/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifndef INCLUDED_SVX_SVX3DITEMS_HXX #define INCLUDED_SVX_SVX3DITEMS_HXX #include #include #include #include #include #include #include #include // Svx3D _3DOBJ_ Items inline SfxUInt16Item makeSvx3DPercentDiagonalItem(sal_uInt16 nVal) { return SfxUInt16Item(SDRATTR_3DOBJ_PERCENT_DIAGONAL, nVal); } inline SfxUInt16Item makeSvx3DBackscaleItem(sal_uInt16 nVal) { return SfxUInt16Item(SDRATTR_3DOBJ_BACKSCALE, nVal); } inline SfxUInt32Item makeSvx3DDepthItem(sal_uInt32 nVal) { return SfxUInt32Item(SDRATTR_3DOBJ_DEPTH, nVal); } inline SfxUInt32Item makeSvx3DHorizontalSegmentsItem(sal_uInt32 nVal) { return SfxUInt32Item(SDRATTR_3DOBJ_HORZ_SEGS, nVal); } inline SfxUInt32Item makeSvx3DVerticalSegmentsItem(sal_uInt32 nVal) { return SfxUInt32Item(SDRATTR_3DOBJ_VERT_SEGS, nVal); } inline SfxUInt32Item makeSvx3DEndAngleItem(sal_uInt32 nVal) { return SfxUInt32Item(SDRATTR_3DOBJ_END_ANGLE, nVal); } inline SfxBoolItem makeSvx3DDoubleSidedItem(bool bVal) { return SfxBoolItem(SDRATTR_3DOBJ_DOUBLE_SIDED, bVal); } // #i28528# // Added extra Item (Bool) for chart2 to be able to show reduced line geometry class Svx3DReducedLineGeometryItem final : public SfxBoolItem { public: Svx3DReducedLineGeometryItem(bool bVal = false); Svx3DReducedLineGeometryItem* Clone(SfxItemPool * = nullptr) const override; }; class UNLESS_MERGELIBS(SVXCORE_DLLPUBLIC) Svx3DNormalsKindItem final : public SfxUInt16Item { public: Svx3DNormalsKindItem(sal_uInt16 nVal = 0); // use drawing::NormalsKind SVX_DLLPRIVATE virtual bool QueryValue( css::uno::Any& rVal, sal_uInt8 nMemberId = 0 ) const override; SVX_DLLPRIVATE virtual bool PutValue( const css::uno::Any& rVal, sal_uInt8 nMemberId ) override; SVX_DLLPRIVATE virtual Svx3DNormalsKindItem* Clone(SfxItemPool* pPool = nullptr) const override; }; inline SfxBoolItem makeSvx3DNormalsInvertItem(bool bVal) { return SfxBoolItem(SDRATTR_3DOBJ_NORMALS_INVERT, bVal); } class UNLESS_MERGELIBS(SVXCORE_DLLPUBLIC) Svx3DTextureProjectionXItem final : public SfxUInt16Item { public: Svx3DTextureProjectionXItem(sal_uInt16 nVal = 0); // use drawing::TextureProjectionMode SVX_DLLPRIVATE virtual bool QueryValue( css::uno::Any& rVal, sal_uInt8 nMemberId = 0 ) const override; SVX_DLLPRIVATE virtual bool PutValue( const css::uno::Any& rVal, sal_uInt8 nMemberId ) override; SVX_DLLPRIVATE virtual Svx3DTextureProjectionXItem* Clone(SfxItemPool* pPool = nullptr) const override; }; class UNLESS_MERGELIBS(SVXCORE_DLLPUBLIC) Svx3DTextureProjectionYItem final : public SfxUInt16Item { public: Svx3DTextureProjectionYItem(sal_uInt16 nVal = 0); // use drawing::TextureProjectionMode virtual bool QueryValue( css::uno::Any& rVal, sal_uInt8 nMemberId = 0 ) const override; virtual bool PutValue( const css::uno::Any& rVal, sal_uInt8 nMemberId ) override; virtual Svx3DTextureProjectionYItem* Clone(SfxItemPool* pPool = nullptr) const override; }; inline SfxBoolItem makeSvx3DShadow3DItem(bool bVal) { return SfxBoolItem(SDRATTR_3DOBJ_SHADOW_3D, bVal); } inline SvxColorItem makeSvx3DMaterialEmissionItem(const Color& rCol) { return SvxColorItem(rCol, SDRATTR_3DOBJ_MAT_EMISSION); } inline SvxColorItem makeSvx3DMaterialSpecularItem(const Color& rCol) { return SvxColorItem(rCol, SDRATTR_3DOBJ_MAT_SPECULAR); } inline SfxUInt16Item makeSvx3DMaterialSpecularIntensityItem(sal_uInt16 nVal) { return SfxUInt16Item(SDRATTR_3DOBJ_MAT_SPECULAR_INTENSITY, nVal); } class UNLESS_MERGELIBS(SVXCORE_DLLPUBLIC) Svx3DTextureKindItem final : public SfxUInt16Item { public: Svx3DTextureKindItem(sal_uInt16 nVal = 2); // use drawing::TextureKind2 SVX_DLLPRIVATE virtual bool QueryValue( css::uno::Any& rVal, sal_uInt8 