/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifndef INCLUDED_VCL_WINDOW_HXX #define INCLUDED_VCL_WINDOW_HXX #include #include #include #include #include #include #include #include #include #include #include #include #include class VirtualDevice; struct ImplSVEvent; struct ImplWinData; struct ImplFrameData; struct ImplCalcToTopData; struct SystemEnvData; struct SystemParentData; class ImplBorderWindow; class Timer; class DockingManager; class ScrollBar; class FixedText; class MouseEvent; class KeyEvent; class CommandEvent; class TrackingEvent; class HelpEvent; class DataChangedEvent; class VclSimpleEvent; class NotifyEvent; class SystemWindow; class SalFrame; class MenuFloatingWindow; class VCLXWindow; class VclWindowEvent; class AllSettings; class InputContext; enum class ImplPaintFlags; enum class VclEventId; enum class PointerStyle; namespace com { namespace sun { namespace star { namespace accessibility { struct AccessibleRelation; class XAccessible; } namespace rendering { class XCanvas; class XSpriteCanvas; } namespace awt { class XWindowPeer; } namespace uno { class Any; } namespace datatransfer { namespace clipboard { class XClipboard; } namespace dnd { class XDragGestureRecognizer; class XDragSource; class XDropTarget; }}}}} namespace vcl { struct ControlLayoutData; } namespace svt { class PopupWindowControllerImpl; } namespace weld { class Window; } template class VclPtr; enum class TrackingEventFlags { NONE = 0x0000, Cancel = 0x0001, Key = 0x0002, Focus = 0x0004, Repeat = 0x0100, End = 0x1000, }; namespace o3tl { template<> struct typed_flags : is_typed_flags {}; } // Type for GetWindow() enum class GetWindowType { Parent = 0, FirstChild = 1, LastChild = 2, Prev = 3, Next = 4, FirstOverlap = 5, Overlap = 7, ParentOverlap = 8, Client = 9, RealParent = 10, Frame = 11, Border = 12, FirstTopWindowChild = 13, NextTopWindowSibling = 16, }; // Flags for setPosSizePixel() // These must match the definitions in css::awt::PosSize enum class PosSizeFlags { NONE = 0x0000, X = 0x0001, Y = 0x0002, Width = 0x0004, Height = 0x0008, Pos = X | Y, Size = Width | Height, PosSize = Pos | Size, All = PosSize, }; namespace o3tl { template<> struct typed_flags : is_typed_flags {}; } // Flags for Show() enum class ShowFlags { NONE = 0x0000, NoFocusChange = 0x0002, NoActivate = 0x0004, ForegroundTask = 0x0008, }; namespace o3tl { template<> struct typed_flags : is_typed_flags {}; } // Flags for SetZOrder() enum class ZOrderFlags { NONE = 0x0000, Before = 0x0001, Behind = 0x0002, First = 0x0004, Last = 0x0008, }; namespace o3tl { template<> struct typed_flags : is_typed_flags {}; } // Activate-Flags enum class ActivateModeFlags { NONE = 0, GrabFocus = 0x0001, }; namespace o3tl { template<> struct typed_flags : is_typed_flags {}; } // ToTop-Flags enum class ToTopFlags { NONE = 0x0000, RestoreWhenMin = 0x0001, ForegroundTask = 0x0002, NoGrabFocus = 0x0004, GrabFocusOnly = 0x0008, }; namespace o3tl { template<> struct typed_flags : is_typed_flags {}; } // Flags for Invalidate // must match css::awt::InvalidateStyle enum class InvalidateFlags { NONE = 0x0000, Children = 0x0001, NoChildren = 0x0002, NoErase = 0x0004, Update = 0x0008, Transparent = 0x0010, NoTransparent = 0x0020, NoClipChildren = 0x4000, }; namespace o3tl { template<> struct typed_flags : is_typed_flags {}; } // Flags for Validate enum class ValidateFlags { NONE = 0x0000, Children = 0x0001, NoChildren = 0x0002 }; namespace o3tl { template<> struct typed_flags : is_typed_flags {}; } // Flags for Scroll enum class ScrollFlags { NONE = 0x0000, Clip = 0x0001, Children = 0x0002, NoChildren = 0x0004, UseClipRegion = 0x0008, Update = 0x0010, }; namespace o3tl { template<> struct typed_flags : is_typed_flags {}; } // Flags for ParentClipMode enum class ParentClipMode { NONE = 0x0000, Clip = 0x0001, NoClip = 0x0002, }; namespace o3tl { template<> struct typed_flags : is_typed_flags {}; } // Flags for ShowTracking() enum class ShowTrackFlags { NONE = 0x0000, Small = 0x0001, Big = 0x0002, Split = 0x0003, Object = 0x0004, StyleMask = 0x000F, TrackWindow = 0x1000, Clip = 0x2000, }; namespace o3tl { template<> struct typed_flags : is_typed_flags {}; } // Flags for StartTracking() enum class StartTrackingFlags { NONE = 0x0001, KeyMod = 0x0002, ScrollRepeat = 0x0004, ButtonRepeat = 0x0008, }; namespace o3tl { template<> struct typed_flags : is_typed_flags {}; } // Flags for StartAutoScroll() enum class StartAutoScrollFlags { NONE = 0x0000, Vert = 0x0001, Horz = 0x0002, }; namespace o3tl { template<> struct typed_flags : is_typed_flags {}; } // Flags for StateChanged() enum class StateChangedType : sal_uInt16 { InitShow = 1, Visible = 2, UpdateMode = 3, Enable = 4, Text = 5, Data = 7, State = 8, Style = 9, Zoom = 10, ControlFont = 13, ControlForeground = 14, ControlBackground = 15, ReadOnly = 16, Mirroring = 18, Layout = 19, ControlFocus = 20 }; // GetFocusFlags // must match constants in css:awt::FocusChangeReason enum class GetFocusFlags { NONE = 0x0000, Tab = 0x0001, CURSOR = 0x0002, // avoid name-clash with X11 #define Mnemonic = 0x0004, F6 = 0x0008, Forward = 0x0010, Backward = 0x0020, Around = 0x0040, UniqueMnemonic = 0x0100, Init = 0x0200, FloatWinPopupModeEndCancel = 0x0400, }; namespace o3tl { template<> struct typed_flags : is_typed_flags {}; } // Flags for Draw() enum class DrawFlags { NONE = 0x0000, Mono = 0x0001, NoControls = 0x0004, }; namespace o3tl { template<> struct typed_flags : is_typed_flags {}; } // DialogControl-Flags enum class DialogControlFlags { NONE = 0x0000, Return = 0x0001, WantFocus = 0x0002, FloatWinPopupModeEndCancel = 0x0004, }; namespace o3tl { template<> struct typed_flags : is_typed_flags {}; } // EndExtTextInput() Flags enum class EndExtTextInputFlags { NONE = 0x0000, Complete = 0x0001 }; namespace o3tl { template<> struct typed_flags : is_typed_flags {}; } #define IMPL_MINSIZE_BUTTON_WIDTH 70 #define IMPL_MINSIZE_BUTTON_HEIGHT 22 #define IMPL_EXTRA_BUTTON_WIDTH 