/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifndef INCLUDED_SVX_FLOAT3D_HXX #define INCLUDED_SVX_FLOAT3D_HXX #include #include #include #include #include #include enum class ViewType3D { Geo = 1, Representation, Light, Texture, Material }; class FmFormModel; class Svx3DCtrlItem; class SvxConvertTo3DItem; class ColorListBox; struct Svx3DWinImpl; class SVX_DLLPUBLIC LightButton final { public: explicit LightButton(std::unique_ptr xButton); void switchLightOn(bool bOn); bool isLightOn() const { return m_bLightOn;} bool get_active() const { return m_xButton->get_active(); } void set_active(bool bActive) { m_xButton->set_active(bActive); } TriState get_state() const { return m_xButton->get_state(); } void set_state(TriState eState) { m_xButton->set_state(eState); } weld::ToggleButton* get_widget() const { return m_xButton.get(); } void connect_clicked(const Link& rLink) { m_xButton->connect_clicked(rLink); } bool get_prev_active() const { return m_bButtonPrevActive; } void set_prev_active(bool bPrevActive) { m_bButtonPrevActive = bPrevActive; } private: std::unique_ptr m_xButton; bool m_bLightOn; bool m_bButtonPrevActive; }; class SAL_WARN_UNUSED SVX_DLLPUBLIC Svx3DWin final : public SfxDockingWindow { friend class Svx3DChildWindow; friend class Svx3DCtrlItem; private: std::unique_ptr m_xBtnGeo; std::unique_ptr m_xBtnRepresentation; std::unique_ptr m_xBtnLight; std::unique_ptr m_xBtnTexture; std::unique_ptr m_xBtnMaterial; std::unique_ptr m_xBtnUpdate; std::unique_ptr m_xBtnAssign; // geometry std::unique_ptr m_xFLGeometrie; std::unique_ptr m_xFtPercentDiagonal; std::unique_ptr m_xMtrPercentDiagonal; std::unique_ptr m_xFtBackscale; std::unique_ptr m_xMtrBackscale; std::unique_ptr m_xFtEndAngle; std::unique_ptr m_xMtrEndAngle; std::unique_ptr m_xFtDepth; std::unique_ptr m_xMtrDepth; std::unique_ptr m_xFLSegments; std::unique_ptr m_xNumHorizontal; std::unique_ptr m_xNumVertical; std::unique_ptr m_xFLNormals; std::unique_ptr m_xBtnNormalsObj; std::unique_ptr m_xBtnNormalsFlat; std::unique_ptr m_xBtnNormalsSphere; std::unique_ptr m_xBtnNormalsInvert; std::unique_ptr m_xBtnTwoSidedLighting; std::unique_ptr m_xBtnDoubleSided; // presentation std::unique_ptr m_xFLRepresentation; std::unique_ptr m_xLbShademode; std::unique_ptr m_xFLShadow; std::unique_ptr m_xBtnShadow3d; std::unique_ptr m_xFtSlant; std::unique_ptr m_xMtrSlant; std::unique_ptr m_xFLCamera; std::unique_ptr m_xMtrDistance; std::unique_ptr m_xMtrFocalLength; // lighting std::unique_ptr m_xFLLight; std::unique_ptr m_xBtnLight1; std::unique_ptr m_xBtnLight2; std::unique_ptr m_xBtnLight3; std::unique_ptr m_xBtnLight4; std::unique_ptr m_xBtnLight5; std::unique_ptr m_xBtnLight6; std::unique_ptr m_xBtnLight7; std::unique_ptr m_xBtnLight8; std::unique_ptr m_xLbLight1; std::unique_ptr m_xLbLight2; std::unique_ptr m_xLbLight3; std::unique_ptr m_xLbLight4; std::unique_ptr m_xLbLight5; std::unique_ptr m_xLbLight6; std::unique_ptr m_xLbLight7; std::unique_ptr m_xLbLight8; std::unique_ptr m_xBtnLightColor; std::unique_ptr m_xLbAmbientlight; // ListBox std::unique_ptr m_xBtnAmbientColor; // color button // Textures std::unique_ptr m_xFLTexture; std::unique_ptr m_xBtnTexLuminance; std::unique_ptr m_xBtnTexColor; std::unique_ptr m_xBtnTexReplace; std::unique_ptr m_xBtnTexModulate; std::unique_ptr m_xBtnTexObjectX; std::unique_ptr m_xBtnTexParallelX; std::unique_ptr m_xBtnTexCircleX; std::unique_ptr m_xBtnTexObjectY; std::unique_ptr m_xBtnTexParallelY; std::unique_ptr m_xBtnTexCircleY; std::unique_ptr m_xBtnTexFilter; // material // material editor