/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef INCLUDED_VCL_OPENGL_OPENGLHELPER_HXX #define INCLUDED_VCL_OPENGL_OPENGLHELPER_HXX #include #include #include #include #include /// Helper to do a SAL_INFO as well as a GL log. #define VCL_GL_INFO(stream) \ do { \ if (SAL_DETAIL_ENABLE_LOG_INFO && OpenGLHelper::isVCLOpenGLEnabled()) \ { \ ::std::ostringstream detail_stream; \ detail_stream << stream; \ OpenGLHelper::debugMsgStream(detail_stream); \ } \ } while (false) /// Helper to do a SAL_WARN as well as a GL log. #define VCL_GL_WARN(stream) \ do { \ if (SAL_DETAIL_ENABLE_LOG_INFO && OpenGLHelper::isVCLOpenGLEnabled()) \ { \ ::std::ostringstream detail_stream; \ detail_stream << stream; \ OpenGLHelper::debugMsgStreamWarn(detail_stream); \ } \ } while (false) // All member functions static and VCL_DLLPUBLIC. Basically a glorified namespace. struct VCL_DLLPUBLIC OpenGLHelper { OpenGLHelper() = delete; // Should not be instantiated public: static OString GetDigest(const OUString& rVertexShaderName, const OUString& rFragmentShaderName, const OString& preamble ); static GLint LoadShaders(const OUString& rVertexShaderName, const OUString& rFragmentShaderName, const OUString& rGeometryShaderName, const OString& preamble, const OString& rDigest ); static GLint LoadShaders(const OUString& rVertexShaderName, const OUString& rFragmentShaderName, const OString& preamble, const OString& rDigest ); static GLint LoadShaders(const OUString& rVertexShaderName, const OUString& rFragmentShaderName, const OUString& rGeometryShaderName); static GLint LoadShaders(const OUString& rVertexShaderName, const OUString& rFragmentShaderName); /** * The caller is responsible for allocate the memory for the RGBA buffer, before call * this method. RGBA buffer size is assumed to be 4*width*height. * Since OpenGL uses textures flipped relative to BitmapEx storage this method * also adds the possibility to mirror the bitmap vertically at the same time. **/ static void ConvertBitmapExToRGBATextureBuffer(const BitmapEx& rBitmapEx, sal_uInt8* o_pRGBABuffer, const bool bFlip = false); static BitmapEx ConvertBGRABufferToBitmapEx(const sal_uInt8* const pBuffer, long nWidth, long nHeight); static void renderToFile(long nWidth, long nHeight, const OUString& rFileName); static const char* GLErrorString(GLenum errorCode); /** * The caller is responsible for deleting the buffer objects identified by * nFramebufferId, nRenderbufferDepthId and nRenderbufferColorId * @param nWidth Width of frame * @param nHeight Height of frame * @param nFramebufferId FrameBuffer ID * @param nRenderbufferDepthId RenderBuffer's depth ID * @param nRenderbufferColorId RenderBuffer's color ID * @param bRenderbuffer true => off-screen rendering, false => rendering to texture * This also affects whether to free with glDeleteRenderbuffers or glDeleteTextures */ static void createFramebuffer(long nWidth, long nHeight, GLuint& nFramebufferId, GLuint& nRenderbufferDepthId, GLuint& nRenderbufferColorId, bool bRenderbuffer = true); /// Get OpenGL version (needs a context) static float getGLVersion(); static void checkGLError(const char* aFile, size_t nLine); /** * Insert a glDebugMessage into the queue - helpful for debugging * with apitrace to annotate the output and correlate it with code. */ static void debugMsgPrint(const int nType, const char *pFormat, ...); static void debugMsgStream(std::ostringstream const &pStream); static void debugMsgStreamWarn(std::ostringstream const &pStream); /** * checks if the device/driver pair is on our OpenGL blacklist */ static bool isDeviceBlacklisted(); /** * checks if the system supports all features that are necessary for the OpenGL VCL support */ static bool supportsVCLOpenGL(); /** * Returns true if VCL has OpenGL rendering enabled */ static bool isVCLOpenGLEnabled(); }; #ifdef SAL_LOG_WARN #define CHECK_GL_ERROR() OpenGLHelper::checkGLError(__FILE__, __LINE__) #else #define CHECK_GL_ERROR() do { } while (false) #endif #endif /* vim:set shiftwidth=4 softtabstop=4 expandtab: */