/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifndef INCLUDED_VCL_WINDOW_HXX #define INCLUDED_VCL_WINDOW_HXX #include #include #include #include #include #include #include #include #include #include #include #include #include class VirtualDevice; struct ImplSVEvent; struct ImplWinData; struct ImplFrameData; struct ImplCalcToTopData; struct SystemEnvData; struct SystemParentData; class ImplBorderWindow; class Timer; class DockingManager; class ScrollBar; class FixedText; class MouseEvent; class KeyEvent; class CommandEvent; class TrackingEvent; class HelpEvent; class DataChangedEvent; class VclSimpleEvent; class NotifyEvent; class SystemWindow; class SalFrame; class MenuFloatingWindow; class VCLXWindow; class VclWindowEvent; class AllSettings; class InputContext; enum class ImplPaintFlags; enum class VclEventId; enum class PointerStyle; namespace com::sun::star { namespace accessibility { struct AccessibleRelation; class XAccessible; } namespace rendering { class XCanvas; class XSpriteCanvas; } namespace awt { class XWindowPeer; } namespace uno { class Any; } namespace datatransfer::clipboard { class XClipboard; } namespace datatransfer::dnd { class XDragGestureRecognizer; class XDragSource; class XDropTarget; } } namespace vcl { struct ControlLayoutData; } namespace svt { class PopupWindowControllerImpl; } namespace weld { class Window; } template class VclPtr; namespace tools { class JsonWriter; } enum class TrackingEventFlags { NONE = 0x0000, Cancel = 0x0001, Key = 0x0002, Focus = 0x0004, Repeat = 0x0100, End = 0x1000, }; namespace o3tl { template<> struct typed_flags : is_typed_flags {}; } // Type for GetWindow() enum class GetWindowType { Parent = 0, FirstChild = 1, LastChild = 2, Prev = 3, Next = 4, FirstOverlap = 5, Overlap = 7, ParentOverlap = 8, Client = 9, RealParent = 10, Frame = 11, Border = 12, FirstTopWindowChild = 13, NextTopWindowSibling = 16, }; // Flags for setPosSizePixel() // These must match the definitions in css::awt::PosSize enum class PosSizeFlags { NONE = 0x0000, X = 0x0001, Y = 0x0002, Width = 0x0004, Height = 0x0008, Pos = X | Y, Size = Width | Height, PosSize = Pos | Size, All = PosSize, }; namespace o3tl { template<> struct typed_flags : is_typed_flags {}; } // Flags for Show() enum class ShowFlags { NONE = 0x0000, NoFocusChange = 0x0002, NoActivate = 0x0004, ForegroundTask = 0x0008, }; namespace o3tl { template<> struct typed_flags : is_typed_flags {}; } // Flags for SetZOrder() enum class ZOrderFlags { NONE = 0x0000, Before = 0x0001, Behind = 0x0002, First = 0x0004, Last = 0x0008, }; namespace o3tl { template<> struct typed_flags : is_typed_flags {}; } // Activate-Flags enum class ActivateModeFlags { NONE = 0, GrabFocus = 0x0001, }; namespace o3tl { template<> struct typed_flags : is_typed_flags {}; } // ToTop-Flags enum class ToTopFlags { NONE = 0x0000, RestoreWhenMin = 0x0001, ForegroundTask = 0x0002, NoGrabFocus = 0x0004, GrabFocusOnly = 0x0008, }; namespace o3tl { template<> struct typed_flags : is_typed_flags {}; } // Flags for Invalidate // must match css::awt::InvalidateStyle enum class InvalidateFlags { NONE = 0x0000, /** The child windows are invalidated, too. */ Children = 0x0001, /** The child windows are not invalidated. */ NoChildren = 0x0002, /** The invalidated area is painted with the background color/pattern. */ NoErase = 0x0004, /** The invalidated area is updated immediately. */ Update = 0x0008, /** The parent window is invalidated, too. */ Transparent = 0x0010, /** The parent window is not invalidated. */ NoTransparent = 0x0020, /** The area is invalidated regardless of overlapping child windows. */ NoClipChildren = 0x4000, }; namespace o3tl { template<> struct typed_flags : is_typed_flags {}; } // Flags for Validate enum class ValidateFlags { NONE = 0x0000, Children = 0x0001, NoChildren = 0x0002 }; namespace o3tl { template<> struct typed_flags : is_typed_flags {}; } // Flags for Scroll enum class ScrollFlags { NONE = 0x0000, Clip = 0x0001, Children = 0x0002, NoChildren = 0x0004, UseClipRegion = 0x0008, Update = 0x0010, }; namespace o3tl { template<> struct typed_flags : is_typed_flags {}; } // Flags for ParentClipMode enum class ParentClipMode { NONE = 0x0000, Clip = 0x0001, NoClip = 0x0002, }; namespace o3tl { template<> struct typed_flags : is_typed_flags {}; } // Flags for ShowTracking() enum class ShowTrackFlags { NONE = 0x0000, Small = 0x0001, Big = 0x0002, Split = 0x0003, Object = 0x0004, StyleMask = 0x000F, TrackWindow = 0x1000, Clip = 0x2000, }; namespace o3tl { template<> struct typed_flags : is_typed_flags {}; } // Flags for StartTracking() enum class StartTrackingFlags { NONE = 0x0001, KeyMod = 0x0002, ScrollRepeat = 0x0004, ButtonRepeat = 0x0008, }; namespace o3tl { template<> struct typed_flags : is_typed_flags {}; } // Flags for StartAutoScroll() enum class StartAutoScrollFlags { NONE = 0x0000, Vert = 0x0001, Horz = 0x0002, }; namespace o3tl { template<> struct typed_flags : is_typed_flags {}; } // Flags for StateChanged() enum class StateChangedType : sal_uInt16 { InitShow = 1, Visible = 2, UpdateMode = 3, Enable = 4, Text = 5, Data = 7, State = 8, Style = 9, Zoom = 10, ControlFont = 13, ControlForeground = 14, ControlBackground = 15, ReadOnly = 16, Mirroring = 18, Layout = 19, ControlFocus = 20 }; // GetFocusFlags // must match constants in css:awt::FocusChangeReason enum class GetFocusFlags { NONE = 0x0000, Tab = 0x0001, CURSOR = 0x0002, // avoid name-clash with X11 #define Mnemonic = 0x0004, F6 = 0x0008, Forward = 0x0010, Backward = 0x0020, Around = 0x0040, UniqueMnemonic = 0x0100, Init = 0x0200, FloatWinPopupModeEndCancel = 0x0400, }; namespace o3tl { template<> struct typed_flags : is_typed_flags {}; } // Flags for Draw() enum class DrawFlags { NONE = 0x0000, Mono = 0x0001, NoControls = 0x0004, }; namespace o3tl { template<> struct typed_flags : is_typed_flags {}; } // DialogControl-Flags enum class DialogControlFlags { NONE = 0x0000, Return = 0x0001, WantFocus = 0x0002, FloatWinPopupModeEndCancel = 0x0004, }; namespace o3tl { template<> struct typed_flags : is_typed_flags {}; } // EndExtTextInput() Flags enum class EndExtTextInputFlags { NONE = 0x0000, Complete = 0x0001 }; namespace o3tl { template<> struct typed_flags : is_typed_flags {}; } #define IMPL_MINSIZE_BUTTON_WIDTH 70 #define IMPL_MINSIZE_BUTTON_HEIGHT 22 #define IMPL_EXTRA_BUTTON_WIDTH 18 #define IMPL_EXTRA_BUTTON_HEIGHT 10 #define IMPL_SEP_BUTTON_X 5 #define IMPL_SEP_BUTTON_Y 5 #define IMPL_MINSIZE_MSGBOX_WIDTH 150 #define IMPL_DIALOG_OFFSET 5 #define IMPL_DIALOG_BAR_OFFSET 3 #define IMPL_MSGBOX_OFFSET_EXTRA_X 0 #define IMPL_MSGBOX_OFFSET_EXTRA_Y 2 #define IMPL_SEP_MSGBOX_IMAGE 8 // ImplGetDlgWindow() enum class GetDlgWindowType { Prev, Next, First }; #ifdef DBG_UTIL const char* ImplDbgCheckWindow( const void* pObj ); #endif namespace vcl { class Window; } namespace vcl { class Cursor; } class Dialog; class Edit; class WindowImpl; class PaintHelper; class VclSizeGroup; class Application; class WorkWindow; class MessBox; class MessageDialog; class DockingWindow; class FloatingWindow; class GroupBox; class PushButton; class RadioButton; class SystemChildWindow; class ImplDockingWindowWrapper; class ImplPopupFloatWin; class LifecycleTest; enum class WindowHitTest { NONE = 0x0000, Inside = 0x0001, Transparent = 0x0002 }; namespace o3tl { template<> struct typed_flags : is_typed_flags {}; }; enum class WindowExtendedStyle { NONE = 0x0000, Document = 0x0001, DocModified = 0x0002, /** * This is a frame window that is requested to be hidden (not just "not yet * shown"). */ DocHidden = 0x0004, }; namespace o3tl { template<> struct typed_flags : is_typed_flags {}; }; namespace vcl { class RenderTools { public: // transparent background for selected or checked items in toolboxes etc. // + selection Color with a text color complementing the selection background // + rounded edge static void DrawSelectionBackground(vcl::RenderContext& rRenderContext, vcl::Window const & rWindow, const tools::Rectangle& rRect, sal_uInt16 nHighlight, bool bChecked, bool bDrawBorder, bool bDrawExtBorderOnly, Color* pSelectionTextColor = nullptr, tools::Long nCornerRadius = 0, Color const * pPaintColor = nullptr); }; class VCL_DLLPUBLIC Window : public ::OutputDevice { friend class ::vcl::Cursor; friend class ::OutputDevice; friend class ::Application; friend class ::SystemWindow; friend class ::WorkWindow; friend class ::Dialog; friend class ::Edit; friend class ::MessBox; friend class ::MessageDialog; friend class ::DockingWindow; friend class ::FloatingWindow; friend class ::GroupBox; friend class ::PushButton; friend class ::RadioButton; friend class ::SystemChildWindow; friend class ::ImplBorderWindow; friend class ::PaintHelper; friend class ::LifecycleTest; // TODO: improve missing functionality // only required because of SetFloatingMode() friend class ::ImplDockingWindowWrapper; friend class ::ImplPopupFloatWin; friend class ::MenuFloatingWindow; friend class ::svt::PopupWindowControllerImpl; private: // NOTE: to remove many dependencies of other modules // to this central file, all members are now hidden // in the WindowImpl class and all inline functions // were removed. // (WindowImpl is a pImpl pattern) // Please do *not* add new members or inline functions to class Window, // but use class WindowImpl instead std::unique_ptr mpWindowImpl; #ifdef DBG_UTIL friend const char* ::ImplDbgCheckWindow( const void* pObj ); #endif public: DECL_DLLPRIVATE_LINK( ImplHandlePaintHdl, Timer*, void ); DECL_DLLPRIVATE_LINK( ImplGenerateMouseMoveHdl, void*, void ); DECL_DLLPRIVATE_LINK( ImplTrackTimerHdl, Timer*, void ); DECL_DLLPRIVATE_LINK( ImplAsyncFocusHdl, void*, void ); DECL_DLLPRIVATE_LINK( ImplHandleResizeTimerHdl, Timer*, void ); SAL_DLLPRIVATE static void ImplInitAppFontData( vcl::Window const * pWindow ); SAL_DLLPRIVATE vcl::Window* ImplGetFrameWindow() const; weld::Window* GetFrameWeld() const; vcl::Window* GetFrameWindow() const; SalFrame* ImplGetFrame() const; SAL_DLLPRIVATE ImplFrameData* ImplGetFrameData(); vcl::Window* ImplGetWindow() const; ///< if this is a proxy return the client, otherwise itself SAL_DLLPRIVATE ImplWinData* ImplGetWinData() const; SAL_DLLPRIVATE vcl::Window* ImplGetClientWindow() const; SAL_DLLPRIVATE vcl::Window* ImplGetDlgWindow( sal_uInt16 n, GetDlgWindowType nType, sal_uInt16 nStart = 0, sal_uInt16 nEnd = 0xFFFF, sal_uInt16* pIndex = nullptr ); SAL_DLLPRIVATE vcl::Window* ImplGetParent() const; SAL_DLLPRIVATE vcl::Window* ImplFindWindow( const Point& rFramePos ); SAL_DLLPRIVATE void ImplInvalidateFrameRegion( const vcl::Region* pRegion, InvalidateFlags nFlags ); SAL_DLLPRIVATE void ImplInvalidateOverlapFrameRegion( const vcl::Region& rRegion ); SAL_DLLPRIVATE bool ImplSetClipFlag( bool bSysObjOnlySmaller = false ); SAL_DLLPRIVATE bool ImplIsWindowOrChild( const vcl::Window* pWindow, bool bSystemWindow = false ) const; SAL_DLLPRIVATE bool ImplIsChild( const vcl::Window* pWindow, bool bSystemWindow = false ) const; SAL_DLLPRIVATE bool ImplIsFloatingWindow() const; SAL_DLLPRIVATE bool ImplIsPushButton() const; SAL_DLLPRIVATE bool ImplIsSplitter() const; SAL_DLLPRIVATE bool ImplIsOverlapWindow() const; SAL_DLLPRIVATE void ImplIsInTaskPaneList( bool mbIsInTaskList ); SAL_DLLPRIVATE WindowImpl* ImplGetWindowImpl() const { return mpWindowImpl.get(); } SAL_DLLPRIVATE Point ImplFrameToOutput( const Point& rPos ); SAL_DLLPRIVATE void ImplGrabFocus( GetFocusFlags nFlags ); SAL_DLLPRIVATE void ImplGrabFocusToDocument( GetFocusFlags nFlags ); SAL_DLLPRIVATE void ImplInvertFocus( const tools::Rectangle& rRect ); SAL_DLLPRIVATE PointerStyle ImplGetMousePointer() const; SAL_DLLPRIVATE void ImplCallMouseMove( sal_uInt16 