18 #define IMPL_EXTRA_BUTTON_HEIGHT 10 #define IMPL_SEP_BUTTON_X 5 #define IMPL_SEP_BUTTON_Y 5 #define IMPL_MINSIZE_MSGBOX_WIDTH 150 #define IMPL_DIALOG_OFFSET 5 #define IMPL_DIALOG_BAR_OFFSET 3 #define IMPL_MSGBOX_OFFSET_EXTRA_X 0 #define IMPL_MSGBOX_OFFSET_EXTRA_Y 2 #define IMPL_SEP_MSGBOX_IMAGE 8 // ImplGetDlgWindow() enum class GetDlgWindowType { Prev, Next, First }; #ifdef DBG_UTIL const char* ImplDbgCheckWindow( const void* pObj ); #endif namespace vcl { class Window; } namespace vcl { class Cursor; } class Dialog; class WindowImpl; class PaintHelper; class VclSizeGroup; class Application; class WorkWindow; class MessBox; class MessageDialog; class DockingWindow; class FloatingWindow; class GroupBox; class PushButton; class RadioButton; class SystemChildWindow; class ImplDockingWindowWrapper; class ImplPopupFloatWin; class LifecycleTest; enum class WindowHitTest { NONE = 0x0000, Inside = 0x0001, Transparent = 0x0002 }; namespace o3tl { template<> struct typed_flags : is_typed_flags {}; }; enum class WindowExtendedStyle { NONE = 0x0000, Document = 0x0001, DocModified = 0x0002, /** * This is a frame window that is requested to be hidden (not just "not yet * shown"). */ DocHidden = 0x0004, }; namespace o3tl { template<> struct typed_flags : is_typed_flags {}; }; namespace vcl { class VCL_DLLPUBLIC RenderTools { public: // transparent background for selected or checked items in toolboxes etc. // + selection Color with a text color complementing the selection background // + rounded edge static void DrawSelectionBackground(vcl::RenderContext& rRenderContext, vcl::Window const & rWindow, const tools::Rectangle& rRect, sal_uInt16 nHighlight, bool bChecked, bool bDrawBorder, bool bDrawExtBorderOnly, Color* pSelectionTextColor = nullptr, long nCornerRadius = 0, Color const * pPaintColor = nullptr); }; class VCL_DLLPUBLIC Window : public ::OutputDevice { friend class ::vcl::Cursor; friend class ::OutputDevice; friend class ::Application; friend class ::SystemWindow; friend class ::WorkWindow; friend class ::Dialog; friend class ::MessBox; friend class ::MessageDialog; friend class ::DockingWindow; friend class ::FloatingWindow; friend class ::GroupBox; friend class ::PushButton; friend class ::RadioButton; friend class ::SystemChildWindow; friend class ::ImplBorderWindow; friend class ::PaintHelper; friend class ::LifecycleTest; // TODO: improve missing functionality // only required because of SetFloatingMode() friend class ::ImplDockingWindowWrapper; friend class ::ImplPopupFloatWin; friend class ::MenuFloatingWindow; friend class ::svt::PopupWindowControllerImpl; private: // NOTE: to remove many dependencies of other modules // to this central file, all members are now hidden // in the WindowImpl class and all inline functions // were removed. // (WindowImpl is a pImpl pattern) // Please do *not* add new members or inline functions to class Window, // but use class WindowImpl instead std::unique_ptr mpWindowImpl; #ifdef DBG_UTIL friend const char* ::ImplDbgCheckWindow( const void* pObj ); #endif public: DECL_DLLPRIVATE_LINK( ImplHandlePaintHdl, Timer*, void ); DECL_DLLPRIVATE_LINK( ImplGenerateMouseMoveHdl, void*, void ); DECL_DLLPRIVATE_LINK( ImplTrackTimerHdl, Timer*, void ); DECL_DLLPRIVATE_LINK( ImplAsyncFocusHdl, void*, void ); DECL_DLLPRIVATE_LINK( ImplHandleResizeTimerHdl, Timer*, void ); SAL_DLLPRIVATE static void ImplInitAppFontData( vcl::Window const * pWindow ); SAL_DLLPRIVATE vcl::Window* ImplGetFrameWindow() const; weld::Window* GetFrameWeld() const; SalFrame* ImplGetFrame() const; SAL_DLLPRIVATE ImplFrameData* ImplGetFrameData(); vcl::Window* ImplGetWindow() const; ///< if this is a proxy return the client, otherwise itself SAL_DLLPRIVATE ImplWinData* ImplGetWinData() const; SAL_DLLPRIVATE vcl::Window* ImplGetClientWindow() const; SAL_DLLPRIVATE vcl::Window* ImplGetDlgWindow( sal_uInt16 n, GetDlgWindowType nType, sal_uInt16 nStart = 0, sal_uInt16 nEnd = 0xFFFF, sal_uInt16* pIndex = nullptr ); SAL_DLLPRIVATE vcl::Window* ImplGetParent() const; SAL_DLLPRIVATE vcl::Window* ImplFindWindow( const Point& rFramePos ); SAL_DLLPRIVATE void ImplInvalidateFrameRegion( const vcl::Region* pRegion, InvalidateFlags nFlags ); SAL_DLLPRIVATE void ImplInvalidateOverlapFrameRegion( const vcl::Region& rRegion ); SAL_DLLPRIVATE bool ImplSetClipFlag( bool bSysObjOnlySmaller = false ); SAL_DLLPRIVATE bool ImplIsWindowOrChild( const vcl::Window* pWindow, bool bSystemWindow = false ) const; SAL_DLLPRIVATE bool ImplIsChild( const vcl::Window* pWindow, bool bSystemWindow = false ) const; SAL_DLLPRIVATE bool ImplIsFloatingWindow() const; SAL_DLLPRIVATE bool ImplIsPushButton() const; SAL_DLLPRIVATE bool ImplIsSplitter() const; SAL_DLLPRIVATE bool ImplIsOverlapWindow() const; SAL_DLLPRIVATE void ImplIsInTaskPaneList( bool mbIsInTaskList ); SAL_DLLPRIVATE WindowImpl* ImplGetWindowImpl() const { return mpWindowImpl.get(); } SAL_DLLPRIVATE Point ImplFrameToOutput( const Point& rPos ); SAL_DLLPRIVATE void ImplGrabFocus( GetFocusFlags nFlags ); SAL_DLLPRIVATE void ImplGrabFocusToDocument( GetFocusFlags nFlags ); SAL_DLLPRIVATE void ImplInvertFocus( const tools::Rectangle& rRect ); SAL_DLLPRIVATE PointerStyle ImplGetMousePointer() const; SAL_DLLPRIVATE void ImplCallMouseMove( sal_uInt16 nMouseCode, bool bModChanged = false ); SAL_DLLPRIVATE void ImplGenerateMouseMove(); SAL_DLLPRIVATE void ImplNotifyKeyMouseCommandEventListeners( NotifyEvent& rNEvt ); SAL_DLLPRIVATE void ImplNotifyIconifiedState( bool bIconified ); SAL_DLLPRIVATE void ImplUpdateAll(); SAL_DLLPRIVATE void ImplControlFocus( GetFocusFlags nFlags = GetFocusFlags::NONE ); SAL_DLLPRIVATE void ImplMirrorFramePos( Point &pt ) const; SAL_DLLPRIVATE void ImplPosSizeWindow( long nX, long nY, long nWidth, long nHeight, PosSizeFlags nFlags ); SAL_DLLPRIVATE void ImplCallResize(); SAL_DLLPRIVATE void ImplCallMove(); void IncModalCount(); void DecModalCount(); SAL_DLLPRIVATE static void