/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifndef INCLUDED_SVX_DEFLT3D_HXX #define INCLUDED_SVX_DEFLT3D_HXX #include #include #include #include /************************************************************************* |* |* Class for managing the 3D default attributes |* \************************************************************************/ class SAL_WARN_UNUSED UNLESS_MERGELIBS(SVXCORE_DLLPUBLIC) E3dDefaultAttributes { private: // Cube object basegfx::B3DPoint m_aDefaultCubePos; basegfx::B3DVector m_aDefaultCubeSize; bool m_bDefaultCubePosIsCenter; // Sphere object basegfx::B3DPoint m_aDefaultSphereCenter; basegfx::B3DVector m_aDefaultSphereSize; // Lathe object bool m_bDefaultLatheSmoothed; bool m_bDefaultLatheSmoothFrontBack; bool m_bDefaultLatheCharacterMode; bool m_bDefaultLatheCloseFront; bool m_bDefaultLatheCloseBack; // Extrude object bool m_bDefaultExtrudeSmoothed; bool m_bDefaultExtrudeSmoothFrontBack; bool m_bDefaultExtrudeCharacterMode; bool m_bDefaultExtrudeCloseFront; bool m_bDefaultExtrudeCloseBack; public: // Constructor E3dDefaultAttributes(); // Reset to defaults void Reset(); // Cube object const basegfx::B3DPoint& GetDefaultCubePos() const { return m_aDefaultCubePos; } const basegfx::B3DVector& GetDefaultCubeSize() const { return m_aDefaultCubeSize; } bool GetDefaultCubePosIsCenter() const { return m_bDefaultCubePosIsCenter; } // Sphere object const basegfx::B3DPoint& GetDefaultSphereCenter() const { return m_aDefaultSphereCenter; } const basegfx::B3DVector& GetDefaultSphereSize() const { return m_aDefaultSphereSize; } // Lathe object bool GetDefaultLatheSmoothed() const { return m_bDefaultLatheSmoothed; } bool GetDefaultLatheSmoothFrontBack() const { return m_bDefaultLatheSmoothFrontBack; } bool GetDefaultLatheCharacterMode() const { return m_bDefaultLatheCharacterMode; } void SetDefaultLatheCharacterMode(const bool bNew) { m_bDefaultLatheCharacterMode = bNew; } bool GetDefaultLatheCloseFront() const { return m_bDefaultLatheCloseFront; } bool GetDefaultLatheCloseBack() const { return m_bDefaultLatheCloseBack; } // Extrude object bool GetDefaultExtrudeSmoothed() const { return m_bDefaultExtrudeSmoothed; } bool GetDefaultExtrudeSmoothFrontBack() const { return m_bDefaultExtrudeSmoothFrontBack; } bool GetDefaultExtrudeCharacterMode() const { return m_bDefaultExtrudeCharacterMode; } void SetDefaultExtrudeCharacterMode(const bool bNew) { m_bDefaultExtrudeCharacterMode = bNew; } bool GetDefaultExtrudeCloseFront() const { return m_bDefaultExtrudeCloseFront; } void SetDefaultExtrudeCloseFront(const bool bNew) { m_bDefaultExtrudeCloseFront = bNew; } bool GetDefaultExtrudeCloseBack() const { return m_bDefaultExtrudeCloseBack; } void SetDefaultExtrudeCloseBack(const bool bNew) { m_bDefaultExtrudeCloseBack = bNew; } }; #endif // INCLUDED_SVX_DEFLT3D_HXX /* vim:set shiftwidth=4 softtabstop=4 expandtab: */