/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifndef INCLUDED_EDITENG_NUMITEM_HXX #define INCLUDED_EDITENG_NUMITEM_HXX #include #include #include #include #include #include #include #include #include #include #include #include #include class SvxBrushItem; namespace vcl { class Font; } class Graphic; class SvxNodeNum; namespace com{namespace sun{ namespace star{ namespace text{ class XNumberingFormatter; } }}} namespace com::sun::star::lang { struct Locale; } #define SVX_NO_NUM 200 // Marker for no numbering #define SVX_NO_NUMLEVEL 0x20 #define SVX_NUM_REL_SIZE_MIN 25 // Lower limit for numbering relative size #define LINK_TOKEN 0x80 //indicate linked bitmaps - for use in dialog only class EDITENG_DLLPUBLIC SvxNumberType { static sal_Int32 nRefCount; static css::uno::Reference xFormatter; SvxNumType nNumType; bool bShowSymbol; // Also show Symbol ? public: explicit SvxNumberType(SvxNumType nType = SVX_NUM_ARABIC); SvxNumberType(const SvxNumberType& rType); ~SvxNumberType(); SvxNumberType & operator =(SvxNumberType const &) = default; OUString GetNumStr( sal_Int32 nNo ) const; OUString GetNumStr( sal_Int32 nNo, const css::lang::Locale& rLocale ) const; void SetNumberingType(SvxNumType nSet) {nNumType = nSet;} SvxNumType GetNumberingType() const {return nNumType;} void SetShowSymbol(bool bSet) {bShowSymbol = bSet;} bool IsShowSymbol()const{return bShowSymbol;} bool IsTextFormat() const { return css::style::NumberingType::NUMBER_NONE != nNumType && css::style::NumberingType::CHAR_SPECIAL != nNumType && css::style::NumberingType::BITMAP != nNumType; } }; class EDITENG_DLLPUBLIC SvxNumberFormat : public SvxNumberType { public: enum SvxNumPositionAndSpaceMode { LABEL_WIDTH_AND_POSITION, LABEL_ALIGNMENT }; enum LabelFollowedBy { LISTTAB, SPACE, NOTHING, NEWLINE }; private: OUString sPrefix; OUString sSuffix; SvxAdjust eNumAdjust; sal_uInt8 nInclUpperLevels; // Take over numbers from the previous level. sal_uInt16 nStart; // Start of counting sal_Unicode cBullet; // Symbol sal_uInt16 nBulletRelSize; // percentage size of bullets Color nBulletColor; // Bullet color // mode indicating, if the position and spacing of the list label is // determined by the former attributes (nFirstLineOffset, nAbsLSpace // and nCharTextDistance) called position and spacing via label // width and position (LABEL_WIDTH_AND_POSITION) or by the new attributes // (meLabelFollowedBy, mnListtabPos, mnFirstLineIndent and mnIndentAt) // called position and spacing via label alignment. // Note 1: Attribute is relevant for both modes. // Note 2: The values of the former attributes are treated as 0, if mode // LABEL_ALIGNMENT is active. SvxNumPositionAndSpaceMode mePositionAndSpaceMode; sal_Int32 nFirstLineOffset; // First line indent sal_Int32 nAbsLSpace; // Distance Border<->Number short nCharTextDistance; // Distance Number<->Text // specifies what follows the list label before the text of the first line // of the list item starts LabelFollowedBy meLabelFollowedBy; // specifies an additional list tab stop position for meLabelFollowedBy = LISTTAB long mnListtabPos; // specifies the first line indent long mnFirstLineIndent; // specifies the indent before the text, e.g. in L2R-layout the left margin long mnIndentAt; std::unique_ptr pGraphicBrush; sal_Int16 eVertOrient; // vertical alignment of a bitmap Size aGraphicSize; // Always! in 1/100 mm std::unique_ptr pBulletFont; // Pointer to the bullet font OUString sCharStyleName; // Character Style public: explicit SvxNumberFormat( SvxNumType nNumberingType ); SvxNumberFormat(const SvxNumberFormat& rFormat); SvxNumberFormat( SvStream & rStream ); virtual ~SvxNumberFormat(); void Store(SvStream &rStream, FontToSubsFontConverter pConverter); SvxNumberFormat& operator=( const SvxNumberFormat& ); bool operator==( const SvxNumberFormat& ) const; bool operator!