nMemberId = 0 ) const override; SVX_DLLPRIVATE virtual bool PutValue( const css::uno::Any& rVal, sal_uInt8 nMemberId ) override; SVX_DLLPRIVATE virtual Svx3DTextureKindItem* Clone(SfxItemPool* pPool = nullptr) const override; }; class UNLESS_MERGELIBS(SVXCORE_DLLPUBLIC) Svx3DTextureModeItem final : public SfxUInt16Item { public: Svx3DTextureModeItem(sal_uInt16 nVal = 2); // use drawing:TextureMode SVX_DLLPRIVATE virtual bool QueryValue( css::uno::Any& rVal, sal_uInt8 nMemberId = 0 ) const override; SVX_DLLPRIVATE virtual bool PutValue( const css::uno::Any& rVal, sal_uInt8 nMemberId ) override; SVX_DLLPRIVATE virtual Svx3DTextureModeItem* Clone(SfxItemPool* pPool = nullptr) const override; }; inline SfxBoolItem makeSvx3DTextureFilterItem(bool bVal) { return SfxBoolItem(SDRATTR_3DOBJ_TEXTURE_FILTER, bVal); } // Svx3D _3DSCENE_ Items class UNLESS_MERGELIBS(SVXCORE_DLLPUBLIC) Svx3DPerspectiveItem final : public SfxUInt16Item { public: Svx3DPerspectiveItem(ProjectionType nVal = ProjectionType::Perspective); // use drawing::ProjectionMode SVX_DLLPRIVATE virtual bool QueryValue( css::uno::Any& rVal, sal_uInt8 nMemberId = 0 ) const override; SVX_DLLPRIVATE virtual bool PutValue( const css::uno::Any& rVal, sal_uInt8 nMemberId ) override; SVX_DLLPRIVATE virtual Svx3DPerspectiveItem* Clone(SfxItemPool* pPool = nullptr) const override; }; inline SfxUInt32Item makeSvx3DDistanceItem(sal_uInt32 nVal) { return SfxUInt32Item(SDRATTR_3DSCENE_DISTANCE, nVal); } inline SfxUInt32Item makeSvx3DFocalLengthItem(sal_uInt32 nVal) { return SfxUInt32Item(SDRATTR_3DSCENE_FOCAL_LENGTH, nVal); } inline SfxBoolItem makeSvx3DTwoSidedLightingItem(bool bVal) { return SfxBoolItem(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING, bVal); } inline SvxColorItem makeSvx3DLightcolor1Item(const Color& rCol) { return SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_1); } inline SvxColorItem makeSvx3DLightcolor2Item(const Color& rCol) { return SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_2); } inline SvxColorItem makeSvx3DLightcolor3Item(const Color& rCol) { return SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_3); } inline SvxColorItem makeSvx3DLightcolor4Item(const Color& rCol) { return SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_4); } inline SvxColorItem makeSvx3DLightcolor5Item(const Color& rCol) { return SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_5); } inline SvxColorItem makeSvx3DLightcolor6Item(const Color& rCol) { return SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_6); } inline SvxColorItem makeSvx3DLightcolor7Item(const Color& rCol) { return SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_7); } inline SvxColorItem makeSvx3DLightcolor8Item(const Color& rCol) { return SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_8); } inline SvxColorItem makeSvx3DAmbientcolorItem(const Color& rCol) { return SvxColorItem(rCol, SDRATTR_3DSCENE_AMBIENTCOLOR); } inline SfxBoolItem makeSvx3DLightOnOff1Item(bool bVal) { return SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_1, bVal); } inline SfxBoolItem makeSvx3DLightOnOff2Item(bool bVal) { return SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_2, bVal); } inline SfxBoolItem makeSvx3DLightOnOff3Item(bool bVal) { return SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_3, bVal); } inline SfxBoolItem makeSvx3DLightOnOff4Item(bool bVal) { return SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_4, bVal); } inline SfxBoolItem makeSvx3DLightOnOff5Item(bool bVal) { return SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_5, bVal); } inline SfxBoolItem makeSvx3DLightOnOff6Item(bool