/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef INCLUDED_TOUCH_TOUCH_H #define INCLUDED_TOUCH_TOUCH_H #include #define MOBILE_MAX_ZOOM_IN 600 #define MOBILE_MAX_ZOOM_OUT 80 #define MOBILE_ZOOM_SCALE_MULTIPLIER 10000 #if !HAVE_FEATURE_DESKTOP // Let's try this way: Use Quartz 2D types for iOS, and LO's basegfx // types for others, when/if this API is used for others. But of // course, it is quite likely that some degree of redesign is needed // at such a stage anyway... #ifdef IOS #include #include #include #else #include #include #include #endif #ifdef __cplusplus extern "C" { #if 0 } // To avoid an editor indenting all inside the extern "C" #endif #endif // These functions are the interface between the upper GUI layers of a // LibreOffice-based app on a touch platform app and the lower "core" // layers, used in cases where the core parts need to call // functionality in the upper parts or vice versa. // // Thus there are two classes of functions here: // // 1) Those to be implemented in the upper layer and called by the // lower layer. Prefixed by touch_ui_. The same API is used on each // such platform. There are called from low level LibreOffice // code. Note that these are just declared here in a header for a // "touch" module, the per-platform implementations are elsewhere. void touch_ui_damaged(int minX, int minY, int width, int height); void touch_ui_show_keyboard(); void touch_ui_hide_keyboard(); bool touch_ui_keyboard_visible(); // Dialogs, work in progress, no clear plan yet what to do typedef enum { MLODialogMessage, MLODialogInformation, MLODialogWarning, MLODialogError, MLODialogQuery } MLODialogKind; typedef enum { MLODialogOK, MLODialogCancel, MLODialogNo, MLODialogYes, MLODialogRetry, MLODialogIgnore, } MLODialogResult; MLODialogResult touch_ui_dialog_modal(MLODialogKind kind, const char *message); typedef enum { MLOSelectionNone, MLOSelectionText, MLOSelectionGraphic } MLOSelectionKind; #ifdef IOS typedef CGRect MLORect; typedef CGFloat MLODpx; typedef CGPoint MLODpxPoint; typedef CGSize MLODpxSize; #else // Very much work in progress, just something to make this compile typedef basegfx::B2DRange MLORect; typedef float MLODpx; typedef basegfx::B2DTuple MLODpxPoint; typedef basegfx::B1DRange MLODpxSize; #endif // MLORip - tens of TWIPs, of questionable usefuless typedef long long MLORip; static const MLORip LO_TWIPS_TO_MLO_RIP_RATIO = 10L; struct MLORipSize { MLORip width; MLORip height; }; typedef struct MLORipSize MLORipSize; struct MLORipPoint { MLORip x; MLORip y; }; typedef struct MLORipPoint MLORipPoint; static inline MLODpx MLODpxByRip(MLORip rip) { return (MLODpx) (rip / LO_TWIPS_TO_MLO_RIP_RATIO); } static inline MLORip MLORipByDpx(MLODpx dpx) { return (MLORip) (dpx * LO_TWIPS_TO_MLO_RIP_RATIO); } static inline MLODpxPoint MLODpxPointByDpxes(MLODpx x, MLODpx y) { #ifdef IOS return CGPointMake(x, y); #else return basegfx::B2DTuple(x, y); #endif } #ifdef IOS static inline MLODpxSize MLODpxSizeByDpxes(MLODpx width, MLODpx height) { return CGSizeMake(width, height); } static inline MLORipSize MLORipSizeByRips(MLORip width, MLORip height) { MLORipSize ripSize; ripSize.width = width; ripSize.height = height; return ripSize; } static inline MLORipPoint MLORipPointByRips(MLORip x, MLORip y) { MLORipPoint point; point.x = x; point.y = y; return point; } static inline MLORipSize MLORipSizeByDpxSize(MLODpxSize dpxSize) { MLORipSize ripSize; ripSize.width = MLORipByDpx(dpxSize.width); ripSize.height = MLORipByDpx(dpxSize.height); return ripSize; } static inline MLODpxSize MLODpxSizeByRips(MLORip width, MLORip height) { CGFloat fWidth = MLODpxByRip(width); CGFloat fHeight = MLODpxByRip(height); return CGSizeMake(fWidth, fHeight); } static inline MLODpxSize MLODpxSizeByRipSize(MLORipSize ripSize) { return MLODpxSizeByRips(ripSize.width, ripSize.height); } MLORipPoint MLORipPointByDpxPoint(MLODpxPoint mloDpxPoint); MLODpxPoint MLODpxPointByMLORipPoint(MLORipPoint mloRipPoint); #endif // selection void touch_ui_selection_start(MLOSelectionKind kind, const void *documentHandle, MLORect *rectangles, int rectangleCount, void *preview); void touch_ui_selection_resize_done(bool success, const void *documentHandle, MLORect *rectangles, int rectangleCount); void touch_ui_selection_none(); // 2) Those implemented in the lower layers to be called by the upper // layer, in cases where we don't want to include a bunch of the // "normal" LibreOffice C++ headers in an otherwise purely Objective-C // CocoaTouch-based source file. Of course it depends on the case // where that is wanted, and this all is work in progress. Prefixed by // touch_lo_. All these are called on the UI thread and except for // those so marked schedule work to be done asynchronously on the LO // thread. typedef enum { DOWN, MOVE, UP} MLOMouseButtonState; typedef enum { NONE, SHIFT, META } MLOModifiers; typedef int MLOModifierMask; void touch_lo_keyboard_did_hide(); void touch_lo_set_view_size(int width, int height); void touch_lo_tap(int x, int y); void touch_lo_mouse(int x, int y, MLOMouseButtonState state, MLOModifierMask modifiers); void touch_lo_pan(int deltaX, int deltaY); void touch_lo_zoom(int x, int y, float scale); void touch_lo_keyboard_input(int c); /** Draw part of the document. tilePosX, tilePosY, tileWidth, tileHeight address the part of the document to be drawn. context, contextHeight, contextWidth specify where to draw. */ void touch_lo_draw_tile(void *context, int contextWidth, int contextHeight, MLODpxPoint tilePosition, MLODpxSize tileSize); void touch_lo_copy_buffer(const void * source, size_t sourceWidth, size_t sourceHeight, size_t sourceBytesPerRow, void * target, size_t targetWidth, size_t targetHeight); MLODpxSize touch_lo_get_content_size(); void touch_lo_mouse_drag(int x, int y, MLOMouseButtonState state); // Move the start of the selection to (x,y) void touch_lo_selection_start_move(const void *documentHandle, int x, int y); // Move the end of the selection to (x,y) void touch_lo_selection_end_move(const void *documentHandle, int x, int y); void touch_lo_selection_attempt_resize(const void *documentHandle, MLORect *selectedRectangles, int numberOfRectangles); // Special case: synchronous: waits for the rendering to complete void touch_lo_render_windows(void *context, int minX, int minY, int width, int height); // Special case: This is the function that is called in the newly // created LO thread to run the LO code. void touch_lo_runMain(); #ifdef __cplusplus } #endif #endif // HAVE_FEATURE_DESKTOP #endif // INCLUDED_TOUCH_TOUCH_H /* vim:set shiftwidth=4 softtabstop=4 expandtab: */