nMouseCode, bool bModChanged = false ); SAL_DLLPRIVATE void ImplGenerateMouseMove(); SAL_DLLPRIVATE void ImplNotifyKeyMouseCommandEventListeners( NotifyEvent& rNEvt ); SAL_DLLPRIVATE void ImplNotifyIconifiedState( bool bIconified ); SAL_DLLPRIVATE void ImplUpdateAll(); SAL_DLLPRIVATE void ImplControlFocus( GetFocusFlags nFlags = GetFocusFlags::NONE ); SAL_DLLPRIVATE void ImplMirrorFramePos( Point &pt ) const; SAL_DLLPRIVATE void ImplPosSizeWindow( tools::Long nX, tools::Long nY, tools::Long nWidth, tools::Long nHeight, PosSizeFlags nFlags ); SAL_DLLPRIVATE void ImplCallResize(); SAL_DLLPRIVATE void ImplCallMove(); void IncModalCount(); void DecModalCount(); SAL_DLLPRIVATE static void ImplCalcSymbolRect( tools::Rectangle& rRect ); protected: /** This is intended to be used to clear any locally held references to other Window-subclass objects */ virtual void dispose() override; SAL_DLLPRIVATE void ImplInit( vcl::Window* pParent, WinBits nStyle, SystemParentData* pSystemParentData ); SAL_DLLPRIVATE Point ImplOutputToFrame( const Point& rPos ); SAL_DLLPRIVATE void ImplInvalidateParentFrameRegion( vcl::Region& rRegion ); SAL_DLLPRIVATE void ImplValidateFrameRegion( const vcl::Region* rRegion, ValidateFlags nFlags ); SAL_DLLPRIVATE void ImplValidate(); SAL_DLLPRIVATE void ImplMoveInvalidateRegion( const tools::Rectangle& rRect, tools::Long nHorzScroll, tools::Long nVertScroll, bool bChildren ); SAL_DLLPRIVATE void ImplMoveAllInvalidateRegions( const tools::Rectangle& rRect, tools::Long nHorzScroll, tools::Long nVertScroll, bool bChildren ); SAL_DLLPRIVATE vcl::Window* ImplGetBorderWindow() const; SAL_DLLPRIVATE void ImplInvalidate( const vcl::Region* rRegion, InvalidateFlags nFlags ); virtual WindowHitTest ImplHitTest( const Point& rFramePos ); SAL_DLLPRIVATE void ImplSetMouseTransparent( bool bTransparent ); SAL_DLLPRIVATE void ImplScroll( const tools::Rectangle& rRect, tools::Long nHorzScroll, tools::Long nVertScroll, ScrollFlags nFlags ); SAL_DLLPRIVATE bool ImplSetClipFlagChildren( bool bSysObjOnlySmaller ); SAL_DLLPRIVATE bool ImplSetClipFlagOverlapWindows( bool bSysObjOnlySmaller = false ); SAL_DLLPRIVATE void PushPaintHelper(PaintHelper* pHelper, vcl::RenderContext& rRenderContext); SAL_DLLPRIVATE void PopPaintHelper(PaintHelper const * pHelper); private: SAL_DLLPRIVATE void ImplSetFrameParent( const vcl::Window* pParent ); SAL_DLLPRIVATE void ImplInsertWindow( vcl::Window* pParent ); SAL_DLLPRIVATE void ImplRemoveWindow( bool bRemoveFrameData ); SAL_DLLPRIVATE SalGraphics* ImplGetFrameGraphics() const; SAL_DLLPRIVATE static void ImplCallFocusChangeActivate( vcl::Window* pNewOverlapWindow, vcl::Window* pOldOverlapWindow ); SAL_DLLPRIVATE vcl::Window* ImplGetFirstOverlapWindow(); SAL_DLLPRIVATE const vcl::Window* ImplGetFirstOverlapWindow() const; SAL_DLLPRIVATE bool ImplIsRealParentPath( const vcl::Window* pWindow ) const; SAL_DLLPRIVATE bool ImplTestMousePointerSet(); SAL_DLLPRIVATE void ImplResetReallyVisible(); SAL_DLLPRIVATE void ImplSetReallyVisible(); SAL_DLLPRIVATE void ImplCallInitShow(); SAL_DLLPRIVATE void ImplInitResolutionSettings(); SAL_DLLPRIVATE void ImplPointToLogic(vcl::RenderContext const & rRenderContext, vcl::Font& rFont) const; SAL_DLLPRIVATE void ImplLogicToPoint(vcl::RenderContext const & rRenderContext, vcl::Font& rFont) const; SAL_DLLPRIVATE bool ImplSysObjClip( const vcl::Region* pOldRegion ); SAL_DLLPRIVATE void ImplUpdateSysObjChildrenClip(); SAL_DLLPRIVATE void ImplUpdateSysObjOverlapsClip(); SAL_DLLPRIVATE void ImplUpdateSysObjClip(); SAL_DLLPRIVATE void ImplIntersectWindowClipRegion( vcl::Region& rRegion ); SAL_DLLPRIVATE void ImplIntersectWindowRegion( vcl::Region& rRegion ); SAL_DLLPRIVATE void ImplExcludeWindowRegion( vcl::Region& rRegion ); SAL_DLLPRIVATE void ImplExcludeOverlapWindows( vcl::Region& rRegion ) const; SAL_DLLPRIVATE void ImplExcludeOverlapWindows2( vcl::Region& rRegion ); SAL_DLLPRIVATE void ImplClipBoundaries( vcl::Region& rRegion, bool bThis, bool bOverlaps ); SAL_DLLPRIVATE bool ImplClipChildren( vcl::Region& rRegion ) const; SAL_DLLPRIVATE void ImplClipAllChildren( vcl::Region& rRegion ) const; SAL_DLLPRIVATE void ImplClipSiblings( vcl::Region& rRegion ) const; SAL_DLLPRIVATE void ImplInitWinClipRegion(); SAL_DLLPRIVATE void ImplInitWinChildClipRegion(); SAL_DLLPRIVATE vcl::Region* ImplGetWinChildClipRegion(); SAL_DLLPRIVATE void ImplIntersectAndUnionOverlapWindows( const vcl::Region& rInterRegion, vcl::Region& rRegion ) const; SAL_DLLPRIVATE void ImplIntersectAndUnionOverlapWindows2( const vcl::Region& rInterRegion, vcl::Region& rRegion ); SAL_DLLPRIVATE void ImplCalcOverlapRegionOverlaps( const vcl::Region& rInterRegion, vcl::Region& rRegion ) const; SAL_DLLPRIVATE void ImplCalcOverlapRegion( const tools::Rectangle& rSourceRect, vcl::Region& rRegion, bool bChildren, bool bSiblings ); /** Invoke the actual painting. This function is kind of recursive - it may be called from the PaintHelper destructor; and on the other hand it creates PaintHelper that (when destructed) calls other ImplCallPaint()'s. */ SAL_DLLPRIVATE void ImplCallPaint(const vcl::Region* pRegion, ImplPaintFlags nPaintFlags); SAL_DLLPRIVATE void ImplCallOverlapPaint(); SAL_DLLPRIVATE void ImplUpdateWindowPtr( vcl::Window* pWindow ); SAL_DLLPRIVATE void ImplUpdateWindowPtr(); SAL_DLLPRIVATE void ImplUpdateOverlapWindowPtr( bool bNewFrame ); SAL_DLLPRIVATE bool ImplUpdatePos(); SAL_DLLPRIVATE void ImplUpdateSysObjPos(); SAL_DLLPRIVATE void ImplUpdateGlobalSettings( AllSettings& rSettings, bool bCallHdl = true ) const; SAL_DLLPRIVATE void ImplToBottomChild(); SAL_DLLPRIVATE void ImplCalcToTop( ImplCalcToTopData* pPrevData ); SAL_DLLPRIVATE void ImplToTop( ToTopFlags nFlags ); SAL_DLLPRIVATE void ImplStartToTop( ToTopFlags nFlags ); SAL_DLLPRIVATE void ImplFocusToTop( ToTopFlags nFlags, bool bReallyVisible ); SAL_DLLPRIVATE void ImplShowAllOverlaps(); SAL_DLLPRIVATE void ImplHideAllOverlaps(); SAL_DLLPRIVATE bool ImplDlgCtrl( const KeyEvent& rKEvt, bool bKeyInput ); SAL_DLLPRIVATE bool ImplHasDlgCtrl() const; SAL_DLLPRIVATE void ImplDlgCtrlNextWindow(); SAL_DLLPRIVATE void ImplDlgCtrlFocusChanged( vcl::Window* pWindow, bool bGetFocus ); SAL_DLLPRIVATE vcl::Window* ImplFindDlgCtrlWindow( vcl::Window* pWindow ); SAL_DLLPRIVATE static void ImplNewInputContext(); SAL_DLLPRIVATE void ImplCallActivateListeners(vcl::Window*); SAL_DLLPRIVATE void ImplCallDeactivateListeners(vcl::Window*); SAL_DLLPRIVATE static void ImplHandleScroll(ScrollBar* pHScrl, double nX, ScrollBar* pVScrl, double nY); SAL_DLLPRIVATE tools::Rectangle ImplOutputToUnmirroredAbsoluteScreenPixel( const tools::Rectangle& rRect ) const; SAL_DLLPRIVATE tools::Rectangle ImplUnmirroredAbsoluteScreenToOutputPixel( const tools::Rectangle& rRect ) const; SAL_DLLPRIVATE tools::Long ImplGetUnmirroredOutOffX(); // retrieves the list of owner draw decorated windows for this window hierarchy SAL_DLLPRIVATE ::std::vector >& ImplGetOwnerDrawList(); SAL_DLLPRIVATE vcl::Window* ImplGetTopmostFrameWindow(); SAL_DLLPRIVATE tools::Rectangle ImplGetWindowExtentsRelative(const vcl::Window *pRelativeWindow) const; SAL_DLLPRIVATE bool ImplStopDnd(); SAL_DLLPRIVATE void ImplStartDnd(); virtual void ImplPaintToDevice( ::OutputDevice* pTargetOutDev, const Point& rPos ); SAL_DLLPRIVATE css::uno::Reference< css::rendering::XCanvas > ImplGetCanvas( bool bSpriteCanvas ) const; public: virtual vcl::Region GetActiveClipRegion() const override; virtual vcl::Region GetOutputBoundsClipRegion() const override; protected: // Single argument ctors shall be explicit. explicit Window( WindowType nType ); void SetCompoundControl( bool bCompound ); void CallEventListeners( VclEventId nEvent, void* pData = nullptr ); virtual bool AcquireGraphics() const override; virtual void ReleaseGraphics( bool bRelease = true ) override; virtual void InitClipRegion() override; void ImplClearFontData(bool bNewFontLists) override; void ImplRefreshFontData(bool bNewFontLists) override; void ImplInitMapModeObjects() override; // FIXME: this is a hack to workaround missing layout functionality virtual void ImplAdjustNWFSizes(); virtual void CopyDeviceArea( SalTwoRect& aPosAry, bool bWindowInvalidate) override; virtual const OutputDevice* DrawOutDevDirectCheck(const OutputDevice& rSrcDev) const override; virtual void DrawOutDevDirectProcess(const OutputDevice& rSrcDev, SalTwoRect& rPosAry, SalGraphics* pSrcGraphics) override; virtual void ClipToPaintRegion( tools::Rectangle& rDstRect ) override; virtual bool UsePolyPolygonForComplexGradient() override; virtual void ApplySettings(vcl::RenderContext& rRenderContext); public: bool HasMirroredGraphics() const override; public: // Single argument ctors shall be explicit. explicit Window( vcl::Window* pParent, WinBits nStyle = 0 ); virtual ~Window() override; ::OutputDevice const* GetOutDev() const; ::OutputDevice* GetOutDev(); bool CanEnableNativeWidget() const override { return IsNativeWidgetEnabled(); } Color GetBackgroundColor() const override; size_t GetSyncCount() const override { return 0x000000ff; } virtual void EnableRTL ( bool bEnable = true ) override; virtual void MouseMove( const MouseEvent& rMEvt ); virtual void MouseButtonDown( const MouseEvent& rMEvt ); virtual void MouseButtonUp( const MouseEvent& rMEvt ); virtual void KeyInput( const KeyEvent& rKEvt ); virtual void KeyUp( const KeyEvent& rKEvt ); virtual void PrePaint(vcl::RenderContext& rRenderContext); virtual void Paint(vcl::RenderContext& rRenderContext, const tools::Rectangle& rRect); virtual void PostPaint(vcl::RenderContext& rRenderContext); using OutputDevice::Erase; void Erase(vcl::RenderContext& rRenderContext); virtual void Draw( ::OutputDevice* pDev, const Point& rPos, DrawFlags nFlags ); virtual void Move(); virtual void Resize(); virtual void Activate(); virtual void Deactivate(); virtual void GetFocus(); virtual void LoseFocus(); virtual void RequestHelp( const HelpEvent& rHEvt ); virtual void Command( const CommandEvent& rCEvt ); virtual void Tracking( const TrackingEvent& rTEvt ); virtual void StateChanged( StateChangedType nStateChange ); virtual void DataChanged( const DataChangedEvent& rDCEvt ); virtual bool PreNotify( NotifyEvent& rNEvt ); virtual bool EventNotify( NotifyEvent& rNEvt ); // These methods call the relevant virtual method when not in/post dispose void CompatGetFocus(); void CompatLoseFocus(); void CompatStateChanged( StateChangedType nStateChange ); void CompatDataChanged( const DataChangedEvent& rDCEvt ); bool CompatPreNotify( NotifyEvent& rNEvt ); bool CompatNotify( NotifyEvent& rNEvt ); void AddEventListener( const Link& rEventListener ); void RemoveEventListener( const Link& rEventListener ); void AddChildEventListener( const Link& rEventListener ); void RemoveChildEventListener( const Link& rEventListener ); ImplSVEvent * PostUserEvent( const Link& rLink, void* pCaller = nullptr, bool bReferenceLink = false ); void RemoveUserEvent( ImplSVEvent * nUserEvent ); // returns the input language used for the last key stroke // may be LANGUAGE_DONTKNOW if not supported by the OS LanguageType GetInputLanguage() const; void SetStyle( WinBits nStyle ); WinBits GetStyle() const; WinBits GetPrevStyle() const; void SetExtendedStyle( WindowExtendedStyle nExtendedStyle ); WindowExtendedStyle GetExtendedStyle() const; void SetType( WindowType nType ); WindowType GetType() const; bool IsSystemWindow() const; bool IsDockingWindow() const; bool IsDialog() const; bool IsMenuFloatingWindow() const; bool IsToolbarFloatingWindow() const; bool IsTopWindow() const; bool IsDisposed() const; SystemWindow* GetSystemWindow() const; /// Can the widget derived from this Window do the double-buffering