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#ifndef INCLUDED_SVX_SVDDRGV_HXX
#define INCLUDED_SVX_SVDDRGV_HXX

#include <svx/svxdllapi.h>
#include <svx/svdxcgv.hxx>

class SdrUndoGeoObj;

class SVX_DLLPUBLIC SdrDragView: public SdrExchangeView
{
    friend class                SdrPageView;
    friend class                SdrDragMethod;

protected:
    SdrHdl*                     mpDragHdl;
    SdrDragMethod*              mpCurrentSdrDragMethod;
    SdrUndoGeoObj*              mpInsPointUndo;
    Rectangle                   maDragLimit;
    OUString               maInsPointUndoStr;
    SdrMarkList                 maFollowingEdges; // If nodes are dragged, all edges should follow as Xor
    SdrHdlKind                  meDragHdl;

    sal_uIntPtr                     mnDragXorPolyLimit;
    sal_uIntPtr                     mnDragXorPointLimit;
    sal_uInt16                      mnDetailedEdgeDraggingLimit;

    bool                        mbFramDrag : 1;        // currently frame dragging
    bool                        mbDragSpecial : 1;     // currently Special Obj-dragging
    bool                        mbMarkedHitMovesAlways : 1; // Persistent
    bool                        mbDragLimit : 1;      // Limit on SnapRect instead of BoundRect
    bool                        mbDragHdl : 1;        // TRUE: RefPt is slid
    bool                        mbDragStripes : 1;    // Persistent
    bool                        mbMirrRefDragObj : 1; // Persistent - During the drag, show the mirror axis of the mirrored objects as Xor
    bool                        mbSolidDragging : 1;  // allow solid create/drag of objects
    bool                        mbMouseHideWhileDraggingPoints : 1;
    bool                        mbResizeAtCenter : 1;
    bool                        mbCrookAtCenter : 1;
    bool                        mbDragWithCopy : 1;
    bool                        mbInsGluePoint : 1;
    bool                        mbInsObjPointMode : 1;
    bool                        mbInsGluePointMode : 1;
    bool                        mbNoDragXorPolys : 1;
    bool                        mbAutoVertexCon : 1;  // automatic generation of connectors at the vertices
    bool                        mbAutoCornerCon : 1;  // automatic geneartion of connectors at the corners
    bool                        mbRubberEdgeDragging : 1;
    bool                        mbDetailedEdgeDragging : 1;

private:
    SVX_DLLPRIVATE void ImpClearVars();

protected:
    virtual void SetMarkHandles() override;
    void ShowDragObj();
    void HideDragObj();
    bool ImpBegInsObjPoint(bool bIdxZwang, sal_uInt32 nIdx, const Point& rPnt, bool bNewObj, OutputDevice* pOut);

protected:
    // #i71538# make constructors of SdrView sub-components protected to avoid incomplete incarnations which may get casted to SdrView
    SdrDragView(SdrModel* pModel1, OutputDevice* pOut = nullptr);
    virtual ~SdrDragView();

public:
    virtual bool IsAction() const override;
    virtual void MovAction(const Point& rPnt) override;
    virtual void EndAction() override;
    virtual void BckAction() override;
    virtual void BrkAction() override;
    virtual void TakeActionRect(Rectangle& rRect) const override;

    // special implementation for Writer:
    // TakeDragObjAnchorPos() returns the position at which an object
    // approximately ends up during dragging when it is "released"
    // (EndDrag).
    // As a general rule, this is the left upper corner of the expected
    // new SnapRect. Exception: CaptionObj. There, it is the position
    // of the "tail end".
    // In case of return value 'false', the position could not be
    // determined (e.g. point shift, multiple selection, shift of the
    // mirror axis,...)
    bool TakeDragObjAnchorPos(Point& rPos, bool bTopRight = false ) const;

