/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifndef INCLUDED_DRAWINGLAYER_TEXTURE_TEXTURE3D_HXX #define INCLUDED_DRAWINGLAYER_TEXTURE_TEXTURE3D_HXX #include #include #include ////////////////////////////////////////////////////////////////////////////// // predeclarations namespace drawinglayer { namespace primitive3d { class HatchTexturePrimitive3D; }} ////////////////////////////////////////////////////////////////////////////// namespace drawinglayer { namespace texture { class DRAWINGLAYER_DLLPUBLIC GeoTexSvxMono : public GeoTexSvx { protected: basegfx::BColor maSingleColor; double mfOpacity; public: GeoTexSvxMono(const basegfx::BColor& rSingleColor, double fOpacity); // compare operator virtual bool operator==(const GeoTexSvx& rGeoTexSvx) const; virtual void modifyBColor(const basegfx::B2DPoint& rUV, basegfx::BColor& rBColor, double& rfOpacity) const; virtual void modifyOpacity(const basegfx::B2DPoint& rUV, double& rfOpacity) const; }; } // end of namespace texture } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// namespace drawinglayer { namespace texture { class DRAWINGLAYER_DLLPUBLIC GeoTexSvxBitmap : public GeoTexSvx { protected: Bitmap maBitmap; BitmapReadAccess* mpRead; basegfx::B2DPoint maTopLeft; basegfx::B2DVector maSize; double mfMulX; double mfMulY; // helpers bool impIsValid(const basegfx::B2DPoint& rUV, sal_Int32& rX, sal_Int32& rY) const; public: GeoTexSvxBitmap(const Bitmap& rBitmap, const basegfx::B2DPoint& rTopLeft, const basegfx::B2DVector& rSize); virtual ~GeoTexSvxBitmap(); virtual void modifyBColor(const basegfx::B2DPoint& rUV, basegfx::BColor& rBColor, double& rfOpacity) const; virtual void modifyOpacity(const basegfx::B2DPoint& rUV, double& rfOpacity) const; }; } // end of namespace texture } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// namespace drawinglayer { namespace texture { class DRAWINGLAYER_DLLPUBLIC GeoTexSvxBitmapTiled : public GeoTexSvxBitmap { protected: // helpers basegfx::B2DPoint impGetCorrected(const basegfx::B2DPoint& rUV) const { double fX(fmod(rUV.getX() - maTopLeft.getX(), maSize.getX())); double fY(fmod(rUV.getY() - maTopLeft.getY(), maSize.getY())); if(fX < 0.0) { fX += maSize.getX(); } if(fY < 0.0) { fY += maSize.getY(); } return basegfx::B2DPoint(fX + maTopLeft.getX(), fY + maTopLeft.getY()); } public: GeoTexSvxBitmapTiled(const Bitmap& rBitmap, const basegfx::B2DPoint& rTopLeft, const basegfx::B2DVector& rSize); virtual void modifyBColor(const basegfx::B2DPoint& rUV, basegfx::BColor& rBColor, double& rfOpacity) const; virtual void modifyOpacity(const basegfx::B2DPoint& rUV, double& rfOpacity) const; }; } // end of namespace texture } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// namespace drawinglayer { namespace texture { class DRAWINGLAYER_DLLPUBLIC GeoTexSvxMultiHatch : public GeoTexSvx { protected: basegfx::BColor maColor; double mfLogicPixelSize; GeoTexSvxHatch* mp0; GeoTexSvxHatch* mp1; GeoTexSvxHatch* mp2; // bitfield unsigned mbFillBackground : 1; // helpers bool impIsOnHatch(const basegfx::B2DPoint& rUV) const; public: GeoTexSvxMultiHatch(const primitive3d::HatchTexturePrimitive3D& rPrimitive, double fLogicPixelSize); virtual ~GeoTexSvxMultiHatch(); virtual void modifyBColor(const basegfx::B2DPoint& rUV, basegfx::BColor& rBColor, double& rfOpacity) const; virtual void modifyOpacity(const basegfx::B2DPoint& rUV, double& rfOpacity) const; // dada access bool getFillBackground() const { return mbFillBackground; } }; } // end of namespace texture } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// #endif // INCLUDED_DRAWINGLAYER_TEXTURE_TEXTURE3D_HXX /* vim:set shiftwidth=4 softtabstop=4 expandtab: */