ImplCalcSymbolRect( tools::Rectangle& rRect ); protected: /** This is intended to be used to clear any locally held references to other Window-subclass objects */ virtual void dispose() override; SAL_DLLPRIVATE void ImplInit( vcl::Window* pParent, WinBits nStyle, SystemParentData* pSystemParentData ); SAL_DLLPRIVATE Point ImplOutputToFrame( const Point& rPos ); SAL_DLLPRIVATE void ImplInvalidateParentFrameRegion( vcl::Region& rRegion ); SAL_DLLPRIVATE void ImplValidateFrameRegion( const vcl::Region* rRegion, ValidateFlags nFlags ); SAL_DLLPRIVATE void ImplValidate(); SAL_DLLPRIVATE void ImplMoveInvalidateRegion( const tools::Rectangle& rRect, long nHorzScroll, long nVertScroll, bool bChildren ); SAL_DLLPRIVATE void ImplMoveAllInvalidateRegions( const tools::Rectangle& rRect, long nHorzScroll, long nVertScroll, bool bChildren ); SAL_DLLPRIVATE vcl::Window* ImplGetBorderWindow() const; SAL_DLLPRIVATE void ImplInvalidate( const vcl::Region* rRegion, InvalidateFlags nFlags ); virtual WindowHitTest ImplHitTest( const Point& rFramePos ); SAL_DLLPRIVATE void ImplSetMouseTransparent( bool bTransparent ); SAL_DLLPRIVATE void ImplScroll( const tools::Rectangle& rRect, long nHorzScroll, long nVertScroll, ScrollFlags nFlags ); SAL_DLLPRIVATE bool ImplSetClipFlagChildren( bool bSysObjOnlySmaller ); SAL_DLLPRIVATE bool ImplSetClipFlagOverlapWindows( bool bSysObjOnlySmaller = false ); SAL_DLLPRIVATE void PushPaintHelper(PaintHelper* pHelper, vcl::RenderContext& rRenderContext); SAL_DLLPRIVATE void PopPaintHelper(PaintHelper const * pHelper); private: SAL_DLLPRIVATE void ImplSetFrameParent( const vcl::Window* pParent ); SAL_DLLPRIVATE void ImplInsertWindow( vcl::Window* pParent ); SAL_DLLPRIVATE void ImplRemoveWindow( bool bRemoveFrameData ); SAL_DLLPRIVATE SalGraphics* ImplGetFrameGraphics() const; SAL_DLLPRIVATE static void ImplCallFocusChangeActivate( vcl::Window* pNewOverlapWindow, vcl::Window* pOldOverlapWindow ); SAL_DLLPRIVATE vcl::Window* ImplGetFirstOverlapWindow(); SAL_DLLPRIVATE const vcl::Window* ImplGetFirstOverlapWindow() const; SAL_DLLPRIVATE bool ImplIsRealParentPath( const vcl::Window* pWindow ) const; SAL_DLLPRIVATE bool ImplTestMousePointerSet(); SAL_DLLPRIVATE void ImplResetReallyVisible(); SAL_DLLPRIVATE void ImplSetReallyVisible(); SAL_DLLPRIVATE void ImplCallInitShow(); SAL_DLLPRIVATE void ImplInitResolutionSettings(); SAL_DLLPRIVATE void ImplPointToLogic(vcl::RenderContext const & rRenderContext, vcl::Font& rFont) const; SAL_DLLPRIVATE void ImplLogicToPoint(vcl::RenderContext const & rRenderContext, vcl::Font& rFont) const; SAL_DLLPRIVATE bool ImplSysObjClip( const vcl::Region* pOldRegion ); SAL_DLLPRIVATE void ImplUpdateSysObjChildrenClip(); SAL_DLLPRIVATE void ImplUpdateSysObjOverlapsClip(); SAL_DLLPRIVATE void ImplUpdateSysObjClip(); SAL_DLLPRIVATE void ImplIntersectWindowClipRegion( vcl::Region& rRegion ); SAL_DLLPRIVATE void ImplIntersectWindowRegion( vcl::Region& rRegion ); SAL_DLLPRIVATE void ImplExcludeWindowRegion( vcl::Region& rRegion ); SAL_DLLPRIVATE void ImplExcludeOverlapWindows( vcl::Region& rRegion ) const; SAL_DLLPRIVATE void ImplExcludeOverlapWindows2( vcl::Region& rRegion ); SAL_DLLPRIVATE void ImplClipBoundaries( vcl::Region& rRegion, bool bThis, bool bOverlaps ); SAL_DLLPRIVATE bool ImplClipChildren( vcl::Region& rRegion ) const; SAL_DLLPRIVATE void ImplClipAllChildren( vcl::Region& rRegion ) const; SAL_DLLPRIVATE void ImplClipSiblings( vcl::Region& rRegion ) const; SAL_DLLPRIVATE void ImplInitWinClipRegion(); SAL_DLLPRIVATE void ImplInitWinChildClipRegion(); SAL_DLLPRIVATE vcl::Region* ImplGetWinChildClipRegion(); SAL_DLLPRIVATE void ImplIntersectAndUnionOverlapWindows( const vcl::Region& rInterRegion, vcl::Region& rRegion ) const; SAL_DLLPRIVATE void ImplIntersectAndUnionOverlapWindows2( const vcl::Region& rInterRegion, vcl::Region& rRegion ); SAL_DLLPRIVATE void ImplCalcOverlapRegionOverlaps( const vcl::Region& rInterRegion, vcl::Region& rRegion ) const; SAL_DLLPRIVATE void ImplCalcOverlapRegion( const tools::Rectangle& rSourceRect, vcl::Region& rRegion, bool bChildren, bool bSiblings ); /** Invoke the actual painting. This function is kind of recursive - it may be called from the PaintHelper destructor; and on the other hand it creates PaintHelper that (when destructed) calls other ImplCallPaint()'s. */ SAL_DLLPRIVATE void ImplCallPaint(const vcl::Region* pRegion, ImplPaintFlags nPaintFlags); SAL_DLLPRIVATE void ImplCallOverlapPaint(); SAL_DLLPRIVATE void ImplUpdateWindowPtr( vcl::Window* pWindow ); SAL_DLLPRIVATE void ImplUpdateWindowPtr(); SAL_DLLPRIVATE void ImplUpdateOverlapWindowPtr( bool bNewFrame ); SAL_DLLPRIVATE bool ImplUpdatePos(); SAL_DLLPRIVATE void ImplUpdateSysObjPos(); SAL_DLLPRIVATE void ImplUpdateGlobalSettings( AllSettings& rSettings, bool bCallHdl = true ) const; SAL_DLLPRIVATE void ImplToBottomChild(); SAL_DLLPRIVATE void ImplCalcToTop( ImplCalcToTopData* pPrevData ); SAL_DLLPRIVATE void ImplToTop( ToTopFlags nFlags ); SAL_DLLPRIVATE void ImplStartToTop( ToTopFlags nFlags ); SAL_DLLPRIVATE void ImplFocusToTop( ToTopFlags nFlags, bool bReallyVisible ); SAL_DLLPRIVATE void ImplShowAllOverlaps(); SAL_DLLPRIVATE void ImplHideAllOverlaps(); SAL_DLLPRIVATE bool ImplDlgCtrl( const KeyEvent& rKEvt, bool bKeyInput ); SAL_DLLPRIVATE bool ImplHasDlgCtrl() const; SAL_DLLPRIVATE void ImplDlgCtrlNextWindow(); SAL_DLLPRIVATE void ImplDlgCtrlFocusChanged( vcl::Window* pWindow, bool bGetFocus ); SAL_DLLPRIVATE vcl::Window* ImplFindDlgCtrlWindow( vcl::Window* pWindow ); SAL_DLLPRIVATE static void ImplNewInputContext(); SAL_DLLPRIVATE void ImplCallActivateListeners(vcl::Window*); SAL_DLLPRIVATE void ImplCallDeactivateListeners(vcl::Window*); SAL_DLLPRIVATE static void ImplHandleScroll(ScrollBar* pHScrl, double nX, ScrollBar* pVScrl, double nY); SAL_DLLPRIVATE tools::Rectangle ImplOutputToUnmirroredAbsoluteScreenPixel( const tools::Rectangle& rRect ) const; SAL_DLLPRIVATE long