/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #pragma once #include #include #include namespace drawinglayer::primitive2d { /** DiscreteMetricDependentPrimitive2D class tooling class for BufferedDecompositionPrimitive2D based classes which are view-dependent regarding the size of a discrete unit. The implementation of get2DDecomposition guards the buffered local decomposition and ensures that a create2DDecomposition implementation may use an up-to-date DiscreteUnit accessible using getDiscreteUnit() */ class DRAWINGLAYER_DLLPUBLIC DiscreteMetricDependentPrimitive2D : public BufferedDecompositionPrimitive2D { private: /** the last used fDiscreteUnit definitions for decomposition. Since this is checked and updated from get2DDecomposition() it will be current and usable in create2DDecomposition() */ double mfDiscreteUnit; public: /// constructor DiscreteMetricDependentPrimitive2D() : mfDiscreteUnit(0.0) { } /// data read access double getDiscreteUnit() const { return mfDiscreteUnit; } /// Override standard getDecomposition to be view-dependent here virtual void get2DDecomposition(Primitive2DDecompositionVisitor& rVisitor, const geometry::ViewInformation2D& rViewInformation) const override; }; /** ViewportDependentPrimitive2D class tooling class for BufferedDecompositionPrimitive2D based classes which are view-dependent regarding the viewport. The implementation of get2DDecomposition guards the buffered local decomposition and ensures that a create2DDecomposition implementation may use an up-to-date Viewport accessible using getViewport() */ class DRAWINGLAYER_DLLPUBLIC ViewportDependentPrimitive2D : public BufferedDecompositionPrimitive2D { private: /** the last used Viewport definition for decomposition. Since this is checked and updated from get2DDecomposition() it will be current and usable in create2DDecomposition() */ basegfx::B2DRange maViewport; public: /// constructor ViewportDependentPrimitive2D() { } /// data read access const basegfx::B2DRange& getViewport() const { return maViewport; } /// Override standard getDecomposition to be view-dependent here virtual void get2DDecomposition(Primitive2DDecompositionVisitor& rVisitor, const geometry::ViewInformation2D& rViewInformation) const override final; }; /** ViewTransformationDependentPrimitive2D class tooling class for BufferedDecompositionPrimitive2D based classes which are view-dependent regarding the complete Viewtransformation. The implementation of get2DDecomposition guards the buffered local decomposition and ensures that a create2DDecomposition implementation may use an up-to-date ViewTransformation accessible using getViewTransformation() */ class DRAWINGLAYER_DLLPUBLIC ViewTransformationDependentPrimitive2D : public BufferedDecompositionPrimitive2D { private: /** the last used ViewTransformation definition for decomposition. Since this is checked and updated from get2DDecomposition() it will be current and usable in create2DDecomposition() */ basegfx::B2DHomMatrix maViewTransformation; public: /// constructor ViewTransformationDependentPrimitive2D() { } /// data read access const basegfx::B2DHomMatrix& getViewTransformation() const { return maViewTransformation; } /// Override standard getDecomposition to be view-dependent here virtual void get2DDecomposition(Primitive2DDecompositionVisitor& rVisitor, const geometry::ViewInformation2D& rViewInformation) const override final; }; /** ObjectAndViewTransformationDependentPrimitive2D class tooling class for BufferedDecompositionPrimitive2D based classes which are view-dependent and Object-Transform dependent. The implementation of get2DDecomposition guards the buffered local decomposition and ensures that a create2DDecomposition implementation may use an up-to-date ViewTransformation accessible using getViewTransformation() and an object transformation via getObjectTransformation() */ class DRAWINGLAYER_DLLPUBLIC ObjectAndViewTransformationDependentPrimitive2D : public BufferedDecompositionPrimitive2D { private: /** the last used ViewTransformation and the last ObjectTransformation definition for decomposition. Since this is checked and updated from get2DDecomposition() it will be current and usable in create2DDecomposition() */ basegfx::B2DHomMatrix maViewTransformation; basegfx::B2DHomMatrix maObjectTransformation; public: /// constructor ObjectAndViewTransformationDependentPrimitive2D() { } /// data read access const basegfx::B2DHomMatrix& getViewTransformation() const { return maViewTransformation; } const basegfx::B2DHomMatrix& getObjectTransformation() const { return maObjectTransformation; } /// Override standard getDecomposition to be view-dependent here virtual void get2DDecomposition(Primitive2DDecompositionVisitor& rVisitor, const geometry::ViewInformation2D& rViewInformation) const override final; }; } // end of namespace drawinglayer::primitive2d /* vim:set shiftwidth=4 softtabstop=4 expandtab: */