/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #pragma once #include #include #include #include #include #include #include #include class LogicalFontInstance; namespace vcl::text { class ImplLayoutArgs; } namespace vcl::font { class PhysicalFontFace; } namespace basegfx { class BColor; } class SalGraphics; class GlyphItem; // all positions/widths are in font units // one exception: drawposition is in pixel units // Unfortunately there is little documentation to help implementors of // new classes derived from SalLayout ("layout engines"), and the code // and data structures are far from obvious. // For instance, I *think* the important virtual functions in the // layout engines are called in this order: // * LayoutText() // * AdjustLayout(), any number of times (but presumably // usually not at all or just once) // * Optionally, DrawText() // Functions that just return information like GetTexWidth() and // FillDXArray() are called after LayoutText() and before DrawText(). // Another important questions is which parts of an ImplLayoutArgs can // be changed by callers between LayoutText() and AdjustLayout() // calls. It probably makes sense only if one assumes that the "string // related inputs" part are not changed after LayoutText(). // But why use the same ImplLayoutArgs structure as parameter for both // LayoutText() and AdjustLayout() in the first place? And why // duplicate some of the fields in both SalLayout and ImplLayoutArgs // (mnMinCharPos, mnEndCharPos, mnLayoutFlags==mnFlags, // mnOrientation)? Lost in history... class VCL_DLLPUBLIC SalLayout { public: virtual ~SalLayout(); // used by upper layers basegfx::B2DPoint& DrawBase() { return maDrawBase; } const basegfx::B2DPoint& DrawBase() const { return maDrawBase; } basegfx::B2DPoint& DrawOffset() { return maDrawOffset; } const basegfx::B2DPoint& DrawOffset() const { return maDrawOffset; } basegfx::B2DPoint GetDrawPosition( const basegfx::B2DPoint& rRelative = basegfx::B2DPoint(0,0) ) const; virtual bool LayoutText( vcl::text::ImplLayoutArgs&, const SalLayoutGlyphsImpl* ) = 0; // first step of layouting virtual void AdjustLayout( vcl::text::ImplLayoutArgs& ); // adjusting after fallback etc. virtual void DrawText( SalGraphics& ) const = 0; Degree10 GetOrientation() const { return mnOrientation; } void SetSubpixelPositioning(bool bSubpixelPositioning) { mbSubpixelPositioning = bSubpixelPositioning; } bool GetSubpixelPositioning() const { return mbSubpixelPositioning; } // methods using string indexing virtual sal_Int32 GetTextBreak(double nMaxWidth, double nCharExtra, int nFactor) const = 0; virtual double FillDXArray( std::vector* pDXArray, const OUString& rStr ) const = 0; virtual double GetTextWidth() const { return FillDXArray( nullptr, {} ); } virtual double FillPartialDXArray(std::vector* pDXArray, const OUString& rStr, sal_Int32 skipStart, sal_Int32 amt) const = 0; virtual double GetPartialTextWidth(sal_Int32 skipStart, sal_Int32 amt) const { return FillPartialDXArray(nullptr, {}, skipStart, amt); } virtual void GetCaretPositions( std::vector& rCaretPositions, const OUString& rStr ) const = 0; virtual bool HasFontKashidaPositions() const = 0; virtual bool IsKashidaPosValid ( int /*nCharPos*/, int /*nNextCharPos*/ ) const = 0; // i60594 // methods using glyph indexing virtual bool GetNextGlyph(const GlyphItem** pGlyph, basegfx::B2DPoint& rPos, int& nStart, const LogicalFontInstance** ppGlyphFont = nullptr) const = 0; virtual bool GetOutline(basegfx::B2DPolyPolygonVector&) const; bool GetBoundRect(basegfx::B2DRectangle&) const; static tools::Rectangle BoundRect2Rectangle(basegfx::B2DRectangle&); virtual SalLayoutGlyphs GetGlyphs() const; virtual void drawSalLayout(void* /*pSurface*/, const basegfx::BColor& /*rTextColor*/, bool /*bAntiAliased*/) const {} protected: // used by layout engines SalLayout(); private: SalLayout(const SalLayout&) = delete; SalLayout& operator=(const SalLayout&) = delete; protected: int mnMinCharPos; int mnEndCharPos; LanguageTag maLanguageTag; Degree10 mnOrientation; basegfx::B2DPoint maDrawOffset; basegfx::B2DPoint maDrawBase; bool mbSubpixelPositioning; }; /* vim:set shiftwidth=4 softtabstop=4 expandtab: */