/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifndef INCLUDED_OOX_DRAWINGML_CHART_TITLEMODEL_HXX #define INCLUDED_OOX_DRAWINGML_CHART_TITLEMODEL_HXX #include #include namespace oox { namespace drawingml { namespace chart { // ============================================================================ struct TextModel { typedef ModelRef< DataSequenceModel > DataSequenceRef; typedef ModelRef< TextBody > TextBodyRef; DataSequenceRef mxDataSeq; /// The string data or formula link of this text. TextBodyRef mxTextBody; /// Rich-formatted literal text (for title objects only). explicit TextModel(); ~TextModel(); }; // ============================================================================ struct TitleModel { typedef ModelRef< Shape > ShapeRef; typedef ModelRef< TextBody > TextBodyRef; typedef ModelRef< LayoutModel > LayoutRef; typedef ModelRef< TextModel > TextRef; ShapeRef mxShapeProp; /// Title shape formatting. TextBodyRef mxTextProp; /// Title text formatting. LayoutRef mxLayout; /// Layout/position of the frame. TextRef mxText; /// Text source of the title. bool mbOverlay; /// True = title may overlay other objects. explicit TitleModel(); ~TitleModel(); }; // ============================================================================ struct LegendModel { typedef ModelRef< Shape > ShapeRef; typedef ModelRef< TextBody > TextBodyRef; typedef ModelRef< LayoutModel > LayoutRef; ShapeRef mxShapeProp; /// Legend shape formatting. TextBodyRef mxTextProp; /// Legend text formatting. LayoutRef mxLayout; /// Layout/position of the legend. sal_Int32 mnPosition; /// Legend position. bool mbOverlay; /// True = legend may overlay other objects. explicit LegendModel(); ~LegendModel(); }; // ============================================================================ } // namespace chart } // namespace drawingml } // namespace oox #endif /* vim:set shiftwidth=4 softtabstop=4 expandtab: */