bVal) { return SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_6, bVal); } inline SfxBoolItem makeSvx3DLightOnOff7Item(bool bVal) { return SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_7, bVal); } inline SfxBoolItem makeSvx3DLightOnOff8Item(bool bVal) { return SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_8, bVal); } inline SvxB3DVectorItem makeSvx3DLightDirection1Item(const basegfx::B3DVector& rVec) { return SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_1, rVec); } inline SvxB3DVectorItem makeSvx3DLightDirection2Item(const basegfx::B3DVector& rVec) { return SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_2, rVec); } inline SvxB3DVectorItem makeSvx3DLightDirection3Item(const basegfx::B3DVector& rVec) { return SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_3, rVec); } inline SvxB3DVectorItem makeSvx3DLightDirection4Item(const basegfx::B3DVector& rVec) { return SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_4, rVec); } inline SvxB3DVectorItem makeSvx3DLightDirection5Item(const basegfx::B3DVector& rVec) { return SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_5, rVec); } inline SvxB3DVectorItem makeSvx3DLightDirection6Item(const basegfx::B3DVector& rVec) { return SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_6, rVec); } inline SvxB3DVectorItem makeSvx3DLightDirection7Item(const basegfx::B3DVector& rVec) { return SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_7, rVec); } inline SvxB3DVectorItem makeSvx3DLightDirection8Item(const basegfx::B3DVector& rVec) { return SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_8, rVec); } inline SfxUInt16Item makeSvx3DShadowSlantItem(sal_uInt16 nVal) { return SfxUInt16Item(SDRATTR_3DSCENE_SHADOW_SLANT, nVal); } class UNLESS_MERGELIBS(SVXCORE_DLLPUBLIC) Svx3DShadeModeItem final : public SfxUInt16Item { public: Svx3DShadeModeItem(sal_uInt16 nVal = 2); // use drawing::ShadeMode SVX_DLLPRIVATE virtual bool QueryValue( css::uno::Any& rVal, sal_uInt8 nMemberId = 0 ) const override; SVX_DLLPRIVATE virtual bool PutValue( const css::uno::Any& rVal, sal_uInt8 nMemberId ) override; SVX_DLLPRIVATE virtual Svx3DShadeModeItem* Clone(SfxItemPool* pPool = nullptr) const override; }; // #107245# Item to replace bExtrudeSmoothed and bLatheSmoothed class Svx3DSmoothNormalsItem final : public SfxBoolItem { public: Svx3DSmoothNormalsItem(bool bVal = true); Svx3DSmoothNormalsItem* Clone(SfxItemPool * = nullptr) const override; }; // #107245# Item to replace bExtrudeSmoothFrontBack and bLatheSmoothFrontBack class Svx3DSmoothLidsItem final : public SfxBoolItem { public: Svx3DSmoothLidsItem(bool bVal = false); Svx3DSmoothLidsItem* Clone(SfxItemPool * = nullptr) const override; }; // #107245# Item to replace bExtrudeCharacterMode and bLatheCharacterMode class Svx3DCharacterModeItem final : public SfxBoolItem { public: Svx3DCharacterModeItem(bool bVal = false); Svx3DCharacterModeItem* Clone(SfxItemPool * = nullptr) const override; }; // #107245# Item to replace bExtrudeCloseFront and bLatheCloseFront class UNLESS_MERGELIBS(SVXCORE_DLLPUBLIC) Svx3DCloseFrontItem final : public SfxBoolItem { public: Svx3DCloseFrontItem(bool bVal = true); Svx3DCloseFrontItem* Clone(SfxItemPool * = nullptr) const override; }; // #107245# Item to replace bExtrudeCloseBack and bLatheCloseBack class UNLESS_MERGELIBS(SVXCORE_DLLPUBLIC) Svx3DCloseBackItem final : public SfxBoolItem { public: Svx3DCloseBackItem(bool bVal = true); Svx3DCloseBackItem* Clone(SfxItemPool * = nullptr) const override; }; #endif // INCLUDED_SVX_SVX3DITEMS_HXX /* vim:set shiftwidth=4 softtabstop=4 expandtab: */ xt-boxes'>feature/chained-text-boxes