via RenderContext properly? bool SupportsDoubleBuffering() const; /// Enable/disable double-buffering of the frame window and all its children. void RequestDoubleBuffering(bool bRequest); void EnableAllResize(); void SetBorderStyle( WindowBorderStyle nBorderStyle ); WindowBorderStyle GetBorderStyle() const; void GetBorder( sal_Int32& rLeftBorder, sal_Int32& rTopBorder, sal_Int32& rRightBorder, sal_Int32& rBottomBorder ) const; Size CalcWindowSize( const Size& rOutSz ) const; Size CalcOutputSize( const Size& rWinSz ) const; tools::Long CalcTitleWidth() const; void EnableClipSiblings( bool bClipSiblings = true ); void EnableChildTransparentMode( bool bEnable = true ); bool IsChildTransparentModeEnabled() const; void SetMouseTransparent( bool bTransparent ); bool IsMouseTransparent() const; void SetPaintTransparent( bool bTransparent ); bool IsPaintTransparent() const; void SetDialogControlStart( bool bStart ); bool IsDialogControlStart() const; void SetDialogControlFlags( DialogControlFlags nFlags ); DialogControlFlags GetDialogControlFlags() const; struct PointerState { sal_uLong mnState; // the button state Point maPos; // mouse position in output coordinates }; PointerState GetPointerState(); bool IsMouseOver() const; void SetInputContext( const InputContext& rInputContext ); const InputContext& GetInputContext() const; void PostExtTextInputEvent(VclEventId nType, const OUString& rText); void EndExtTextInput(); void SetCursorRect( const tools::Rectangle* pRect = nullptr, tools::Long nExtTextInputWidth = 0 ); const tools::Rectangle* GetCursorRect() const; tools::Long GetCursorExtTextInputWidth() const; void SetCompositionCharRect( const tools::Rectangle* pRect, tools::Long nCompositionLength, bool bVertical = false ); using ::OutputDevice::SetSettings; virtual void SetSettings( const AllSettings& rSettings ) override; void SetSettings( const AllSettings& rSettings, bool bChild ); void UpdateSettings( const AllSettings& rSettings, bool bChild = false ); void NotifyAllChildren( DataChangedEvent& rDCEvt ); void SetPointFont(vcl::RenderContext& rRenderContext, const vcl::Font& rFont); vcl::Font GetPointFont(vcl::RenderContext const & rRenderContext) const; void SetZoomedPointFont(vcl::RenderContext& rRenderContext, const vcl::Font& rFont); tools::Long GetDrawPixel( ::OutputDevice const * pDev, tools::Long nPixels ) const; vcl::Font GetDrawPixelFont( ::OutputDevice const * pDev ) const; void SetControlFont(); void SetControlFont( const vcl::Font& rFont ); vcl::Font GetControlFont() const; bool IsControlFont() const; void ApplyControlFont(vcl::RenderContext& rRenderContext, const vcl::Font& rDefaultFont); void SetControlForeground(); void SetControlForeground(const Color& rColor); const Color& GetControlForeground() const; bool IsControlForeground() const; void ApplyControlForeground(vcl::RenderContext& rRenderContext, const Color& rDefaultColor); void SetControlBackground(); void SetControlBackground( const Color& rColor ); const Color& GetControlBackground() const; bool IsControlBackground() const; void ApplyControlBackground(vcl::RenderContext& rRenderContext, const Color& rDefaultColor); void SetParentClipMode( ParentClipMode nMode = ParentClipMode::NONE ); ParentClipMode GetParentClipMode() const; void SetWindowRegionPixel(); void SetWindowRegionPixel( const vcl::Region& rRegion ); vcl::Region GetWindowClipRegionPixel() const; vcl::Region GetPaintRegion() const; bool IsInPaint() const; // while IsInPaint returns true ExpandPaintClipRegion adds the // submitted region to the paint clip region so you can // paint additional parts of your window if necessary void ExpandPaintClipRegion( const vcl::Region& rRegion ); void SetParent( vcl::Window* pNewParent ); vcl::Window* GetParent() const; // return the dialog we are contained in or NULL if un-contained Dialog* GetParentDialog() const; bool IsAncestorOf( const vcl::Window& rWindow ) const; void Show( bool bVisible = true, ShowFlags nFlags = ShowFlags::NONE ); void Hide() { Show( false ); } bool IsVisible() const; bool IsReallyVisible() const; bool IsReallyShown() const; bool IsInInitShow() const; void Enable( bool bEnable = true, bool bChild = true ); void Disable( bool bChild = true ) { Enable( false, bChild ); } bool IsEnabled() const; void EnableInput( bool bEnable = true, bool bChild = true ); void EnableInput( bool bEnable, const vcl::Window* pExcludeWindow ); bool IsInputEnabled() const; /** Override EnableInput. This can be necessary due to other people using EnableInput for whole window hierarchies. @param bAlways sets always enabled flag @param bChild if true children are recursively set to AlwaysEnableInput */ void AlwaysEnableInput( bool bAlways, bool bChild = true ); /** returns the current AlwaysEnableInput state @return true if window is in AlwaysEnableInput state */ bool IsAlwaysEnableInput() const; /** A window is in modal mode if one of its children or subchildren is a running modal window (a modal dialog) @returns sal_True if a child or subchild is a running modal window */ bool IsInModalMode() const; void SetActivateMode( ActivateModeFlags nMode ); ActivateModeFlags GetActivateMode() const; void ToTop( ToTopFlags nFlags = ToTopFlags::NONE ); void SetZOrder( vcl::Window* pRefWindow, ZOrderFlags nFlags ); void EnableAlwaysOnTop( bool bEnable = true ); bool IsAlwaysOnTopEnabled() const; virtual void setPosSizePixel( tools::Long nX, tools::Long nY, tools::Long nWidth, tools::Long nHeight, PosSizeFlags nFlags = PosSizeFlags::All ); virtual void SetPosPixel( const Point& rNewPos ); virtual Point GetPosPixel() const; virtual void SetSizePixel( const Size& rNewSize ); virtual Size GetSizePixel() const; virtual void SetPosSizePixel( const Point& rNewPos, const Size& rNewSize ); virtual void SetOutputSizePixel( const Size& rNewSize ); bool IsDefaultPos() const; bool