    // If pForcedMeth is passed, then pHdl, ... is not evaluated, but this Drag
    // method is used. In this, the ownership of the instance passes
    // to the View and is destroyed at the end of the dragging.
    virtual bool BegDragObj(const Point& rPnt, OutputDevice* pOut=nullptr, SdrHdl* pHdl=nullptr, short nMinMov=-3, SdrDragMethod* pForcedMeth=nullptr);
    void MovDragObj(const Point& rPnt);
    bool EndDragObj(bool bCopy=false);
    void BrkDragObj();
    bool IsDragObj() const { return mpCurrentSdrDragMethod && !mbInsPolyPoint && !mbInsGluePoint; }
    SdrHdl* GetDragHdl() const { return mpDragHdl; }
    SdrDragMethod* GetDragMethod() const { return mpCurrentSdrDragMethod; }
    bool IsDraggingPoints() const { return meDragHdl==HDL_POLY; }
    bool IsDraggingGluePoints() const { return meDragHdl==HDL_GLUE; }

    // If you want to define that already during BegDrag
    // or in the middle.
    // (Is reset to 'false' on each BegDrag, so set it after BegDrag.)
    void SetDragWithCopy(bool bOn) { mbDragWithCopy = bOn; }
    bool IsDragWithCopy() const { return mbDragWithCopy; }

    void SetInsertGluePoint(bool bOn) { mbInsGluePoint = bOn; }
    bool IsInsertGluePoint() const { return mbInsGluePoint; }

    // Interactive insertion of a new point. nIdx=0 => in front of the first point
    bool IsInsObjPointPossible() const;
    bool BegInsObjPoint(const Point& rPnt, bool bNewObj) { return ImpBegInsObjPoint(false, 0L, rPnt, bNewObj, nullptr); }
    void MovInsObjPoint(const Point& rPnt) { MovDragObj(rPnt); }
    bool EndInsObjPoint(SdrCreateCmd eCmd);
    bool IsInsObjPoint() const { return mpCurrentSdrDragMethod && mbInsPolyPoint; }

    // For the app to manage the status. GetPreferredPointer() is
    // possibly going to deliver a matching pointer for it.
    void SetInsObjPointMode(bool bOn) { mbInsObjPointMode = bOn; }
    bool IsInsObjPointMode() const { return mbInsObjPointMode; }

    bool IsInsGluePointPossible() const;
    bool BegInsGluePoint(const Point& rPnt);
    bool IsInsGluePoint() const { return mpCurrentSdrDragMethod && mbInsGluePoint; }

    // For the app to manage the status. GetPreferredPointer() is
    // possibly going to deliver a matching pointer for it.
    void SetInsGluePointMode(bool bOn) { mbInsGluePointMode = bOn; }
    bool IsInsGluePointMode() const { return mbInsGluePointMode; }

    // border lines over the whole win persistent during the
    // whole dragging. Default=FALSE.
    void SetDragStripes(bool bOn);
    bool IsDragStripes() const { return mbDragStripes; }

    // hide handles during dragging
    //HMHvoid SetDragHdlHide(bool bOn);
    //HMHBOOL IsDragHdlHide() const { return bNoDragHdl; }

    // Hide the mouse when dragging polygon points or glue points.
    // Default=false
    bool IsMouseHideWhileDraggingPoints() const { return mbMouseHideWhileDraggingPoints; }

    // As a general rule, the contours of the selected objects
    // are displayed as Xor-polygons. If this flag is set, only one
    // Xor-Frame is drawn (e.g. in case of multiple selection).
    // In case of object-specific dragging (polygon points, corner radius,...),
    // this setting has no influence.
    // Also changeable during the dragging.
    // Default=Off
    void SetNoDragXorPolys(bool bOn);
    bool IsNoDragXorPolys() const { return mbNoDragXorPolys; }

    // If the number of selected objects exceeds te value set here,
    // NoDragPolys is (temporarily) activated implicitely.
    // PolyPolygons etc. are regarded as multiple objects respectively.
    // Default=100
    sal_uIntPtr GetDragXorPolyLimit() const { return mnDragXorPolyLimit; }

    // Like DragXorPolyLimit, but in respect to the total number of
    // all polygons. Default=500.
    // NoDragPolys is (temporarily) activated, if one of the limits
    // is exceeded.
    sal_uIntPtr GetDragXorPointLimit() const { return mnDragXorPointLimit; }

    void SetSolidDragging(bool bOn);
    bool IsSolidDragging() const;