ImplGetUnmirroredOutOffX(); // retrieves the list of owner draw decorated windows for this window hierarchy SAL_DLLPRIVATE ::std::vector >& ImplGetOwnerDrawList(); SAL_DLLPRIVATE vcl::Window* ImplGetTopmostFrameWindow(); SAL_DLLPRIVATE tools::Rectangle ImplGetWindowExtentsRelative( vcl::Window *pRelativeWindow, bool bClientOnly ) const; SAL_DLLPRIVATE bool ImplStopDnd(); SAL_DLLPRIVATE void ImplStartDnd(); SAL_DLLPRIVATE void ImplPaintToDevice( ::OutputDevice* pTargetOutDev, const Point& rPos ); SAL_DLLPRIVATE css::uno::Reference< css::rendering::XCanvas > ImplGetCanvas( bool bSpriteCanvas ) const; public: virtual vcl::Region GetActiveClipRegion() const override; protected: // Single argument ctors shall be explicit. explicit Window( WindowType nType ); void SetCompoundControl( bool bCompound ); void CallEventListeners( VclEventId nEvent, void* pData = nullptr ); static void FireVclEvent( VclSimpleEvent& rEvent ); virtual bool AcquireGraphics() const override; virtual void ReleaseGraphics( bool bRelease = true ) override; virtual void InitClipRegion() override; void ImplClearFontData(bool bNewFontLists) override; void ImplRefreshFontData(bool bNewFontLists) override; // FIXME: this is a hack to workaround missing layout functionality SAL_DLLPRIVATE void ImplAdjustNWFSizes(); virtual void CopyDeviceArea( SalTwoRect& aPosAry, bool bWindowInvalidate) override; virtual void ClipToPaintRegion( tools::Rectangle& rDstRect ) override; virtual bool UsePolyPolygonForComplexGradient() override; virtual void ApplySettings(vcl::RenderContext& rRenderContext); public: bool HasMirroredGraphics() const override; public: // Single argument ctors shall be explicit. explicit Window( vcl::Window* pParent, WinBits nStyle = 0 ); virtual ~Window() override; ::OutputDevice const* GetOutDev() const; ::OutputDevice* GetOutDev(); Color GetBackgroundColor() const override; virtual void EnableRTL ( bool bEnable = true ) override; virtual void MouseMove( const MouseEvent& rMEvt ); virtual void MouseButtonDown( const MouseEvent& rMEvt ); virtual void MouseButtonUp( const MouseEvent& rMEvt ); virtual void KeyInput( const KeyEvent& rKEvt ); virtual void KeyUp( const KeyEvent& rKEvt ); virtual void PrePaint(vcl::RenderContext& rRenderContext); virtual void Paint(vcl::RenderContext& rRenderContext, const tools::Rectangle& rRect); virtual void PostPaint(vcl::RenderContext& rRenderContext); using OutputDevice::Erase; void Erase(vcl::RenderContext& rRenderContext); virtual void Draw( ::OutputDevice* pDev, const Point& rPos, const Size& rSize, DrawFlags nFlags ); virtual void Move(); virtual void Resize(); virtual void Activate(); virtual void Deactivate(); virtual void GetFocus(); virtual void LoseFocus(); virtual void RequestHelp( const HelpEvent& rHEvt ); virtual void Command( const CommandEvent& rCEvt ); virtual void Tracking( const TrackingEvent& rTEvt ); virtual void StateChanged( StateChangedType nStateChange ); virtual void DataChanged( const DataChangedEvent& rDCEvt ); virtual bool PreNotify( NotifyEvent& rNEvt ); virtual bool EventNotify( NotifyEvent& rNEvt ); // These methods call the relevant virtual method when not in/post dispose void CompatGetFocus(); void CompatLoseFocus(); void CompatStateChanged( StateChangedType nStateChange ); void CompatDataChanged( const DataChangedEvent& rDCEvt ); bool CompatPreNotify( NotifyEvent& rNEvt ); bool CompatNotify( NotifyEvent& rNEvt ); void AddEventListener( const Link& rEventListener ); void RemoveEventListener( const Link& rEventListener ); void AddChildEventListener( const Link& rEventListener ); void RemoveChildEventListener( const Link& rEventListener ); ImplSVEvent * PostUserEvent( const Link& rLink, void* pCaller = nullptr, bool bReferenceLink = false ); void RemoveUserEvent( ImplSVEvent * nUserEvent ); // returns the input language used for the last key stroke // may be LANGUAGE_DONTKNOW if not supported by the OS LanguageType GetInputLanguage() const; void SetStyle( WinBits nStyle ); WinBits GetStyle() const; WinBits GetPrevStyle() const; void SetExtendedStyle( WindowExtendedStyle nExtendedStyle ); WindowExtendedStyle GetExtendedStyle() const; void SetType( WindowType nType ); WindowType GetType() const; bool IsSystemWindow() const; bool IsDockingWindow() const; bool IsDialog() const; bool IsMenuFloatingWindow() const; bool IsToolbarFloatingWindow() const; bool IsTopWindow() const; bool IsDisposed() const; SystemWindow* GetSystemWindow() const; /// Can the widget derived from this Window do the double-buffering via RenderContext properly? bool SupportsDoubleBuffering() const; /// Enable/disable double-buffering of the frame window and all its children. void RequestDoubleBuffering(bool bRequest); void EnableAllResize(); void SetBorderStyle( WindowBorderStyle nBorderStyle ); WindowBorderStyle GetBorderStyle() const; void GetBorder( sal_Int32& rLeftBorder, sal_Int32& rTopBorder, sal_Int32& rRightBorder, sal_Int32& rBottomBorder ) const; Size CalcWindowSize( const Size& rOutSz ) const; Size CalcOutputSize( const Size& rWinSz ) const; long CalcTitleWidth() const; void EnableClipSiblings( bool bClipSiblings = true ); void EnableChildTransparentMode( bool bEnable = true ); bool IsChildTransparentModeEnabled() const; void SetMouseTransparent( bool bTransparent ); bool IsMouseTransparent() const; void SetPaintTransparent( bool bTransparent ); bool IsPaintTransparent() const; void SetDialogControlStart( bool bStart ); bool IsDialogControlStart() const; void SetDialogControlFlags( DialogControlFlags nFlags ); DialogControlFlags GetDialogControlFlags() const; struct PointerState { sal_uLong mnState; // the button state Point maPos; // mouse position in output coordinates }; PointerState GetPointerState(); bool IsMouseOver() const; void SetInputContext( const InputContext& rInputContext ); const InputContext& GetInputContext() const; void PostExtTextInputEvent(VclEventId nType, const OUString& rText); void EndExtTextInput(); void