IsDefaultSize() const; Point GetOffsetPixelFrom(const vcl::Window& rWindow) const; // those conversion routines might deliver different results during UI mirroring Point OutputToScreenPixel( const Point& rPos ) const; Point ScreenToOutputPixel( const Point& rPos ) const; // the normalized screen methods work independent from UI mirroring Point OutputToNormalizedScreenPixel( const Point& rPos ) const; Point NormalizedScreenToOutputPixel( const Point& rPos ) const; Point OutputToAbsoluteScreenPixel( const Point& rPos ) const; Point AbsoluteScreenToOutputPixel( const Point& rPos ) const; tools::Rectangle GetDesktopRectPixel() const; // window extents including border and decoration tools::Rectangle GetWindowExtentsRelative(const vcl::Window *pRelativeWindow) const; bool IsScrollable() const; virtual void Scroll( tools::Long nHorzScroll, tools::Long nVertScroll, ScrollFlags nFlags = ScrollFlags::NONE ); void Scroll( tools::Long nHorzScroll, tools::Long nVertScroll, const tools::Rectangle& rRect, ScrollFlags nFlags = ScrollFlags::NONE ); virtual void Invalidate( InvalidateFlags nFlags = InvalidateFlags::NONE ); virtual void Invalidate( const tools::Rectangle& rRect, InvalidateFlags nFlags = InvalidateFlags::NONE ); virtual void Invalidate( const vcl::Region& rRegion, InvalidateFlags nFlags = InvalidateFlags::NONE ); /** * Notification about some rectangle of the output device got invalidated.Used for the main * document window. * * @param pRectangle If 0, that means the whole area, otherwise the area in logic coordinates. */ virtual void LogicInvalidate(const tools::Rectangle* pRectangle); /** * Notification about some rectangle of the output device got invalidated. Used for the * dialogs and floating windows (e.g. context menu, popup). * * @param pRectangle If 0, that means the whole area, otherwise the area in pixel coordinates. */ virtual void PixelInvalidate(const tools::Rectangle* pRectangle); void Validate(); bool HasPaintEvent() const; void PaintImmediately(); void Flush() override; // toggles new docking support, enabled via toolkit void EnableDocking( bool bEnable = true ); // retrieves the single dockingmanager instance static DockingManager* GetDockingManager(); void EnablePaint( bool bEnable ); bool IsPaintEnabled() const; void SetUpdateMode( bool bUpdate ); bool IsUpdateMode() const; void SetParentUpdateMode( bool bUpdate ); void GrabFocus(); bool HasFocus() const; bool HasChildPathFocus( bool bSystemWindow = false ) const; bool IsActive() const; bool HasActiveChildFrame() const; GetFocusFlags GetGetFocusFlags() const; void GrabFocusToDocument(); VclPtr GetFocusedWindow() const; /** * Set this when you need to act as if the window has focus even if it * doesn't. This is necessary for implementing tab stops inside floating * windows, but floating windows don't get focus from the system. */ void SetFakeFocus( bool bFocus ); bool IsCompoundControl() const; static VclPtr SaveFocus(); static void EndSaveFocus(const VclPtr& xFocusWin); void CaptureMouse(); void ReleaseMouse(); bool IsMouseCaptured() const; void SetPointer( PointerStyle ); PointerStyle GetPointer() const; void EnableChildPointerOverwrite( bool bOverwrite ); void SetPointerPosPixel( const Point& rPos ); Point GetPointerPosPixel(); Point GetLastPointerPosPixel(); /// Similar to SetPointerPosPixel(), but sets the frame data's last mouse position instead. void SetLastMousePos(const Point& rPos); void ShowPointer( bool bVisible ); void EnterWait(); void LeaveWait(); bool IsWait() const; void SetCursor( vcl::Cursor* pCursor ); vcl::Cursor* GetCursor() const; void SetZoom( const Fraction& rZoom ); const Fraction& GetZoom() const; bool IsZoom() const; tools::Long CalcZoom( tools::Long n ) const; virtual void SetText( const OUString& rStr ); virtual OUString GetText() const; // return the actual text displayed // this may have e.g. accelerators removed or portions // replaced by ellipses virtual OUString GetDisplayText() const; // gets the visible background color. for transparent windows // this may be the parent's background color; for controls // this may be a child's background color (e.g. ListBox) virtual const Wallpaper& GetDisplayBackground() const; void SetHelpText( const OUString& rHelpText ); const OUString& GetHelpText() const; void SetQuickHelpText( const OUString& rHelpText ); const OUString& GetQuickHelpText() const; void SetHelpId( const OString& ); const OString& GetHelpId() const; sal_uInt16 GetChildCount() const; vcl::Window* GetChild( sal_uInt16 nChild ) const; vcl::Window* GetWindow( GetWindowType nType ) const; bool IsChild( const vcl::Window* pWindow ) const; bool IsWindowOrChild( const vcl::Window* pWindow, bool bSystemWindow = false ) const; /// Add all children to rAllChildren recursively. SAL_DLLPRIVATE void CollectChildren(::std::vector& rAllChildren ); virtual void ShowFocus(const tools::Rectangle& rRect); void HideFocus(); // transparent background for selected or checked items in toolboxes etc. void DrawSelectionBackground( const tools::Rectangle& rRect, sal_uInt16 highlight, bool bChecked, bool bDrawBorder ); void ShowTracking( const tools::Rectangle& rRect, ShowTrackFlags nFlags = ShowTrackFlags::Small ); void HideTracking(); void InvertTracking( const tools::Rectangle& rRect, ShowTrackFlags nFlags ); void StartTracking( StartTrackingFlags nFlags = StartTrackingFlags::NONE ); void EndTracking( TrackingEventFlags nFlags = TrackingEventFlags::NONE ); bool IsTracking() const; void StartAutoScroll( StartAutoScrollFlags nFlags ); void EndAutoScroll(); bool HandleScrollCommand( const CommandEvent& rCmd, ScrollBar* pHScrl, ScrollBar* pVScrl ); void SaveBackground(VirtualDevice& rSaveDevice, const Point& rPos, const Size& rSize, const Size&) const override; virtual const SystemEnvData* GetSystemData() const; // API to set/query the component