/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_POLYPOLYGONPRIMITIVE2D_HXX #define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_POLYPOLYGONPRIMITIVE2D_HXX #include #include #include #include #include #include #include #include #include #include ////////////////////////////////////////////////////////////////////////////// // PolyPolygonHairlinePrimitive2D class namespace drawinglayer { namespace primitive2d { /** PolyPolygonHairlinePrimitive2D class This primitive defines a multi-PolygonHairlinePrimitive2D and is just for convenience. The definition is not different from the single defined PolygonHairlinePrimitive2Ds. */ class DRAWINGLAYER_DLLPUBLIC PolyPolygonHairlinePrimitive2D : public BufferedDecompositionPrimitive2D { private: /// the hairline geometry basegfx::B2DPolyPolygon maPolyPolygon; /// the hairline color basegfx::BColor maBColor; protected: /// local decomposition. virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const; public: /// constructor PolyPolygonHairlinePrimitive2D(const basegfx::B2DPolyPolygon& rPolyPolygon, const basegfx::BColor& rBColor); /// data read access const basegfx::B2DPolyPolygon& getB2DPolyPolygon() const { return maPolyPolygon; } const basegfx::BColor& getBColor() const { return maBColor; } /// compare operator virtual bool operator==(const BasePrimitive2D& rPrimitive) const; /// get range virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const; /// provide unique ID DeclPrimitive2DIDBlock() }; } // end of namespace primitive2d } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// // PolyPolygonMarkerPrimitive2D class namespace drawinglayer { namespace primitive2d { /** PolyPolygonMarkerPrimitive2D class This primitive defines a multi-PolygonMarkerPrimitive2D and is just for convenience. The definition is not different from the single defined PolygonMarkerPrimitive2Ds. */ class DRAWINGLAYER_DLLPUBLIC PolyPolygonMarkerPrimitive2D : public BufferedDecompositionPrimitive2D { private: /// the marker hairline geometry basegfx::B2DPolyPolygon maPolyPolygon; /// the two colors basegfx::BColor maRGBColorA; basegfx::BColor maRGBColorB; /// the dash distance in 'pixels' double mfDiscreteDashLength; protected: /// local decomposition. virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const; public: /// constructor PolyPolygonMarkerPrimitive2D( const basegfx::B2DPolyPolygon& rPolyPolygon, const basegfx::BColor& rRGBColorA, const basegfx::BColor& rRGBColorB, double fDiscreteDashLength); // data read access const basegfx::B2DPolyPolygon& getB2DPolyPolygon() const { return maPolyPolygon; } const basegfx::BColor& getRGBColorA() const { return maRGBColorA; } const basegfx::BColor& getRGBColorB() const { return maRGBColorB; } double getDiscreteDashLength() const { return mfDiscreteDashLength; } /// compare operator virtual bool operator==(const BasePrimitive2D& rPrimitive) const; /// get range virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const; /// provide unique ID DeclPrimitive2DIDBlock() }; } // end of namespace primitive2d } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// // PolyPolygonStrokePrimitive2D class namespace drawinglayer { namespace primitive2d { /** PolyPolygonStrokePrimitive2D class This primitive defines a multi-PolygonStrokePrimitive2D and is just for convenience. The definition is not different from the single defined PolygonStrokePrimitive2Ds. */ class DRAWINGLAYER_DLLPUBLIC PolyPolygonStrokePrimitive2D : public BufferedDecompositionPrimitive2D { private: /// the line geometry basegfx::B2DPolyPolygon maPolyPolygon; /// the line attributes like width, join and color attribute::LineAttribute maLineAttribute; /// the line stroking (if used) attribute::StrokeAttribute maStrokeAttribute; protected: /// local decomposition. virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const; public: /// constructor PolyPolygonStrokePrimitive2D( const basegfx::B2DPolyPolygon& rPolyPolygon, const attribute::LineAttribute& rLineAttribute, const attribute::StrokeAttribute& rStrokeAttribute); PolyPolygonStrokePrimitive2D( const basegfx::B2DPolyPolygon& rPolyPolygon, const attribute::LineAttribute& rLineAttribute); /// data read access const basegfx::B2DPolyPolygon& getB2DPolyPolygon() const { return maPolyPolygon; } const attribute::LineAttribute& getLineAttribute() const { return maLineAttribute; } const attribute::StrokeAttribute& getStrokeAttribute() const { return maStrokeAttribute; } /// compare operator virtual bool operator==(const BasePrimitive2D& rPrimitive) const; /// get range virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const; /// provide unique ID DeclPrimitive2DIDBlock() }; } // end of namespace primitive2d } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// // PolyPolygonColorPrimitive2D class namespace drawinglayer { namespace primitive2d { /** PolyPolygonColorPrimitive2D class