std::unique_ptr m_xFLMaterial; std::unique_ptr m_xLbMatFavorites; std::unique_ptr m_xLbMatColor; std::unique_ptr m_xBtnMatColor; std::unique_ptr m_xLbMatEmission; std::unique_ptr m_xBtnEmissionColor; std::unique_ptr m_xFLMatSpecular; std::unique_ptr m_xLbMatSpecular; std::unique_ptr m_xBtnSpecularColor; std::unique_ptr m_xMtrMatSpecularIntensity; std::unique_ptr m_xCtlPreview; std::unique_ptr m_xCtlPreviewWin; std::unique_ptr m_xLightPreviewGrid; std::unique_ptr m_xHoriScale; std::unique_ptr m_xVertScale; std::unique_ptr m_xBtn_Corner; std::unique_ptr m_xLightPreview; std::unique_ptr m_xCtlLightPreviewWin; std::unique_ptr m_xCtlLightPreview; // bottom part std::unique_ptr m_xBtnConvertTo3D; std::unique_ptr m_xBtnLatheObject; std::unique_ptr m_xBtnPerspective; // the rest ... bool bUpdate; ViewType3D eViewType; // Model, Page, View etc. for favourites std::unique_ptr pModel; SfxBindings* pBindings; std::unique_ptr pControllerItem; std::unique_ptr pConvertTo3DItem; std::unique_ptr pConvertTo3DLatheItem; std::unique_ptr mpImpl; MapUnit ePoolUnit; FieldUnit eFUnit; // ItemSet used to remember set 2d attributes std::unique_ptr mpRemember2DAttributes; DECL_LINK( ClickViewTypeHdl, weld::Button&, void ); DECL_LINK( ClickUpdateHdl, weld::Toggleable&, void ); DECL_LINK( ClickAssignHdl, weld::Button&, void ); DECL_LINK( ClickHdl, weld::Button&, void ); DECL_LINK( ClickColorHdl, weld::Button&, void ); DECL_LINK( SelectHdl, weld::ComboBox&, void ); DECL_LINK( SelectColorHdl, ColorListBox&, void ); DECL_LINK( ModifyMetricHdl, weld::MetricSpinButton&, void ); DECL_LINK( ModifySpinHdl, weld::SpinButton&, void ); void ClickLight(const LightButton& rBtn); DECL_LINK( ChangeSelectionCallbackHdl, SvxLightCtl3D*, void ); SVX_DLLPRIVATE void Construct(); SVX_DLLPRIVATE void Reset(); SVX_DLLPRIVATE static void LBSelectColor( ColorListBox* pLb, const Color& rColor ); SVX_DLLPRIVATE sal_uInt16 GetLightSource( const LightButton* pBtn ) const; SVX_DLLPRIVATE ColorListBox* GetCLbByButton( const LightButton* pBtn = nullptr ); SVX_DLLPRIVATE LightButton* GetLbByButton( const weld::Button* pBtn ); virtual void Resize() override; public: Svx3DWin( SfxBindings* pBindings, SfxChildWindow *pCW, vcl::Window* pParent ); virtual ~Svx3DWin() override; virtual void dispose() override; void InitColorLB(); bool IsUpdateMode() const { return bUpdate; } void Update( SfxItemSet const & rSet ); void GetAttr( SfxItemSet& rSet ); void UpdatePreview(); // upward (private) void DocumentReload(); }; /************************************************************************* |* |* Controller item for 3D Window (Floating/Docking) |* \************************************************************************/ class Svx3DCtrlItem final : public SfxControllerItem { virtual void StateChangedAtToolBoxControl( sal_uInt16 nSId, SfxItemState eState, const SfxPoolItem* pState ) override; public: Svx3DCtrlItem( sal_uInt16, SfxBindings* ); }; /************************************************************************* |* |* ControllerItem for State of a Slot |* (SID_CONVERT_TO_3D, SID_CONVERT_TO_3D_LATHE_FAST) |* \************************************************************************/ class SvxConvertTo3DItem final : public SfxControllerItem { bool bState; virtual void StateChangedAtToolBoxControl(sal_uInt16 nSId, SfxItemState eState, const SfxPoolItem* pState) override; public: SvxConvertTo3DItem(sal_uInt16 nId, SfxBindings* pBindings); bool GetState() const { return bState; } }; #endif // INCLUDED_SVX_FLOAT3D_HXX /* vim:set shiftwidth=4 softtabstop=4 expandtab: */