/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifndef INCLUDED_SVX_SVDDRGV_HXX #define INCLUDED_SVX_SVDDRGV_HXX #include #include class SdrUndoGeoObj; class SVX_DLLPUBLIC SdrDragView: public SdrExchangeView { friend class SdrPageView; friend class SdrDragMethod; protected: SdrHdl* mpDragHdl; SdrDragMethod* mpCurrentSdrDragMethod; SdrUndoGeoObj* mpInsPointUndo; Rectangle maDragLimit; OUString maInsPointUndoStr; SdrHdlKind meDragHdl; sal_uIntPtr mnDragXorPolyLimit; sal_uIntPtr mnDragXorPointLimit; sal_uInt16 mnDetailedEdgeDraggingLimit; bool mbFramDrag : 1; // currently frame dragging bool mbDragSpecial : 1; // currently Special Obj-dragging bool mbMarkedHitMovesAlways : 1; // Persistent bool mbDragLimit : 1; // Limit on SnapRect instead of BoundRect bool mbDragHdl : 1; // TRUE: RefPt is slid bool mbDragStripes : 1; // Persistent bool mbSolidDragging : 1; // allow solid create/drag of objects bool mbResizeAtCenter : 1; bool mbCrookAtCenter : 1; bool mbDragWithCopy : 1; bool mbInsGluePoint : 1; bool mbInsObjPointMode : 1; bool mbInsGluePointMode : 1; bool mbNoDragXorPolys : 1; private: SVX_DLLPRIVATE void ImpClearVars(); protected: virtual void SetMarkHandles() override; void ShowDragObj(); void HideDragObj(); bool ImpBegInsObjPoint(bool bIdxZwang, sal_uInt32 nIdx, const Point& rPnt, bool bNewObj, OutputDevice* pOut); protected: // #i71538# make constructors of SdrView sub-components protected to avoid incomplete incarnations which may get casted to SdrView SdrDragView(SdrModel* pModel1, OutputDevice* pOut = nullptr); virtual ~SdrDragView(); public: virtual bool IsAction() const override; virtual void MovAction(const Point& rPnt) override; virtual void EndAction() override; virtual void BckAction() override; virtual void BrkAction() override; virtual void TakeActionRect(Rectangle& rRect) const override; // special implementation for Writer: // TakeDragObjAnchorPos() returns the position at which an object // approximately ends up during dragging when it is "released" // (EndDrag). // As a general rule, this is the left upper corner of the expected // new SnapRect. Exception: CaptionObj. There, it is the position // of the "tail end". // In case of return value 'false', the position could not be // determined (e.g. point shift, multiple selection, shift of the // mirror axis,...) bool TakeDragObjAnchorPos(Point& rPos, bool bTopRight = false ) const; // If pForcedMeth is passed, then pHdl, ... is not evaluated, but this Drag // method is used. In this, the ownership of the instance passes // to the View and is destroyed at the end of the dragging. virtual bool BegDragObj(const Point& rPnt, OutputDevice* pOut=nullptr, SdrHdl* pHdl=nullptr, short nMinMov=-3, SdrDragMethod* pForcedMeth=nullptr); void MovDragObj(const Point& rPnt); bool EndDragObj(bool bCopy=false); void BrkDragObj(); bool IsDragObj() const { return mpCurrentSdrDragMethod && !mbInsPolyPoint && !mbInsGluePoint; } SdrHdl* GetDragHdl() const { return mpDragHdl; } SdrDragMethod* GetDragMethod() const { return mpCurrentSdrDragMethod; } bool IsDraggingPoints() const { return meDragHdl==HDL_POLY; } bool IsDraggingGluePoints() const { return meDragHdl==HDL_GLUE; } // If you want to define that already during BegDrag // or in the middle. // (Is reset to 'false' on each BegDrag, so set it after BegDrag.) void SetDragWithCopy(bool bOn) { mbDragWithCopy = bOn; } bool IsDragWithCopy() const { return mbDragWithCopy; } void SetInsertGluePoint(bool bOn) { mbInsGluePoint = bOn; } bool IsInsertGluePoint() const { return mbInsGluePoint; } // Interactive insertion of a new point. nIdx=0 => in front of the first point bool IsInsObjPointPossible() const; bool BegInsObjPoint(const Point& rPnt, bool bNewObj) { return ImpBegInsObjPoint(false, 0L, rPnt, bNewObj, nullptr); } void MovInsObjPoint(const Point& rPnt) { MovDragObj(rPnt); } bool EndInsObjPoint(SdrCreateCmd eCmd); bool IsInsObjPoint() const { return mpCurrentSdrDragMethod && mbInsPolyPoint; } // For the app to manage the status. GetPreferredPointer() is // possibly going to deliver a matching pointer for it. void SetInsObjPointMode(bool bOn) { mbInsObjPointMode = bOn; } bool IsInsObjPointMode() const { return mbInsObjPointMode; } bool IsInsGluePointPossible() const; bool BegInsGluePoint(const Point& rPnt); bool IsInsGluePoint() const { return mpCurrentSdrDragMethod && mbInsGluePoint; } // For the app to manage the status. GetPreferredPointer() is // possibly going to deliver a matching pointer for it. void SetInsGluePointMode(bool bOn) { mbInsGluePointMode = bOn; } bool IsInsGluePointMode() const { return mbInsGluePointMode; } // border lines over the whole win persistent during the // whole dragging. Default=FALSE. void SetDragStripes(bool bOn); bool IsDragStripes() const { return mbDragStripes; } // As a general rule, the contours of the selected objects // are displayed as Xor-polygons. If this flag is set, only one // Xor-Frame is drawn (e.g. in case of multiple selection). // In case of object-specific dragging (polygon points, corner radius,...), // this setting has no influence. // Also changeable during the dragging. // Default=Off void SetNoDragXorPolys(bool bOn); bool IsNoDragXorPolys() const { return mbNoDragXorPolys; } // If the number of selected objects exceeds the value set here, // NoDragPolys is (temporarily) activated implicitely. // PolyPolygons etc. are regarded as multiple objects respectively. // Default=100 sal_uIntPtr GetDragXorPolyLimit() const { return mnDragXorPolyLimit; } // Like DragXorPolyLimit, but in respect to the total number of // all polygons. Default=500. // NoDragPolys is (temporarily) activated, if one of the limits // is exceeded. sal_uIntPtr GetDragXorPointLimit() const { return mnDragXorPointLimit; } void SetSolidDragging(bool bOn); bool IsSolidDragging() const; // Connector handling is thus as follows (when using default settings): // - If at most 10 Connectors are affected, they are recalculated // on each MouseMove. // - If 11 to 100 Connectors are affected, the connections // are shown as straight lines while dragging. // - In case of more than 100 affected Connectors, nothing that refers // to the Connectors is drawn while dragging. // If a special drag mode like Rotate, Mirror or Crook is enabled, // then a Hit on the selected object triggers exactly this dragging. // If MarkedHitMovesAlways is set to 'true', a Hit on the selected // object always triggers a Move, independent of the DragMode that is // set. This flag is persistent and should be configurable in the app // by the user! void SetMarkedHitMovesAlways(bool bOn) { mbMarkedHitMovesAlways = bOn; } bool IsMarkedHitMovesAlways() const { return mbMarkedHitMovesAlways; } bool IsOrthoDesired() const; // center as reference on Resize // Default=FALSE. bool IsResizeAtCenter() const { return mbResizeAtCenter; } void SetResizeAtCenter(bool bOn) { mbResizeAtCenter = bOn; } // symmetric Crook // Default=FALSE. bool IsCrookAtCenter() const { return mbCrookAtCenter; } void SetCrookAtCenter(bool bOn) { mbCrookAtCenter = bOn; } // Limitation of the working area. The limitation refers to the View, // not to the single PageViews. This limitation is only evaluated by // the View on interactions like Dragging and Create. // In case of actions controlled by the app through algorithms or // UI-controlled actions (SetGeoAttr, MoveMarkedObj, ...), the // app must honor this limit itself. // Furthermore, this limit is to be seen as a rough limit. In certain // cases (e.g. while rotating), objects cannot be dragged exactly // up to this limit, objects can overlap a bit because of rounding // errors,... // Default=EmptyRect=no limitation // only partially implemented void SetWorkArea(const Rectangle& rRect) { maMaxWorkArea=rRect; } const Rectangle& GetWorkArea() const { return maMaxWorkArea; } // The DragLimit refers to the Page of the object. // (TODO or to the View?? - must be researched...) // 'false' = no limit // The return Rect must contain absolute coordinates. The maximum // drag area is then selected by the View in a way that the object's // SnapRect is moved or resized at most up to the corner of the // LimitRect. For objects like Bezier curves, rotated rectangles, // it must be taken into account that because of subsequent // recalculation of the SnapRect (on Resize), rounding errors can // occur, because of which the LimitRect might be exceeded by a // very small extent.... // Implemented for Move and Resize virtual bool TakeDragLimit(SdrDragMode eMode, Rectangle& rRect) const; }; #endif // INCLUDED_SVX_SVDDRGV_HXX /* vim:set shiftwidth=4 softtabstop=4 expandtab: */