interfaces virtual css::uno::Reference< css::awt::XWindowPeer > GetComponentInterface( bool bCreate = true ); void SetComponentInterface( css::uno::Reference< css::awt::XWindowPeer > const & xIFace ); /// Interface to register for dialog / window tunneling. void SetLOKNotifier(const vcl::ILibreOfficeKitNotifier* pNotifier, bool bParent = false); const vcl::ILibreOfficeKitNotifier* GetLOKNotifier() const; vcl::LOKWindowId GetLOKWindowId() const; /// Find the nearest parent with LOK Notifier; can be itself if this Window has LOK notifier set. VclPtr GetParentWithLOKNotifier(); /// Indicate that LOK is not going to use this dialog any more. void ReleaseLOKNotifier(); /// Find an existing Window based on the LOKWindowId. static VclPtr FindLOKWindow(vcl::LOKWindowId nWindowId); /// check if LOK Window container is empty static bool IsLOKWindowsEmpty(); /// Dumps itself and potentially its children to a property tree, to be written easily to JSON. virtual void DumpAsPropertyTree(tools::JsonWriter&); /// Same as MouseButtonDown(), but coordinates are in logic unit. used for LOK virtual void LogicMouseButtonDown(const MouseEvent&) {}; /// Same as MouseButtonUp(), but coordinates are in logic unit. used for LOK virtual void LogicMouseButtonUp(const MouseEvent&) {}; /// Same as MouseMove(), but coordinates are in logic unit. used for LOK virtual void LogicMouseMove(const MouseEvent&) {}; /** @name Accessibility */ ///@{ public: css::uno::Reference< css::accessibility::XAccessible > GetAccessible( bool bCreate = true ); virtual css::uno::Reference< css::accessibility::XAccessible > CreateAccessible(); void SetAccessible( const css::uno::Reference< css::accessibility::XAccessible >& ); vcl::Window* GetAccessibleParentWindow() const; sal_uInt16 GetAccessibleChildWindowCount(); vcl::Window* GetAccessibleChildWindow( sal_uInt16 n ); void SetAccessibleRole( sal_uInt16 nRole ); sal_uInt16 GetAccessibleRole() const; void SetAccessibleName( const OUString& rName ); OUString GetAccessibleName() const; void SetAccessibleDescription( const OUString& rDescr ); OUString GetAccessibleDescription() const; void SetAccessibleRelationLabeledBy( vcl::Window* pLabeledBy ); vcl::Window* GetAccessibleRelationLabeledBy() const; void SetAccessibleRelationLabelFor( vcl::Window* pLabelFor ); vcl::Window* GetAccessibleRelationLabelFor() const; void SetAccessibleRelationMemberOf( vcl::Window* pMemberOf ); vcl::Window* GetAccessibleRelationMemberOf() const; // to avoid sending accessibility events in cases like closing dialogs // by default checks complete parent path bool IsAccessibilityEventsSuppressed( bool bTraverseParentPath = true ); void SetAccessibilityEventsSuppressed(bool bSuppressed); KeyEvent GetActivationKey() const; protected: // These eventually are supposed to go when everything is converted to .ui SAL_DLLPRIVATE vcl::Window* getLegacyNonLayoutAccessibleRelationMemberOf() const; SAL_DLLPRIVATE vcl::Window* getLegacyNonLayoutAccessibleRelationLabeledBy() const; SAL_DLLPRIVATE vcl::Window* getLegacyNonLayoutAccessibleRelationLabelFor() const; // Let Label override the code part of GetAccessibleRelationLabelFor virtual vcl::Window* getAccessibleRelationLabelFor() const; virtual sal_uInt16 getDefaultAccessibleRole() const; virtual OUString getDefaultAccessibleName() const; /* * Advisory Sizing - what is a good size for this widget * * Retrieves the preferred size of a widget ignoring * "width-request" and "height-request" properties. * * Implement this in sub-classes to tell layout * the preferred widget size. * * Use get_preferred_size to retrieve this value * cached and mediated via height and width requests */ virtual Size GetOptimalSize() const; /// clear OptimalSize cache void InvalidateSizeCache(); private: SAL_DLLPRIVATE bool ImplIsAccessibleCandidate() const; SAL_DLLPRIVATE bool ImplIsAccessibleNativeFrame() const; ///@} /* * Retrieves the preferred size of a widget taking * into account the "width-request" and "height-request" properties. * * Overrides the result of GetOptimalSize to honor the * width-request and height-request properties. * * So the same as get_ungrouped_preferred_size except * it ignores groups. A building block of get_preferred_size * that access the size cache * * @see get_preferred_size */ Size get_ungrouped_preferred_size() const; public: /// request XCanvas render interface for this window css::uno::Reference< css::rendering::XCanvas > GetCanvas() const; /// request XSpriteCanvas render interface for this window css::uno::Reference< css::rendering::XSpriteCanvas > GetSpriteCanvas() const; /* records all DrawText operations within the passed rectangle; * a synchronous paint is sent to achieve this */ void RecordLayoutData( vcl::ControlLayoutData* pLayout, const tools::Rectangle& rRect ); // set and retrieve for Toolkit VCLXWindow* GetWindowPeer() const; void SetWindowPeer( css::uno::Reference< css::awt::XWindowPeer > const & xPeer, VCLXWindow* pVCLXWindow ); // remember if it was generated by Toolkit bool IsCreatedWithToolkit() const; void SetCreatedWithToolkit( bool b ); // Drag and Drop interfaces css::uno::Reference< css::datatransfer::dnd::XDropTarget > GetDropTarget(); css::uno::Reference< css::datatransfer::dnd::XDragSource > GetDragSource(); css::uno::Reference< css::datatransfer::dnd::XDragGestureRecognizer > GetDragGestureRecognizer(); // Clipboard/Selection interfaces css::uno::Reference< css::datatransfer::clipboard::XClipboard > GetClipboard(); /// Sets a custom clipboard for the window's frame, instead of creating it on-demand using css::datatransfer::clipboard::SystemClipboard. void SetClipboard(css::uno::Reference const & xClipboard); css::uno::Reference< css::datatransfer::clipboard::XClipboard > GetPrimarySelection(); /* * Widgets call this to inform their owner container that the widget wants * to renegotiate