This primitive defines a PolyPolygon filled with a single color. This is one of the non-decomposable primitives, so a renderer should proccess it. */ class DRAWINGLAYER_DLLPUBLIC PolyPolygonColorPrimitive2D : public BasePrimitive2D { private: /// the PolyPolygon geometry basegfx::B2DPolyPolygon maPolyPolygon; /// the polygon fill color basegfx::BColor maBColor; public: /// constructor PolyPolygonColorPrimitive2D( const basegfx::B2DPolyPolygon& rPolyPolygon, const basegfx::BColor& rBColor); /// data read access const basegfx::B2DPolyPolygon& getB2DPolyPolygon() const { return maPolyPolygon; } const basegfx::BColor& getBColor() const { return maBColor; } /// compare operator virtual bool operator==(const BasePrimitive2D& rPrimitive) const; /// get range virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const; /// provide unique ID DeclPrimitive2DIDBlock() }; } // end of namespace primitive2d } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// // PolyPolygonGradientPrimitive2D class namespace drawinglayer { namespace primitive2d { /** PolyPolygonColorPrimitive2D class This primitive defines a PolyPolygon filled with a gradient. The decomosition will create a MaskPrimitive2D containing a FillGradientPrimitive2D. */ class DRAWINGLAYER_DLLPUBLIC PolyPolygonGradientPrimitive2D : public BufferedDecompositionPrimitive2D { private: /// the PolyPolygon geometry basegfx::B2DPolyPolygon maPolyPolygon; /// the gradient definition attribute::FillGradientAttribute maFillGradient; protected: /// local decomposition. virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const; public: /// constructor PolyPolygonGradientPrimitive2D( const basegfx::B2DPolyPolygon& rPolyPolygon, const attribute::FillGradientAttribute& rFillGradient); /// data read access const basegfx::B2DPolyPolygon& getB2DPolyPolygon() const { return maPolyPolygon; } const attribute::FillGradientAttribute& getFillGradient() const { return maFillGradient; } /// compare operator virtual bool operator==(const BasePrimitive2D& rPrimitive) const; /// provide unique ID DeclPrimitive2DIDBlock() }; } // end of namespace primitive2d } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// // PolyPolygonHatchPrimitive2D class namespace drawinglayer { namespace primitive2d { /** PolyPolygonHatchPrimitive2D class This primitive defines a PolyPolygon filled with a hatch. The decomosition will create a MaskPrimitive2D containing a FillHatchPrimitive2D. */ class DRAWINGLAYER_DLLPUBLIC PolyPolygonHatchPrimitive2D : public BufferedDecompositionPrimitive2D { private: /// the PolyPolygon geometry basegfx::B2DPolyPolygon maPolyPolygon; /// the hatch background color (if used) basegfx::BColor maBackgroundColor; /// the hatch definition attribute::FillHatchAttribute maFillHatch; protected: /// local decomposition. virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const; public: /// constructor PolyPolygonHatchPrimitive2D( const basegfx::B2DPolyPolygon& rPolyPolygon, const basegfx::BColor& rBackgroundColor, const attribute::FillHatchAttribute& rFillHatch); /// data read access const basegfx::B2DPolyPolygon& getB2DPolyPolygon() const { return maPolyPolygon; } const basegfx::BColor& getBackgroundColor() const { return maBackgroundColor; } const attribute::FillHatchAttribute& getFillHatch() const { return maFillHatch; } /// compare operator virtual bool operator==(const BasePrimitive2D& rPrimitive) const; /// provide unique ID DeclPrimitive2DIDBlock() }; } // end of namespace primitive2d } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// // PolyPolygonGraphicPrimitive2D class namespace drawinglayer { namespace primitive2d { /** PolyPolygonGraphicPrimitive2D class This primitive defines a PolyPolygon filled with bitmap data (including transparence). The decomosition will create a MaskPrimitive2D containing a FillGraphicPrimitive2D. */ class DRAWINGLAYER_DLLPUBLIC PolyPolygonGraphicPrimitive2D : public BufferedDecompositionPrimitive2D { private: /// the PolyPolygon geometry basegfx::B2DPolyPolygon maPolyPolygon; /// the bitmap fill definition (may include tiling) attribute::FillGraphicAttribute maFillGraphic; protected: /// local decomposition. virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const; public: /// constructor PolyPolygonGraphicPrimitive2D( const basegfx::B2DPolyPolygon& rPolyPolygon, const attribute::FillGraphicAttribute& rFillGraphic); /// data read access const basegfx::B2DPolyPolygon& getB2DPolyPolygon() const { return maPolyPolygon; } const attribute::FillGraphicAttribute& getFillGraphic() const { return maFillGraphic; } /// compare operator virtual bool operator==(const BasePrimitive2D& rPrimitive) const; /// provide unique ID DeclPrimitive2DIDBlock() }; } // end of namespace primitive2d } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_POLYPOLYGONPRIMITIVE2D_HXX /* vim:set shiftwidth=4 softtabstop=4 expandtab: */