namespace primitive2d { /** PolygonStrokePrimitive2D class This primitive defines a line with line width, line join, line color and stroke attributes. It will be decomposed dependent on the definition to the needed primitives, e.g. filled PolyPolygons for fat lines. */ class DRAWINGLAYER_DLLPUBLIC PolygonStrokePrimitive2D : public BufferedDecompositionPrimitive2D { private: /// the line geometry basegfx::B2DPolygon maPolygon; /// the line attributes like width, join and color attribute::LineAttribute maLineAttribute; /// the line stroking (if used) attribute::StrokeAttribute maStrokeAttribute; protected: /// local decomposition. virtual void create2DDecomposition(Primitive2DContainer& rContainer, const geometry::ViewInformation2D& rViewInformation) const override; public: /// constructor PolygonStrokePrimitive2D( const basegfx::B2DPolygon& rPolygon, const attribute::LineAttribute& rLineAttribute, const attribute::StrokeAttribute& rStrokeAttribute); /// constructor without stroking PolygonStrokePrimitive2D( const basegfx::B2DPolygon& rPolygon, const attribute::LineAttribute& rLineAttribute); /// data read access const basegfx::B2DPolygon& getB2DPolygon() const { return maPolygon; } const attribute::LineAttribute& getLineAttribute() const { return maLineAttribute; } const attribute::StrokeAttribute& getStrokeAttribute() const { return maStrokeAttribute; } /// compare operator virtual bool operator==(const BasePrimitive2D& rPrimitive) const override; /// get range virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const override; /// provide unique ID DeclPrimitive2DIDBlock() }; } // end of namespace primitive2d } // end of namespace drawinglayer // PolygonWavePrimitive2D class namespace drawinglayer { namespace primitive2d { /** PolygonWavePrimitive2D class This primitive defines a waveline based on a PolygonStrokePrimitive2D where the wave is defined by wave width and wave length. */ class DRAWINGLAYER_DLLPUBLIC PolygonWavePrimitive2D : public PolygonStrokePrimitive2D { private: /// wave definition double mfWaveWidth; double mfWaveHeight; protected: /// local decomposition. virtual void create2DDecomposition(Primitive2DContainer& rContainer, const geometry::ViewInformation2D& rViewInformation) const override; public: /// constructor PolygonWavePrimitive2D( const basegfx::B2DPolygon& rPolygon, const attribute::LineAttribute& rLineAttribute, const attribute::StrokeAttribute& rStrokeAttribute, double fWaveWidth, double fWaveHeight); /// constructor without stroking PolygonWavePrimitive2D( const basegfx::B2DPolygon& rPolygon, const attribute::LineAttribute& rLineAttribute, double fWaveWidth, double fWaveHeight); /// data read access double getWaveWidth() const { return mfWaveWidth; } double getWaveHeight() const { return mfWaveHeight; } /// compare operator virtual bool operator==(const BasePrimitive2D& rPrimitive) const override; /// get range virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const override; /// provide unique ID DeclPrimitive2DIDBlock() }; } // end of namespace primitive2d } // end of namespace drawinglayer // PolygonStrokeArrowPrimitive2D class namespace drawinglayer { namespace primitive2d { /** PolygonStrokeArrowPrimitive2D class This primitive defines a PolygonStrokePrimitive2D, possibly extended by start and end definitions, which are normally used for arrows. */ class DRAWINGLAYER_DLLPUBLIC PolygonStrokeArrowPrimitive2D : public PolygonStrokePrimitive2D { private: /// geometric definitions for line start and end attribute::LineStartEndAttribute maStart; attribute::LineStartEndAttribute maEnd; protected: /// local decomposition. virtual void create2DDecomposition(Primitive2DContainer& rContainer, const geometry::ViewInformation2D& rViewInformation) const override; public: /// constructor PolygonStrokeArrowPrimitive2D( const basegfx::B2DPolygon& rPolygon, const attribute::LineAttribute& rLineAttribute, const attribute::StrokeAttribute& rStrokeAttribute, const attribute::LineStartEndAttribute& rStart, const attribute::LineStartEndAttribute& rEnd); /// constructor without stroking PolygonStrokeArrowPrimitive2D( const basegfx::B2DPolygon& rPolygon, const attribute::LineAttribute& rLineAttribute, const attribute::LineStartEndAttribute& rStart, const attribute::LineStartEndAttribute& rEnd); /// data read access const attribute::LineStartEndAttribute& getStart() const { return maStart; } const attribute::LineStartEndAttribute& getEnd() const { return maEnd; } /// compare operator virtual bool operator==(const BasePrimitive2D& rPrimitive) const override; /// get range virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const override; /// provide unique ID DeclPrimitive2DIDBlock() }; } // end of namespace primitive2d } // end of namespace drawinglayer #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_POLYGONPRIMITIVE2D_HXX /* vim:set shiftwidth=4 softtabstop=4 expandtab: */