/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #pragma once #include #include #include #include #include namespace com::sun::star::graphic { class XGraphic; } // Adjustment defines enum class GraphicAdjustmentFlags { NONE = 0x00, DRAWMODE = 0x01, COLORS = 0x02, MIRROR = 0x04, ROTATE = 0x08, TRANSPARENCY = 0x10, ALL = 0x1f, }; namespace o3tl { template<> struct typed_flags : is_typed_flags {}; } class VirtualDevice; struct GrfSimpleCacheObj; struct ImplTileInfo; class VCL_DLLPUBLIC GraphicObject { friend class SdrGrafObj; private: Graphic maGraphic; GraphicAttr maAttr; OUString maUserData; std::unique_ptr mxSimpleCache; bool VCL_DLLPRIVATE ImplGetCropParams( OutputDevice const * pOut, Point& rPt, Size& rSz, const GraphicAttr* pAttr, tools::PolyPolygon& rClipPolyPoly, bool& bRectClipRegion ) const; /** Render a given number of tiles in an optimized way This method recursively subdivides the tile rendering problem in smaller parts, i.e. rendering output size x with few tiles of size y, which in turn are generated from the original bitmap in a recursive fashion. The subdivision size can be controlled by the exponent argument, which specifies the minimal number of smaller tiles used in one recursion step. The resulting tile size is given as the integer number of repetitions of the original bitmap along x and y. As the exponent need not necessarily divide these numbers without remainder, the repetition counts are effectively converted to base-exponent numbers, where each place denotes the number of times the corresponding tile size is rendered. @param rVDev Virtual device to render everything into @param nNumTilesX Number of original tiles to generate in x direction @param nNumTilesY Number of original tiles to generate in y direction @param rTileSizePixel Size in pixel of the original tile bitmap to render it in @param pAttr Graphic attributes to be used for rendering @param nFlags Graphic flags to be used for rendering @param rCurrPos Current output point for this recursion level (should start with (0,0)) @return true, if everything was successfully rendered. */ bool VCL_DLLPRIVATE ImplRenderTempTile( VirtualDevice& rVDev, int nNumTilesX, int nNumTilesY, const Size& rTileSizePixel, const GraphicAttr* pAttr ); /// internally called by ImplRenderTempTile() bool VCL_DLLPRIVATE ImplRenderTileRecursive( VirtualDevice& rVDev, int nExponent, int nMSBFactor, int nNumOrigTilesX, int nNumOrigTilesY, int nRemainderTilesX, int nRemainderTilesY, const Size& rTileSizePixel, const GraphicAttr* pAttr, ImplTileInfo& rTileInfo ); bool VCL_DLLPRIVATE ImplDrawTiled( OutputDevice* pOut, const tools::Rectangle& rArea, const Size& rSizePixel, const Size& rOffset, const GraphicAttr* pAttr, int nTileCacheSize1D ); bool VCL_DLLPRIVATE ImplDrawTiled( OutputDevice& rOut, const Point& rPos, int nNumTilesX, int nNumTilesY, const Size& rTileSize, const GraphicAttr* pAttr ); void VCL_DLLPRIVATE ImplTransformBitmap( BitmapEx& rBmpEx, const GraphicAttr& rAttr, const Size& rCropLeftTop, const Size& rCropRightBottom, const tools::Rectangle& rCropRect, const Size& rDstSize, bool bEnlarge ) const; public: GraphicObject(); GraphicObject( const Graphic& rGraphic ); GraphicObject( const GraphicObject& rCacheObj ); ~GraphicObject(); GraphicObject& operator=( const GraphicObject& rCacheObj ); bool operator==( const GraphicObject& rCacheObj ) const; bool operator!=( const GraphicObject& rCacheObj ) const { return !( *this == rCacheObj ); } const Graphic& GetGraphic() const; void SetGraphic( const Graphic& rGraphic); /** Get graphic transformed according to given attributes This method returns a Graphic transformed, cropped and scaled to the given parameters, ready to be rendered to printer or display. The returned graphic has the same visual appearance as if it had been drawn via GraphicObject::Draw() to a specific output device. @param rDestSize Desired output size in logical coordinates. The mapmode to interpret these logical coordinates in is given by the second parameter, rDestMap. @param rDestMap Mapmode the output should be interpreted in. This is used to interpret rDestSize, to set the appropriate PrefMapMode on the returned Graphic, and to deal correctly with metafile graphics. @param rAttr Graphic attributes used to transform the graphic. This includes cropping, rotation, mirroring, and various color adjustment parameters. @return the readily transformed Graphic */ Graphic GetTransformedGraphic( const Size& rDestSize, const MapMode& rDestMap, const GraphicAttr& rAttr ) const; Graphic GetTransformedGraphic( const GraphicAttr* pAttr ) const; // TODO: Change to Impl void SetAttr( const GraphicAttr& rAttr ); const GraphicAttr& GetAttr() const { return maAttr; } bool HasUserData() const { return !maUserData.isEmpty(); } void SetUserData(); void SetUserData( const OUString& rUserData ); const OUString& GetUserData() const { return maUserData; } OString GetUniqueID() const; GraphicType GetType() const; Size GetPrefSize() const; MapMode GetPrefMapMode() const; bool IsTransparent() const; bool IsAnimated() const; bool IsEPS() const; bool Draw( OutputDevice* pOut, const Point& rPt, const Size& rSz, const GraphicAttr* pAttr = nullptr ); /** Draw the graphic repeatedly into the given output rectangle @param pOut OutputDevice where the rendering should take place @param rArea The output area that is filled with tiled instances of this graphic @param rSize The actual size of a single tile @param rOffset Offset from the left, top position of rArea, where to start the tiling. The upper left corner of the graphic tilings will virtually start at this position. Concretely, only that many tiles are drawn to completely fill the given output area. @param nFlags Optional rendering flags @param nTileCacheSize1D Optional dimension of the generated cache tiles. The pOut sees a number of tile draws, which have approximately nTileCacheSize1D times nTileCacheSize1D bitmap sizes if the tile bitmap is smaller. Otherwise, the tile is drawn as is. This is useful if e.g. you want only a few, very large bitmap drawings appear on the outdev. */ void DrawTiled( OutputDevice* pOut, const tools::Rectangle& rArea, const Size& rSize, const Size& rOffset, int nTileCacheSize1D=128 ); bool StartAnimation( OutputDevice* pOut, const Point& rPt, const Size& rSz, tools::Long nExtraData = 0, OutputDevice* pFirstFrameOutDev = nullptr ); void StopAnimation( const OutputDevice* pOut = nullptr, tools::Long nExtraData = 0 ); static bool isGraphicObjectUniqueIdURL(OUString const & rURL); // create CropScaling information // fWidth, fHeight: object size // f*Crop: crop values relative to original bitmap size basegfx::B2DVector calculateCropScaling( double fWidth, double fHeight, double fLeftCrop, double fTopCrop, double fRightCrop, double fBottomCrop) const; }; namespace vcl::graphic { // Will search an object ( e.g. a control ) for any 'ImageURL' or 'Graphic' // properties and return graphics from the properties in a vector. ImageURL // will be loaded from the URL. // // Note: this implementation will cater for XNameContainer objects and deep inspect any containers // if they exist VCL_DLLPUBLIC void SearchForGraphics(css::uno::Reference const & rxInterface, std::vector> & raGraphicList); } // end namespace vcl::graphic /* vim:set shiftwidth=4 softtabstop=4 expandtab: */