SetCursorRect( const tools::Rectangle* pRect = nullptr, long nExtTextInputWidth = 0 ); const tools::Rectangle* GetCursorRect() const; long GetCursorExtTextInputWidth() const; void SetCompositionCharRect( const tools::Rectangle* pRect, long nCompositionLength, bool bVertical = false ); using ::OutputDevice::SetSettings; virtual void SetSettings( const AllSettings& rSettings ) override; void SetSettings( const AllSettings& rSettings, bool bChild ); void UpdateSettings( const AllSettings& rSettings, bool bChild = false ); void NotifyAllChildren( DataChangedEvent& rDCEvt ); void SetPointFont(vcl::RenderContext& rRenderContext, const vcl::Font& rFont); vcl::Font GetPointFont(vcl::RenderContext const & rRenderContext) const; void SetZoomedPointFont(vcl::RenderContext& rRenderContext, const vcl::Font& rFont); long GetDrawPixel( ::OutputDevice const * pDev, long nPixels ) const; vcl::Font GetDrawPixelFont( ::OutputDevice const * pDev ) const; void SetControlFont(); void SetControlFont( const vcl::Font& rFont ); vcl::Font GetControlFont() const; bool IsControlFont() const; void ApplyControlFont(vcl::RenderContext& rRenderContext, const vcl::Font& rDefaultFont); void SetControlForeground(); void SetControlForeground(const Color& rColor); const Color& GetControlForeground() const; bool IsControlForeground() const; void ApplyControlForeground(vcl::RenderContext& rRenderContext, const Color& rDefaultColor); void SetControlBackground(); void SetControlBackground( const Color& rColor ); const Color& GetControlBackground() const; bool IsControlBackground() const; void ApplyControlBackground(vcl::RenderContext& rRenderContext, const Color& rDefaultColor); void SetParentClipMode( ParentClipMode nMode = ParentClipMode::NONE ); ParentClipMode GetParentClipMode() const; void SetWindowRegionPixel(); void SetWindowRegionPixel( const vcl::Region& rRegion ); vcl::Region GetWindowClipRegionPixel() const; vcl::Region GetPaintRegion() const; bool IsInPaint() const; // while IsInPaint returns true ExpandPaintClipRegion adds the // submitted region to the paint clip region so you can // paint additional parts of your window if necessary void ExpandPaintClipRegion( const vcl::Region& rRegion ); void SetParent( vcl::Window* pNewParent ); vcl::Window* GetParent() const; // return the dialog we are contained in or NULL if un-contained Dialog* GetParentDialog() const; bool IsAncestorOf( const vcl::Window& rWindow ) const; void Show( bool bVisible = true, ShowFlags nFlags = ShowFlags::NONE ); void Hide() { Show( false ); } bool IsVisible() const; bool IsReallyVisible() const; bool IsReallyShown() const; bool IsInInitShow() const; void Enable( bool bEnable = true, bool bChild = true ); void Disable( bool bChild = true ) { Enable( false, bChild ); } bool IsEnabled() const; void EnableInput( bool bEnable = true, bool bChild = true ); void EnableInput( bool bEnable, const vcl::Window* pExcludeWindow ); bool IsInputEnabled() const; /** Override EnableInput. This can be necessary due to other people using EnableInput for whole window hierarchies. AlwaysEnableInput and AlwaysDisableInput are mutually exclusive; the last setter wins. @param bAlways sets always enabled flag @param bChild if true children are recursively set to AlwaysEnableInput */ void AlwaysEnableInput( bool bAlways, bool bChild = true ); /** returns the current AlwaysEnableInput state @return true if window is in AlwaysEnableInput state */ bool IsAlwaysEnableInput() const; /** Override EnableInput, counterpart to AlwaysEnableInput. Windows with AlwaysDisableInput will not get key events even if enabled and input enabled.This can be necessary due to other people using EnableInput for whole window hierarchies. AlwaysEnableInput and AlwaysDisableInput are mutually exclusive; the last setter wins. @param bAlways sets always disable flag @param bChild if true children are recursively set to AlwaysDisableInput */ void AlwaysDisableInput( bool bAlways, bool bChild = true ); /** usually event handlers (see AddEventListener and AddChildEventListener) are not called on disabled, modal or input disabled windows. There are however rare cases in which one wants a Window or rather one of its Control subclasses to not evaluate events but still react to those events externally. In these rare cases call SetCallHandlersOnInputDisabled( true ) to have your handler called anyway. Currently only mouse events get this special treatment. Use this sparingly, chances are if you want to use it you're working around the real problem. @param bCall Enable/Disable calling event handlers for this disabled, modal or input disabled window. This call is implicitly done recursively for possible child windows. */ void SetCallHandlersOnInputDisabled( bool bCall ); /** get state of SetCallHandlersOnInputDisabled @returns whether handlers are called regardless of input enabled state */ bool IsCallHandlersOnInputDisabled() const; /** A window is in modal mode if one of its children or subchildren is a running modal window (a modal dialog) @returns sal_True if a child or subchild is a running modal window */ bool IsInModalMode() const; void SetActivateMode( ActivateModeFlags nMode ); ActivateModeFlags GetActivateMode() const; void ToTop( ToTopFlags nFlags = ToTopFlags::NONE ); void SetZOrder( vcl::Window* pRefWindow, ZOrderFlags nFlags ); void EnableAlwaysOnTop( bool bEnable = true ); bool IsAlwaysOnTopEnabled() const; virtual void setPosSizePixel( long nX, long nY, long nWidth, long nHeight, PosSizeFlags nFlags = PosSizeFlags::All ); virtual void SetPosPixel( const Point& rNewPos ); virtual Point GetPosPixel() const; virtual void SetSizePixel( const Size& rNewSize ); virtual Size GetSizePixel() const; virtual void SetPosSizePixel( const Point& rNewPos, const Size& rNewSize ); virtual void SetOutputSizePixel( const Size& rNewSize ); bool IsDefaultPos() const; bool IsDefaultSize() const; Point GetOffsetPixelFrom(const vcl::Window& rWindow) const; // those