its size. Should be called when a widget has a new size * request. e.g. a FixedText Control gets a new label. * * akin to gtk_widget_queue_resize */ virtual void queue_resize(StateChangedType eReason = StateChangedType::Layout); /* * Sets the "height-request" property * * Override for height request of the widget, or -1 if natural request * should be used. * * @see get_preferred_size, set_width_request */ void set_height_request(sal_Int32 nHeightRequest); sal_Int32 get_height_request() const; /* * Sets the "width-request" property * * Override for width request of the widget, or -1 if natural request * should be used. * * @see get_preferred_size, set_height_request */ void set_width_request(sal_Int32 nWidthRequest); sal_Int32 get_width_request() const; /* * Retrieves the preferred size of a widget taking * into account the "width-request" and "height-request" properties. * * Overrides the result of GetOptimalSize to honor the * width-request and height-request properties. * * @see GetOptimalSize * * akin to gtk_widget_get_preferred_size */ Size get_preferred_size() const; /* * How to horizontally align this widget */ VclAlign get_halign() const; void set_halign(VclAlign eAlign); /* * How to vertically align this widget */ VclAlign get_valign() const; void set_valign(VclAlign eAlign); /* * Whether the widget would like to use any available extra horizontal * space. */ bool get_hexpand() const; void set_hexpand(bool bExpand); /* * Whether the widget would like to use any available extra vertical * space. */ bool get_vexpand() const; void set_vexpand(bool bExpand); /* * Whether the widget would like to use any available extra space. */ bool get_expand() const; void set_expand(bool bExpand); /* * Whether the widget should receive extra space when the parent grows */ bool get_fill() const; void set_fill(bool bFill); void set_border_width(sal_Int32 nBorderWidth); sal_Int32 get_border_width() const; void set_margin_start(sal_Int32 nWidth); sal_Int32 get_margin_start() const; void set_margin_end(sal_Int32 nWidth); sal_Int32 get_margin_end() const; void set_margin_top(sal_Int32 nWidth); sal_Int32 get_margin_top() const; void set_margin_bottom(sal_Int32 nWidth); sal_Int32 get_margin_bottom() const; /* * How the widget is packed with reference to the start or end of the parent */ VclPackType get_pack_type() const; void set_pack_type(VclPackType ePackType); /* * The extra space to put between the widget and its neighbors */ sal_Int32 get_padding() const; void set_padding(sal_Int32 nPadding); /* * The number of columns that the widget spans */ sal_Int32 get_grid_width() const; void set_grid_width(sal_Int32 nCols); /* * The column number to attach the left side of the widget to */ sal_Int32 get_grid_left_attach() const; void set_grid_left_attach(sal_Int32 nAttach); /* * The number of row that the widget spans */ sal_Int32 get_grid_height() const; void set_grid_height(sal_Int32 nRows); /* * The row number to attach the top side of the widget to */ sal_Int32 get_grid_top_attach() const; void set_grid_top_attach(sal_Int32 nAttach); /* * If true this child appears in a secondary layout group of children * e.g. help buttons in a buttonbox */ bool get_secondary() const; void set_secondary(bool bSecondary); /* * If true this child is exempted from homogeneous sizing * e.g. special button in a buttonbox */ bool get_non_homogeneous() const; void set_non_homogeneous(bool bNonHomogeneous); /* * Sets a widget property * * @return false if property is unknown */ virtual bool set_property(const OString &rKey, const OUString &rValue); /* * Sets a font attribute * * @return false if attribute is unknown */ bool set_font_attribute(const OString &rKey, const OUString &rValue); /* * Adds this widget to the xGroup VclSizeGroup * */ void add_to_size_group(const std::shared_ptr& xGroup); void remove_from_all_size_groups(); /* * add/remove mnemonic label */ void add_mnemonic_label(FixedText *pLabel); void remove_mnemonic_label(FixedText *pLabel); const std::vector >& list_mnemonic_labels() const; /* * Move this widget to be the nNewPosition'd child of its parent */ void reorderWithinParent(sal_uInt16 nNewPosition); /** * Sets an ID. */ void set_id(const OUString& rID); /** * Get the ID of the window. */ const OUString& get_id() const; // Native Widget Rendering functions // form controls must never use native widgets, this can be toggled here void EnableNativeWidget( bool bEnable = true ); bool IsNativeWidgetEnabled() const; // a helper method for a Control's Draw method void PaintToDevice( ::OutputDevice* pDevice, const Point& rPos ); /* tdf#119390 set parent to default window. Typically for use in advance of destroying * a floating windows which has the current focus so focus will revert to the main * document window and not the first widget in the current parent of the floating * window. */ void SetParentToDefaultWindow(); // Keyboard access functions /** Query the states of keyboard indicators - Caps Lock, Num Lock and Scroll Lock. Use the following mask to retrieve the state of each indicator: KeyIndicatorState::CAPS_LOCK KeyIndicatorState::NUM_LOCK KeyIndicatorState::SCROLL_LOCK */ KeyIndicatorState GetIndicatorState() const; void SimulateKeyPress( sal_uInt16 nKeyCode ) const; virtual OUString GetSurroundingText() const; virtual Selection GetSurroundingTextSelection() const; virtual bool DeleteSurroundingText(const Selection& rSelection); virtual FactoryFunction GetUITestFactory() const; virtual bool IsChart() const { return false; } void SetHelpHdl(const Link& rLink); void SetMnemonicActivateHdl(const Link& rLink); void SetModalHierarchyHdl(const Link& rLink); void SetDumpAsPropertyTreeHdl(const Link& rLink); css::awt::DeviceInfo GetDeviceInfo() const override; }; } #endif // INCLUDED_VCL_WINDOW_HXX /* vim:set shiftwidth=4 softtabstop=4 expandtab: */