/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifndef INCLUDED_SFX2_BINDINGS_HXX #define INCLUDED_SFX2_BINDINGS_HXX #include "sal/config.h" #include "sfx2/dllapi.h" #include "sal/types.h" #include "rtl/strbuf.hxx" #include #include #include #include #include #include //________________________________________________________________________________________________________________ // some other includes //________________________________________________________________________________________________________________ #include //________________________________________________________________________________________________________________ // forwards, typedefs, declarations //________________________________________________________________________________________________________________ class SystemWindow; class SfxSlot; class SfxSlotServer; class SfxControllerItem; class SfxStateCache; class SfxItemSet; class SfxDispatcher; class SfxBindings; class SfxBindings_Impl; class Timer; struct SfxFoundCache_Impl; class SfxFoundCacheArr_Impl; class SfxWorkWindow; class SfxUnoControllerItem; typedef std::vector SfxUnoControllerArr_Impl; #define SFX_CALLMODE_SLOT 0x00 // sync/async from Slot #define SFX_CALLMODE_SYNCHRON 0x01 // synchronously in the same Stackframe #define SFX_CALLMODE_ASYNCHRON 0x02 // asynchronously via AppEvent #define SFX_CALLMODE_RECORD 0x04 // take into accont while recording #define SFX_CALLMODE_API 0x08 // API call (silent) #define SFX_CALLMODE_MODAL 0x10 // despite ModalMode #define SFX_CALLMODE_STANDARD SFX_CALLMODE_RECORD typedef sal_uInt16 SfxCallMode; enum SfxPopupAction { SFX_POPUP_DELETE, SFX_POPUP_HIDE, SFX_POPUP_SHOW }; //==================================================================== class SFX2_DLLPUBLIC SfxBindings: public SfxBroadcaster /* [Description] In each SFx application one instance of the SfxBindings-Class will exists from until . This instance is automatically created and destroyed by SfxApplication. However these instances will be handled by the Macro or the associated . The SfxBindings manages all of its Slot-Ids bound by the registerd controllers and keeps a cache of the respectively. (it is what we call the combination of SfxShell instance and SfxSlot). In the SfxBindings it is stored, if and in this case which controllers that are dirty and which Slot-Server-Caches are dirty respectively. It summarizes status queries (calls to the status methods specified in the IDL) that are served by the same state methods, and handles the simulation of . */ { friend class SfxApplication; friend class SfxShell; friend class SfxBindings_Impl; SfxBindings_Impl*pImp; // Data of the Bindings instance SfxDispatcher* pDispatcher; // Dispatcher, to be used sal_uInt16 nRegLevel; // Lock-Level while Reconfig private: SAL_DLLPRIVATE const SfxPoolItem* Execute_Impl( sal_uInt16 nSlot, const SfxPoolItem **pArgs, sal_uInt16 nModi, SfxCallMode nCall, const SfxPoolItem **pInternalArgs, sal_Bool bGlobalOnly=sal_False); SAL_DLLPRIVATE void SetSubBindings_Impl( SfxBindings* ); SAL_DLLPRIVATE void UpdateSlotServer_Impl(); // Update SlotServer SAL_DLLPRIVATE SfxItemSet* CreateSet_Impl( SfxStateCache* &pCache, const SfxSlot* &pRealSlot, const SfxSlotServer**, SfxFoundCacheArr_Impl& ); SAL_DLLPRIVATE sal_uInt16 GetSlotPos( sal_uInt16 nId, sal_uInt16 nStartSearchAt = 0 ); SAL_DLLPRIVATE void Update_Impl( SfxStateCache* pCache ); SAL_DLLPRIVATE void UpdateControllers_Impl( const SfxInterface* pIF, const SfxFoundCache_Impl* pFound, const SfxPoolItem *pItem, SfxItemState eItemState ); SAL_DLLPRIVATE SfxStateCache* GetStateCache( sal_uInt16 nId, sal_uInt16 *pPos); DECL_DLLPRIVATE_LINK( NextJob_Impl, Timer * ); public: SfxBindings(); ~SfxBindings(); void HidePopups( bool bHide = true ); SAL_DLLPRIVATE void HidePopupCtrls_Impl( bool bHide = true ); void SetDispatcher(SfxDispatcher *pDisp); void Update( sal_uInt16 nId ); // For example, from Menu::Activate void Update(); SAL_DLLPRIVATE void StartUpdate_Impl(sal_Bool bComplete=sal_False); void Invalidate( sal_uInt16 nId ); void Invalidate( const sal_uInt16* pIds ); void InvalidateShell( const SfxShell &rSh, sal_Bool bDeep = sal_False ); void InvalidateAll( sal_Bool bWithMsg ); void SetState( const SfxItemSet &rSet ); void SetState( const SfxPoolItem &rItem ); void Invalidate( sal_uInt16 nId, sal_Bool bWithItem, sal_Bool bWithMsg=sal_False); void Invalidate( sal_uInt16 nId, sal_Bool