conversion routines might deliver different results during UI mirroring Point OutputToScreenPixel( const Point& rPos ) const; Point ScreenToOutputPixel( const Point& rPos ) const; // the normalized screen methods work independent from UI mirroring Point OutputToNormalizedScreenPixel( const Point& rPos ) const; Point NormalizedScreenToOutputPixel( const Point& rPos ) const; Point OutputToAbsoluteScreenPixel( const Point& rPos ) const; Point AbsoluteScreenToOutputPixel( const Point& rPos ) const; tools::Rectangle GetDesktopRectPixel() const; // window extents including border and decoration tools::Rectangle GetWindowExtentsRelative( vcl::Window *pRelativeWindow ) const; // window extents of the client window, coordinates to be used in SetPosPixel tools::Rectangle GetClientWindowExtentsRelative() const; bool IsScrollable() const; virtual void Scroll( long nHorzScroll, long nVertScroll, ScrollFlags nFlags = ScrollFlags::NONE ); void Scroll( long nHorzScroll, long nVertScroll, const tools::Rectangle& rRect, ScrollFlags nFlags = ScrollFlags::NONE ); virtual void Invalidate( InvalidateFlags nFlags = InvalidateFlags::NONE ); virtual void Invalidate( const tools::Rectangle& rRect, InvalidateFlags nFlags = InvalidateFlags::NONE ); virtual void Invalidate( const vcl::Region& rRegion, InvalidateFlags nFlags = InvalidateFlags::NONE ); /** * Notification about some rectangle of the output device got invalidated.Used for the main * document window. * * @param pRectangle If 0, that means the whole area, otherwise the area in logic coordinates. */ virtual void LogicInvalidate(const tools::Rectangle* pRectangle); /** * Notification about some rectangle of the output device got invalidated. Used for the * dialogs and floating windows (e.g. context menu, popup). * * @param pRectangle If 0, that means the whole area, otherwise the area in pixel coordinates. */ virtual void PixelInvalidate(const tools::Rectangle* pRectangle); void Validate(); bool HasPaintEvent() const; void Update(); void Flush() override; // toggles new docking support, enabled via toolkit void EnableDocking( bool bEnable = true ); // retrieves the single dockingmanager instance static DockingManager* GetDockingManager(); void EnablePaint( bool bEnable ); bool IsPaintEnabled() const; void SetUpdateMode( bool bUpdate ); bool IsUpdateMode() const; void SetParentUpdateMode( bool bUpdate ); void GrabFocus(); bool HasFocus() const; bool HasChildPathFocus( bool bSystemWindow = false ) const; bool IsActive() const; bool HasActiveChildFrame() const; GetFocusFlags GetGetFocusFlags() const; void GrabFocusToDocument(); /** * Set this when you need to act as if the window has focus even if it * doesn't. This is necessary for implementing tab stops inside floating * windows, but floating windows don't get focus from the system. */ void SetFakeFocus( bool bFocus ); bool IsCompoundControl() const; static VclPtr SaveFocus(); static void EndSaveFocus(const VclPtr& xFocusWin); void CaptureMouse(); void ReleaseMouse(); bool IsMouseCaptured() const; void SetPointer( PointerStyle ); PointerStyle GetPointer() const; void EnableChildPointerOverwrite( bool bOverwrite ); void SetPointerPosPixel( const Point& rPos ); Point GetPointerPosPixel(); Point GetLastPointerPosPixel(); /// Similar to SetPointerPosPixel(), but sets the frame data's last mouse position instead. void SetLastMousePos(const Point& rPos); void ShowPointer( bool bVisible ); void EnterWait(); void LeaveWait(); bool IsWait() const; void SetCursor( vcl::Cursor* pCursor ); vcl::Cursor* GetCursor() const; void SetZoom( const Fraction& rZoom ); const Fraction& GetZoom() const; bool IsZoom() const; long CalcZoom( long n ) const; virtual void SetText( const OUString& rStr ); virtual OUString GetText() const; // return the actual text displayed // this may have e.g. accelerators removed or portions // replaced by ellipses virtual OUString GetDisplayText() const; // gets the visible background color. for transparent windows // this may be the parent's background color; for controls // this may be a child's background color (e.g. ListBox) virtual const Wallpaper& GetDisplayBackground() const; void SetHelpText( const OUString& rHelpText ); const OUString& GetHelpText() const; void SetQuickHelpText( const OUString& rHelpText ); const OUString& GetQuickHelpText() const; void SetHelpId( const OString& ); const OString& GetHelpId() const; /** String ID of this window for the purpose of creating a screenshot In default implementation this ID is the same as HelpId. Override this method in windows (dialogs,tabpages) that need different IDs for different configurations they can be in @return screenshot ID of this window */ virtual OString GetScreenshotId() const; vcl::Window* FindWindow( const Point& rPos ) const; sal_uInt16 GetChildCount() const; vcl::Window* GetChild( sal_uInt16 nChild ) const; vcl::Window* GetWindow( GetWindowType nType ) const; bool IsChild( const vcl::Window* pWindow ) const; bool IsWindowOrChild( const vcl::Window* pWindow, bool bSystemWindow = false ) const; /// Add all children to rAllChildren recursively. SAL_DLLPRIVATE void CollectChildren(::std::vector& rAllChildren ); virtual void ShowFocus(const tools::Rectangle& rRect); void HideFocus(); // transparent background for selected or checked items in toolboxes etc. void DrawSelectionBackground( const tools::Rectangle& rRect, sal_uInt16 highlight, bool bChecked, bool bDrawBorder ); void ShowTracking( const tools::Rectangle& rRect, ShowTrackFlags nFlags = ShowTrackFlags::Small ); void HideTracking(); void InvertTracking( const tools::Rectangle& rRect, ShowTrackFlags nFlags ); void StartTracking( StartTrackingFlags nFlags = StartTrackingFlags::NONE ); void EndTracking( TrackingEventFlags nFlags = TrackingEventFlags::NONE ); bool IsTracking() const; void StartAutoScroll( StartAutoScrollFlags nFlags ); void EndAutoScroll(); bool HandleScrollCommand( const