=( const SvxNumberFormat& rFmt) const {return !(*this == rFmt);} void SetNumAdjust(SvxAdjust eSet) {eNumAdjust = eSet;} SvxAdjust GetNumAdjust() const {return eNumAdjust;} void SetPrefix(const OUString& rSet) { sPrefix = rSet;} const OUString& GetPrefix() const { return sPrefix;} void SetSuffix(const OUString& rSet) { sSuffix = rSet;} const OUString& GetSuffix() const { return sSuffix;} void SetCharFormatName(const OUString& rSet){ sCharStyleName = rSet; } virtual OUString GetCharFormatName()const; void SetBulletFont(const vcl::Font* pFont); const vcl::Font* GetBulletFont() const {return pBulletFont.get();} void SetBulletChar(sal_Unicode cSet){cBullet = cSet;} sal_Unicode GetBulletChar()const {return cBullet;} void SetBulletRelSize(sal_uInt16 nSet) {nBulletRelSize = std::max(nSet,sal_uInt16(SVX_NUM_REL_SIZE_MIN));} sal_uInt16 GetBulletRelSize() const { return nBulletRelSize;} void SetBulletColor(Color nSet){nBulletColor = nSet;} const Color& GetBulletColor()const {return nBulletColor;} void SetIncludeUpperLevels( sal_uInt8 nSet ) { nInclUpperLevels = nSet;} sal_uInt8 GetIncludeUpperLevels()const { return nInclUpperLevels;} void SetStart(sal_uInt16 nSet) {nStart = nSet;} sal_uInt16 GetStart() const {return nStart;} virtual void SetGraphicBrush( const SvxBrushItem* pBrushItem, const Size* pSize = nullptr, const sal_Int16* pOrient = nullptr); const SvxBrushItem* GetBrush() const {return pGraphicBrush.get();} void SetGraphic( const OUString& rName ); sal_Int16 GetVertOrient() const; void SetGraphicSize(const Size& rSet) {aGraphicSize = rSet;} const Size& GetGraphicSize() const {return aGraphicSize;} SvxNumPositionAndSpaceMode GetPositionAndSpaceMode() const { return mePositionAndSpaceMode;} void SetPositionAndSpaceMode( SvxNumPositionAndSpaceMode ePositionAndSpaceMode ); void SetAbsLSpace(sal_Int32 nSet) {nAbsLSpace = nSet;} sal_Int32 GetAbsLSpace() const; void SetFirstLineOffset(sal_Int32 nSet) { nFirstLineOffset = nSet;} sal_Int32 GetFirstLineOffset() const; void SetCharTextDistance(short nSet) { nCharTextDistance = nSet; } short GetCharTextDistance() const; void SetLabelFollowedBy( const LabelFollowedBy eLabelFollowedBy ); LabelFollowedBy GetLabelFollowedBy() const { return meLabelFollowedBy;} void SetListtabPos( const long nListtabPos ); long GetListtabPos() const { return mnListtabPos;} void SetFirstLineIndent( const long nFirstLineIndent ); long GetFirstLineIndent() const { return mnFirstLineIndent;} void SetIndentAt( const long nIndentAt ); long GetIndentAt() const { return mnIndentAt;} static Size GetGraphicSizeMM100(const Graphic* pGraphic); static OUString CreateRomanString( sal_uLong nNo, bool bUpper ); }; //Feature-Flags (only sal_uInt16!) enum class SvxNumRuleFlags { NONE = 0x0000, CONTINUOUS = 0x0001, // consecutive numbers possible? CHAR_STYLE = 0x0004, // Character styles? BULLET_REL_SIZE = 0x0008, // relative bullet size? BULLET_COLOR = 0x0010, // Bullet color NO_NUMBERS = 0x0080, // Numbering are not allowed ENABLE_LINKED_BMP = 0x0100, // linked bitmaps are available ENABLE_EMBEDDED_BMP = 0x0200 // embedded bitmaps are available }; namespace o3tl { template<> struct typed_flags : is_typed_flags {}; } enum class SvxNumRuleType { NUMBERING, OUTLINE_NUMBERING, PRESENTATION_NUMBERING }; class EDITENG_DLLPUBLIC SvxNumRule final { sal_uInt16 nLevelCount; // Number of supported levels SvxNumRuleFlags nFeatureFlags; // What is supported? SvxNumRuleType eNumberingType; // Type of numbering bool bContinuousNumbering; // sequential numbering std::unique_ptr aFmts[SVX_MAX_NUM]; bool aFmtsSet[SVX_MAX_NUM]; // Flags indicating valid levels static sal_Int32 nRefCount; public: SvxNumRule( SvxNumRuleFlags nFeatures, sal_uInt16 nLevels, bool bCont, SvxNumRuleType eType = SvxNumRuleType::NUMBERING, SvxNumberFormat::SvxNumPositionAndSpaceMode eDefaultNumberFormatPositionAndSpaceMode = SvxNumberFormat::LABEL_WIDTH_AND_POSITION ); SvxNumRule(const SvxNumRule& rCopy); SvxNumRule(SvStream &rStream); ~SvxNumRule(); bool operator==( const SvxNumRule& ) const; bool operator!=( const SvxNumRule& rRule ) const {return !(*this == rRule);} SvxNumRule& operator=( const SvxNumRule& ); void Store(SvStream &rStream); void dumpAsXml(xmlTextWriterPtr pWriter) const; const SvxNumberFormat* Get(sal_uInt16 nLevel)const; const SvxNumberFormat& GetLevel(sal_uInt16 nLevel)const; void SetLevel(sal_uInt16 nLevel, const SvxNumberFormat& rFmt, bool bIsValid = true); void SetLevel(sal_uInt16 nLevel, const SvxNumberFormat* pFmt); bool IsContinuousNumbering()const {return bContinuousNumbering;} void SetContinuousNumbering(bool bSet) {bContinuousNumbering = bSet;} sal_uInt16 GetLevelCount() const {return nLevelCount;} bool IsFeatureSupported(SvxNumRuleFlags nFeature) const { return bool(nFeatureFlags & nFeature); } SvxNumRuleFlags GetFeatureFlags() const {return nFeatureFlags;} void SetFeatureFlag( SvxNumRuleFlags nFlag, bool bSet = true ) { if(bSet) nFeatureFlags |= nFlag; else nFeatureFlags &= ~nFlag; } OUString MakeNumString( const SvxNodeNum& ) const; SvxNumRuleType GetNumRuleType() const { return eNumberingType; } void UnLinkGraphics(); }; class EDITENG_DLLPUBLIC SvxNumBulletItem final : public SfxPoolItem { std::unique_ptr pNumRule; public: explicit SvxNumBulletItem(SvxNumRule const & rRule); SvxNumBulletItem(SvxNumRule const & rRule, sal_uInt16 nWhich ); SvxNumBulletItem(const SvxNumBulletItem& rCopy); virtual ~SvxNumBulletItem() override; virtual SvxNumBulletItem* Clone( SfxItemPool *pPool = nullptr ) const override; virtual bool operator==( const SfxPoolItem& ) const override; SvxNumRule* GetNumRule() const {return pNumRule.get();} virtual bool QueryValue( css::uno::Any& rVal, sal_uInt8 nMemberId = 0 ) const override; virtual bool PutValue( const css::uno::Any& rVal, sal_uInt8 nMemberId ) override; virtual void dumpAsXml(xmlTextWriterPtr pWriter) const override; }; class SvxNodeNum { sal_uInt16 nLevelVal[ SVX_MAX_NUM ] = {}; // Numbers of all levels sal_uInt8 nMyLevel = 0; // Current Level public: explicit inline SvxNodeNum() = default; inline SvxNodeNum& operator=( const SvxNodeNum& rCpy ); sal_uInt8 GetLevel() const { return nMyLevel; } void SetLevel( sal_uInt8 nVal ) { nMyLevel = nVal; } const sal_uInt16* GetLevelVal() const { return nLevelVal; } sal_uInt16* GetLevelVal() { return nLevelVal; } }; inline SvxNodeNum& SvxNodeNum::operator=( const SvxNodeNum& rCpy ) { if ( &rCpy != this) { nMyLevel = rCpy.nMyLevel; memcpy( nLevelVal, rCpy.nLevelVal, sizeof( nLevelVal ) ); } return *this; } std::unique_ptr SvxConvertNumRule( const SvxNumRule* pRule, sal_uInt16 nLevel, SvxNumRuleType eType ); #endif /* vim:set shiftwidth=4 softtabstop=4 expandtab: */ t57d