/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #pragma once #include #include #include namespace drawinglayer::primitive2d { /** ShadowPrimitive2D class This primitive defines a generic shadow geometry construction for 2D objects. It decomposes to a TransformPrimitive2D embedded into a ModifiedColorPrimitive2D. It's for primitive usage convenience, so that not everyone has to implement the generic shadow construction by himself. The same geometry as sequence of primitives is used as geometry and as shadow. Since these are RefCounted Uno-Api objects, no extra objects are needed for the shadow itself; all the local decompositions of the original geometry can be reused from the renderer for shadow visualisation. */ class DRAWINGLAYER_DLLPUBLIC ShadowPrimitive2D final : public BufferedDecompositionGroupPrimitive2D { private: /// the shadow transformation, normally just an offset basegfx::B2DHomMatrix maShadowTransform; /// the shadow color to which all geometry is to be forced basegfx::BColor maShadowColor; /// the blur radius of the shadow double mfShadowBlur; /// last used DiscreteBlurRadius and ClippedRange double mfLastDiscreteBlurRadius; basegfx::B2DRange maLastClippedRange; /// helpers void getFullyEmbeddedShadowPrimitives(Primitive2DContainer& rContainer) const; bool prepareValuesAndcheckValidity(basegfx::B2DRange& rRange, basegfx::B2DRange& rClippedRange, basegfx::B2DVector& rDiscreteSize, double& rfDiscreteBlurRadius, const geometry::ViewInformation2D& rViewInformation) const; protected: /** method which is to be used to implement the local decomposition of a 2D primitive. */ virtual void create2DDecomposition(Primitive2DContainer& rContainer, const geometry::ViewInformation2D& rViewInformation) const override; public: /// constructor ShadowPrimitive2D(basegfx::B2DHomMatrix aShadowTransform, const basegfx::BColor& rShadowColor, double fShadowBlur, Primitive2DContainer&& aChildren); /// data read access const basegfx::B2DHomMatrix& getShadowTransform() const { return maShadowTransform; } const basegfx::BColor& getShadowColor() const { return maShadowColor; } double getShadowBlur() const { return mfShadowBlur; } /// compare operator virtual bool operator==(const BasePrimitive2D& rPrimitive) const override; /// get range virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const override; /// create decomposition virtual void get2DDecomposition(Primitive2DDecompositionVisitor& rVisitor, const geometry::ViewInformation2D& rViewInformation) const override; /// provide unique ID virtual sal_uInt32 getPrimitive2DID() const override; }; } // end of namespace drawinglayer::primitive2d /* vim:set shiftwidth=4 softtabstop=4 expandtab: */