    // Dragging/Creation of connectors:
    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    // Stick Connectors to vertices
    // Default=true=Yes
    bool IsAutoVertexConnectors() const { return mbAutoVertexCon; }

    // Stick Connectors to Corners
    // Default=false=No
    bool IsAutoCornerConnectors() const { return mbAutoCornerCon; }

    // Dragging of connected objects (Nodes):
    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    // DetailedEdgeDraggingLimit: like RubberEdgeDraggingLimit,
    // but this limit refers to the detailed depiction, i.e. not
    // only rubber bands but total recalculations are visible while
    // dragging. This detailed depiction is only possible in MoveDrag.
    // Default value: 10
    bool IsDetailedEdgeDragging() const { return mbDetailedEdgeDragging; }

    // EdgeDraggingLimit: If more than nEdgeObjCount edges are affected,
    // they are not shown in the interactive dragging.
    // This here talks about the "rubber bands", which take less computing time
    // than the complete recalculations in the DetailedEdgeDragging.
    // default value: 100
    bool IsRubberEdgeDragging() const { return mbRubberEdgeDragging; }

    // Connector handling is thus as follows (when using default settings):
    // - If at most 10 Connectors are affected, they are recalculated
    //   on each MouseMove.
    // - If 11 to 100 Connectors are affected, the connections
    //   are shown as straight lines while dragging.
    // - In case of more than 100 affected Connectors, nothing that refers
    //   to the Connectors is drawn while dragging.

    // If a special drag mode like Rotate, Mirror or Crook is enabled,
    // then a Hit on the selected object triggers exactly this dragging.
    // If MarkedHitMovesAlways is set to 'true', a Hit on the selected
    // object always triggers a Move, independent of the DragMode that is
    // set. This flag is persistent and should be configurable in the app
    // by the user!
    void SetMarkedHitMovesAlways(bool bOn) { mbMarkedHitMovesAlways = bOn; }
    bool IsMarkedHitMovesAlways() const { return mbMarkedHitMovesAlways; }

    bool IsOrthoDesired() const;

    // center as reference on Resize
    // Default=FALSE.
    bool IsResizeAtCenter() const { return mbResizeAtCenter; }
    void SetResizeAtCenter(bool bOn) { mbResizeAtCenter = bOn; }

    // symmetric Crook
    // Default=FALSE.
    bool IsCrookAtCenter() const { return mbCrookAtCenter; }
    void SetCrookAtCenter(bool bOn) { mbCrookAtCenter = bOn; }

    // Limitation of the working area. The limitation refers to the View,
    // not to the single PageViews. This limitation is only evaluated by
    // the View on interactions like Dragging and Create.
    // In case of actions controlled by the app through algorithms or
    // UI-controlled actions (SetGeoAttr, MoveMarkedObj, ...), the
    // app must honor this limit itself.
    // Furthermore, this limit is to be seen as a rough limit. In certain
    // cases (e.g. while rotating), objects cannot be dragged exactly
    // up to this limit, objects can overlap a bit because of rounding
    // errors,...
    // Default=EmptyRect=no limitation
    // only partially implemented
    void SetWorkArea(const Rectangle& rRect) { maMaxWorkArea=rRect; }
    const Rectangle& GetWorkArea() const { return maMaxWorkArea; }


    // The DragLimit refers to the Page of the object.
    // (TODO or to the View?? - must be researched...)
    // 'false' = no limit
    // The return Rect must contain absolute coordinates. The maximum
    // drag area is then selected by the View in a way that the object's
    // SnapRect is moved or resized at most up to the corner of the
    // LimitRect. For objects like Bezier curves, rotated rectangles,
    // it must be taken into account that because of subsequent
    // recalculation of the SnapRect (on Resize), rounding errors can
    // occur, because of which the LimitRect might be exceeded by a
    // very small extent....
    // Implemented for Move and Resize
    virtual bool TakeDragLimit(SdrDragMode eMode, Rectangle& rRect) const;
};

#endif // INCLUDED_SVX_SVDDRGV_HXX

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