CommandEvent& rCmd, ScrollBar* pHScrl, ScrollBar* pVScrl ); void SaveBackground(VirtualDevice& rSaveDevice, const Point& rPos, const Size& rSize, const Size&) const override; virtual const SystemEnvData* GetSystemData() const; css::uno::Any GetSystemDataAny() const; // API to set/query the component interfaces virtual css::uno::Reference< css::awt::XWindowPeer > GetComponentInterface( bool bCreate = true ); void SetComponentInterface( css::uno::Reference< css::awt::XWindowPeer > const & xIFace ); /// Interface to register for dialog / window tunneling. void SetLOKNotifier(const vcl::ILibreOfficeKitNotifier* pNotifier, bool bParent = false); const vcl::ILibreOfficeKitNotifier* GetLOKNotifier() const; vcl::LOKWindowId GetLOKWindowId() const; /// Find the nearest parent with LOK Notifier; can be itself if this Window has LOK notifier set. VclPtr GetParentWithLOKNotifier(); /// Indicate that LOK is not going to use this dialog any more. void ReleaseLOKNotifier(); /// Find an existing Window based on the LOKWindowId. static VclPtr FindLOKWindow(vcl::LOKWindowId nWindowId); /// Dialog / window tunneling related methods. Size PaintActiveFloatingWindow(VirtualDevice& rDevice) const; /// Same as MouseButtonDown(), but coordinates are in logic unit. used for LOK virtual void LogicMouseButtonDown(const MouseEvent&) {}; /// Same as MouseButtonUp(), but coordinates are in logic unit. used for LOK virtual void LogicMouseButtonUp(const MouseEvent&) {}; /// Same as MouseMove(), but coordinates are in logic unit. used for LOK virtual void LogicMouseMove(const MouseEvent&) {}; /** @name Accessibility */ ///@{ public: css::uno::Reference< css::accessibility::XAccessible > GetAccessible( bool bCreate = true ); virtual css::uno::Reference< css::accessibility::XAccessible > CreateAccessible(); void SetAccessible( const css::uno::Reference< css::accessibility::XAccessible >& ); vcl::Window* GetAccessibleParentWindow() const; sal_uInt16 GetAccessibleChildWindowCount(); vcl::Window* GetAccessibleChildWindow( sal_uInt16 n ); void SetAccessibleRole( sal_uInt16 nRole ); sal_uInt16 GetAccessibleRole() const; void SetAccessibleName( const OUString& rName ); OUString GetAccessibleName() const; void SetAccessibleDescription( const OUString& rDescr ); OUString GetAccessibleDescription() const; void SetAccessibleRelationLabeledBy( vcl::Window* pLabeledBy ); vcl::Window* GetAccessibleRelationLabeledBy() const; void SetAccessibleRelationLabelFor( vcl::Window* pLabelFor ); vcl::Window* GetAccessibleRelationLabelFor() const; void SetAccessibleRelationMemberOf( vcl::Window* pMemberOf ); vcl::Window* GetAccessibleRelationMemberOf() const; void AddExtraAccessibleRelation(const css::accessibility::AccessibleRelation &rRelation); const std::vector& GetExtraAccessibleRelations() const; void ClearExtraAccessibleRelations(); // to avoid sending accessibility events in cases like closing dialogs // by default checks complete parent path bool IsAccessibilityEventsSuppressed( bool bTraverseParentPath = true ); void SetAccessibilityEventsSuppressed(bool bSuppressed); KeyEvent GetActivationKey() const; protected: // These eventually are supposed to go when everything is converted to .ui SAL_DLLPRIVATE vcl::Window* getLegacyNonLayoutAccessibleRelationMemberOf() const; SAL_DLLPRIVATE vcl::Window* getLegacyNonLayoutAccessibleRelationLabeledBy() const; SAL_DLLPRIVATE vcl::Window* getLegacyNonLayoutAccessibleRelationLabelFor() const; // Let Label override the code part of GetAccessibleRelationLabelFor virtual vcl::Window* getAccessibleRelationLabelFor() const; virtual sal_uInt16 getDefaultAccessibleRole() const; virtual OUString getDefaultAccessibleName() const; /* * Advisory Sizing - what is a good size for this widget * * Retrieves the preferred size of a widget ignoring * "width-request" and "height-request" properties. * * Implement this in sub-classes to tell layout * the preferred widget size. * * Use get_preferred_size to retrieve this value * cached and mediated via height and width requests */ virtual Size GetOptimalSize() const; /// clear OptimalSize cache void InvalidateSizeCache(); private: SAL_DLLPRIVATE bool ImplIsAccessibleCandidate() const; SAL_DLLPRIVATE bool ImplIsAccessibleNativeFrame() const; ///@} /* * Retrieves the preferred size of a widget taking * into account the "width-request" and "height-request" properties. * * Overrides the result of GetOptimalSize to honor the * width-request and height-request properties. * * So the same as get_ungrouped_preferred_size except * it ignores groups. A building block of get_preferred_size * that access the size cache * * @see get_preferred_size */ Size get_ungrouped_preferred_size() const; public: /// request XCanvas render interface for this window css::uno::Reference< css::rendering::XCanvas > GetCanvas() const; /// request XSpriteCanvas render interface for this window css::uno::Reference< css::rendering::XSpriteCanvas > GetSpriteCanvas() const; /* records all DrawText operations within the passed rectangle; * a synchronous paint is sent to achieve this */ void RecordLayoutData( vcl::ControlLayoutData* pLayout, const tools::Rectangle& rRect ); // set and retrieve for Toolkit VCLXWindow* GetWindowPeer() const; void SetWindowPeer( css::uno::Reference< css::awt::XWindowPeer > const & xPeer, VCLXWindow* pVCLXWindow ); // remember if it was generated by Toolkit bool IsCreatedWithToolkit() const; void SetCreatedWithToolkit( bool b ); // Drag and Drop interfaces css::uno::Reference< css::datatransfer::dnd::XDropTarget > GetDropTarget(); css::uno::Reference< css::datatransfer::dnd::XDragSource > GetDragSource(); css::uno::Reference< css::datatransfer::dnd::XDragGestureRecognizer > GetDragGestureRecognizer(); // Clipboard/Selection interfaces css::uno::Reference< css::datatransfer::clipboard::XClipboard > GetClipboard(); /// Sets a custom clipboard for the window's frame, instead of creating it on-demand using css::datatransfer::clipboard::SystemClipboard. void