bWithMsg); sal_Bool IsInUpdate() const; void SetVisibleState( sal_uInt16 nId, sal_Bool bShow ); sal_Bool IsBound( sal_uInt16 nMsgId, sal_uInt16 nStartSearchAt = 0 ); const SfxSlot* GetSlot( sal_uInt16 nMsgId ); SfxStateCache* GetStateCache( sal_uInt16 nId); SAL_DLLPRIVATE SfxStateCache* GetAnyStateCache_Impl( sal_uInt16 nId ); /** * @param rpState the caller has to delete the pointer */ SfxItemState QueryState( sal_uInt16 nSID, SfxPoolItem* &rpState ); const SfxPoolItem* ExecuteSynchron( sal_uInt16 nSlot, const SfxPoolItem **pArgs = 0, sal_uInt16 nModi = 0, const SfxPoolItem **pInternalArgs = 0); sal_Bool Execute( sal_uInt16 nSlot, const SfxPoolItem **pArgs = 0, sal_uInt16 nModi = 0, SfxCallMode nCall = SFX_CALLMODE_SLOT, const SfxPoolItem **pInternalArgs = 0); SAL_DLLPRIVATE void SetDispatchProvider_Impl( const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XDispatchProvider > & rFrame ); SAL_DLLPRIVATE const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XDispatchProvider > & GetDispatchProvider_Impl() const; void SetActiveFrame( const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame > & rFrame ); const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame > GetActiveFrame() const; // Reconfig int IsInRegistrations() const; sal_uInt16 EnterRegistrations(const char *pFile = 0, int nLine = 0); void LeaveRegistrations( sal_uInt16 nLevel = USHRT_MAX, const char *pFile = 0, int nLine = 0 ); void Register( SfxControllerItem& rBinding ); void Release( SfxControllerItem& rBinding ); SystemWindow* GetSystemWindow() const; SfxDispatcher* GetDispatcher() const { return pDispatcher; } com::sun::star::uno::Reference< com::sun::star::frame::XDispatchRecorder > GetRecorder() const; com::sun::star::uno::Reference < com::sun::star::frame::XDispatch > GetDispatch( const SfxSlot*, const com::sun::star::util::URL& aURL, sal_Bool bMasterCommand ); SAL_DLLPRIVATE void ContextChanged_Impl(); SAL_DLLPRIVATE void Execute_Impl( SfxRequest& rReq, const SfxSlot* pSlot, SfxShell* pShell ); SAL_DLLPRIVATE void DeleteControllers_Impl(); SAL_DLLPRIVATE SfxDispatcher* GetDispatcher_Impl() { return pDispatcher; } SAL_DLLPRIVATE void ClearCache_Impl( sal_uInt16 nSlotId ); SAL_DLLPRIVATE sal_Bool IsInUpdate_Impl() const{ return IsInUpdate(); } SAL_DLLPRIVATE void RegisterInternal_Impl( SfxControllerItem& rBinding ); SAL_DLLPRIVATE void Register_Impl( SfxControllerItem& rBinding, sal_Bool ); SAL_DLLPRIVATE SfxWorkWindow* GetWorkWindow_Impl() const; SAL_DLLPRIVATE void SetWorkWindow_Impl( SfxWorkWindow* ); SAL_DLLPRIVATE SfxBindings* GetSubBindings_Impl( sal_Bool bTop = sal_False ) const; SAL_DLLPRIVATE void InvalidateUnoControllers_Impl(); SAL_DLLPRIVATE void RegisterUnoController_Impl( SfxUnoControllerItem* ); SAL_DLLPRIVATE void ReleaseUnoController_Impl( SfxUnoControllerItem* ); SAL_DLLPRIVATE sal_Bool ExecuteCommand_Impl( const OUString& rCommand ); SAL_DLLPRIVATE void SetRecorder_Impl( com::sun::star::uno::Reference< com::sun::star::frame::XDispatchRecorder >& ); SAL_DLLPRIVATE void InvalidateSlotsInMap_Impl(); SAL_DLLPRIVATE void AddSlotToInvalidateSlotsMap_Impl( sal_uInt16 nId ); }; #ifdef DBG_UTIL #define ENTERREGISTRATIONS() EnterRegistrations(__FILE__, __LINE__) #define LEAVEREGISTRATIONS() LeaveRegistrations(USHRT_MAX, __FILE__, __LINE__) #define DENTERREGISTRATIONS() \ EnterRegistrations( OStringBuffer(__FILE__).append('(').append(reinterpret_cast(this)).append(')').getStr(), __LINE__ ) #define DLEAVEREGISTRATIONS( ) \ LeaveRegistrations( USHRT_MAX, OStringBuffer(__FILE__).append('(').append(reinterpret_cast(this)).append(')').getStr(), __LINE__ ) #else #define ENTERREGISTRATIONS() EnterRegistrations() #define LEAVEREGISTRATIONS() LeaveRegistrations() #define DENTERREGISTRATIONS() EnterRegistrations() #define DLEAVEREGISTRATIONS() LeaveRegistrations() #endif //-------------------------------------------------------------------- inline int SfxBindings::IsInRegistrations() const /* [Description] Determines whether the SfxBindings instance is registerd or unregisted, i.e. calls that have not been closed by . [Return value] int sal_True The SfxBindings instance is currently in Registration-Mode. No status updates . int sal_False The SfxBindings instance is the normal mode. Status updates can be done. */ { return 0 != nRegLevel; } //-------------------------------------------------------------------- #endif /* vim:set shiftwidth=4 softtabstop=4 expandtab: */