SetClipboard(css::uno::Reference const & xClipboard); css::uno::Reference< css::datatransfer::clipboard::XClipboard > GetPrimarySelection(); /* * Widgets call this to inform their owner container that the widget wants * to renegotiate its size. Should be called when a widget has a new size * request. e.g. a FixedText Control gets a new label. * * akin to gtk_widget_queue_resize */ virtual void queue_resize(StateChangedType eReason = StateChangedType::Layout); /* * Sets the "height-request" property * * Override for height request of the widget, or -1 if natural request * should be used. * * @see get_preferred_size, set_width_request */ void set_height_request(sal_Int32 nHeightRequest); sal_Int32 get_height_request() const; /* * Sets the "width-request" property * * Override for width request of the widget, or -1 if natural request * should be used. * * @see get_preferred_size, set_height_request */ void set_width_request(sal_Int32 nWidthRequest); sal_Int32 get_width_request() const; /* * Retrieves the preferred size of a widget taking * into account the "width-request" and "height-request" properties. * * Overrides the result of GetOptimalSize to honor the * width-request and height-request properties. * * @see GetOptimalSize * * akin to gtk_widget_get_preferred_size */ Size get_preferred_size() const; /* * How to horizontally align this widget */ VclAlign get_halign() const; void set_halign(VclAlign eAlign); /* * How to vertically align this widget */ VclAlign get_valign() const; void set_valign(VclAlign eAlign); /* * Whether the widget would like to use any available extra horizontal * space. */ bool get_hexpand() const; void set_hexpand(bool bExpand); /* * Whether the widget would like to use any available extra vertical * space. */ bool get_vexpand() const; void set_vexpand(bool bExpand); /* * Whether the widget would like to use any available extra space. */ bool get_expand() const; void set_expand(bool bExpand); /* * Whether the widget should receive extra space when the parent grows */ bool get_fill() const; void set_fill(bool bFill); void set_border_width(sal_Int32 nBorderWidth); sal_Int32 get_border_width() const; void set_margin_left(sal_Int32 nWidth); sal_Int32 get_margin_left() const; void set_margin_right(sal_Int32 nWidth); sal_Int32 get_margin_right() const; void set_margin_top(sal_Int32 nWidth); sal_Int32 get_margin_top() const; void set_margin_bottom(sal_Int32 nWidth); sal_Int32 get_margin_bottom() const; /* * How the widget is packed with reference to the start or end of the parent */ VclPackType get_pack_type() const; void set_pack_type(VclPackType ePackType); /* * The extra space to put between the widget and its neighbors */ sal_Int32 get_padding() const; void set_padding(sal_Int32 nPadding); /* * The number of columns that the widget spans */ sal_Int32 get_grid_width() const; void set_grid_width(sal_Int32 nCols); /* * The column number to attach the left side of the widget to */ sal_Int32 get_grid_left_attach() const; void set_grid_left_attach(sal_Int32 nAttach); /* * The number of row that the widget spans */ sal_Int32 get_grid_height() const; void set_grid_height(sal_Int32 nRows); /* * The row number to attach the top side of the widget to */ sal_Int32 get_grid_top_attach() const; void set_grid_top_attach(sal_Int32 nAttach); /* * If true this child appears in a secondary layout group of children * e.g. help buttons in a buttonbox */ bool get_secondary() const; void set_secondary(bool bSecondary); /* * If true this child is exempted from homogeneous sizing * e.g. special button in a buttonbox */ bool get_non_homogeneous() const; void set_non_homogeneous(bool bNonHomogeneous); /* * Sets a widget property * * @return false if property is unknown */ virtual bool set_property(const OString &rKey, const OUString &rValue); /* * Sets a font attribute * * @return false if attribute is unknown */ bool set_font_attribute(const OString &rKey, const OUString &rValue); /* * Adds this widget to the xGroup VclSizeGroup * */ void add_to_size_group(const std::shared_ptr& xGroup); void remove_from_all_size_groups(); /* * add/remove mnemonic label */ void add_mnemonic_label(FixedText *pLabel); void remove_mnemonic_label(FixedText *pLabel); const std::vector >& list_mnemonic_labels() const; /* * Move this widget to be the nNewPosition'd child of its parent */ void reorderWithinParent(sal_uInt16 nNewPosition); /** * Sets an ID. */ void set_id(const OUString& rID); /** * Get the ID of the window. */ const OUString& get_id() const; // Native Widget Rendering functions // form controls must never use native widgets, this can be toggled here void EnableNativeWidget( bool bEnable = true ); bool IsNativeWidgetEnabled() const; // a helper method for a Control's Draw method void PaintToDevice( ::OutputDevice* pDevice, const Point& rPos, const Size& rSize ); /* tdf#119390 set parent to default window. Typically for use in advance of destroying * a floating windows which has the current focus so focus will revert to the main * document window and not the first widget in the current parent of the floating * window. */ void SetParentToDefaultWindow(); // Keyboard access functions /** Query the states of keyboard indicators - Caps Lock, Num Lock and Scroll Lock. Use the following mask to retrieve the state of each indicator: KeyIndicatorState::CAPS_LOCK KeyIndicatorState::NUM_LOCK KeyIndicatorState::SCROLL_LOCK */ KeyIndicatorState GetIndicatorState() const; void SimulateKeyPress( sal_uInt16 nKeyCode ) const; virtual OUString GetSurroundingText() const; virtual Selection GetSurroundingTextSelection() const; virtual FactoryFunction GetUITestFactory() const; virtual bool IsChart() const { return false; } void SetHelpHdl(const Link& rLink); void SetMnemonicActivateHdl(const Link& rLink); void SetModalHierarchyHdl(const Link& rLink); }; } #endif // INCLUDED_VCL_WINDOW_HXX /* vim:set shiftwidth=4 softtabstop=4 expandtab: */