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If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_lingucomponent.hxx" #if defined(WNT) #include #endif #if defined(WNT) #include #endif #if defined(WNT) #include #endif #include #include #include #include #include #include #include #include #include #include #include #include #include #include using ::com::sun::star::lang::Locale; using namespace ::com::sun::star; ////////////////////////////////////////////////////////////////////// String GetDirectoryPathFromFileURL( const String &rFileURL ) { // get file URL INetURLObject aURLObj; aURLObj.SetSmartProtocol( INET_PROT_FILE ); aURLObj.SetSmartURL( rFileURL ); aURLObj.removeSegment(); DBG_ASSERT( !aURLObj.HasError(), "invalid URL" ); String aRes = aURLObj.GetMainURL( INetURLObject::DECODE_TO_IURI ); return aRes; } rtl::OString Win_GetShortPathName( const rtl::OUString &rLongPathName ) { (void) rLongPathName; rtl::OString aRes; #if defined(WNT) sal_Unicode aShortBuffer[1024] = {0}; sal_Int32 nShortBufSize = sizeof( aShortBuffer ) / sizeof( aShortBuffer[0] ); // use the version of 'GetShortPathName' that can deal with Unicode... sal_Int32 nShortLen = GetShortPathNameW( reinterpret_cast( rLongPathName.getStr() ), reinterpret_cast( aShortBuffer ), nShortBufSize ); if (nShortLen < nShortBufSize) // conversion successful? aRes = rtl::OString( OU2ENC( rtl::OUString( aShortBuffer, nShortLen ), osl_getThreadTextEncoding()) ); else DBG_ERROR( "Win_GetShortPathName: buffer to short" ); #else DBG_ERROR( "Win_GetShortPathName: functions should nor be called in non-Windows builds" ); #endif //defined(WNT) return aRes; } ////////////////////////////////////////////////////////////////////// // build list of old style diuctionaries (not as extensions) to use. // User installed dictionaries (the ones residing in the user paths) // will get precedence over system installed ones for the same language. std::vector< SvtLinguConfigDictionaryEntry > GetOldStyleDics( const char *pDicType ) { std::vector< SvtLinguConfigDictionaryEntry > aRes; if (!pDicType) return aRes; rtl::OUString aFormatName; String aDicExtension; #ifdef SYSTEM_DICTS rtl::OUString aSystemDir; rtl::OUString aSystemPrefix; rtl::OUString aSystemSuffix; #endif bool bSpell = false; bool bHyph = false; bool bThes = false; if (strcmp( pDicType, "DICT" ) == 0) { aFormatName = A2OU("DICT_SPELL"); aDicExtension = String::CreateFromAscii( ".dic" ); #ifdef SYSTEM_DICTS aSystemDir = A2OU( DICT_SYSTEM_DIR ); aSystemSuffix = aDicExtension; #endif bSpell = true; } else if (strcmp( pDicType, "HYPH" ) == 0) { aFormatName = A2OU("DICT_HYPH"); aDicExtension = String::CreateFromAscii( ".dic" ); #ifdef SYSTEM_DICTS aSystemDir = A2OU( HYPH_SYSTEM_DIR ); aSystemPrefix = A2OU( "hyph_" ); aSystemSuffix = aDicExtension; #endif bHyph = true; } else if (strcmp( pDicType, "THES" ) == 0) { aFormatName = A2OU("DICT_THES"); aDicExtension = String::CreateFromAscii( ".dat" ); #ifdef SYSTEM_DICTS aSystemDir = A2OU( THES_SYSTEM_DIR ); aSystemPrefix = A2OU( "th_" ); aSystemSuffix = A2OU( "_v2.dat" ); #endif bThes = true; } if (aFormatName.getLength() == 0 || aDicExtension.Len() == 0) return aRes; dictentry * pDict = NULL; // shared dict entry pointer // set of languages to remember the language where it is already // decided to make use of the dictionary. std::set< LanguageType > aDicLangInUse; const sal_Int16 USER_LAYER = 0; for (int k = 0; k < 2; ++k) { // Search for 'dictionary.lst' file still in use. // First look in the user paths for downloaded dictionaries then // look in paths for shared installed dictionaries. // In each path sequence there should be at most one 'dictionary.lst' be found... const sal_Int16 nFlags = k == USER_LAYER ? PATH_FLAG_USER : PATH_FLAG_INTERNAL; const uno::Sequence< ::rtl::OUString > aPaths( linguistic::GetLinguisticPaths( nFlags ) ); // invoke a dictionary manager to get the dictionary list String aLstFile( String::CreateFromAscii("dictionary.lst") ); aLstFile = linguistic::SearchFileInPaths( aLstFile, aPaths ); rtl::OUString aLstFileURL; osl::FileBase::getSystemPathFromFileURL( aLstFile, aLstFileURL ); rtl::OString aSysPathToFile( OU2ENC( aLstFileURL, osl_getThreadTextEncoding() ) ); DictMgr aDictMgr( aSysPathToFile.getStr(), pDicType ); int nDicts = aDictMgr.get_list( &pDict ); // Test for existence of the actual dictionary files // and remember the ones we like to use... for (int i = 0; i < nDicts; ++i) { // Note: the 'dictionary.lst' file and the actual dictionary files // need to reside in the very same directory!! String aDicFileName( String::CreateFromAscii( pDict[i].filename ) ); aDicFileName += aDicExtension; aDicFileName = linguistic::SearchFileInPaths( aDicFileName, aPaths ); // file not found? if (aDicFileName.Len() == 0) continue; // // Now, since the dictionary does exist add it to the resulting vector. // But don't make use of shared layer dictionaries if for the // same language user layer dictionaries do exist. // The user dictionaries must get precedence over shared layer // (system installed dictionaries) in order to let the user have // the choice. E.g. when he wants touse a newer version of a // shared layer installed dictionary... // // Thus we first get the language of the dictionary LanguageType nLang = MsLangId::convertIsoNamesToLanguage( A2OU( pDict[i].lang ), A2OU( pDict[i].region ) ); // Don't add shared layer dictionary if there is already // a user layer dictionary... if (k == USER_LAYER || aDicLangInUse.count( nLang ) == 0) { // remember the new language in use aDicLangInUse.insert( nLang ); // add the dictionary to the resulting vector SvtLinguConfigDictionaryEntry aDicEntry; aDicEntry.aLocations.realloc(1); aDicEntry.aLocaleNames.realloc(1); rtl::OUString aLocaleName( MsLangId::convertLanguageToIsoString( nLang ) ); aDicEntry.aLocations[0] = aDicFileName; aDicEntry.aFormatName = aFormatName; aDicEntry.aLocaleNames[0] = aLocaleName; aRes.push_back( aDicEntry ); } } } #ifdef SYSTEM_DICTS osl::Directory aSystemDicts(aSystemDir); if (aSystemDicts.open() == osl::FileBase::E_None) { osl::DirectoryItem aItem; osl::FileStatus aFileStatus(FileStatusMask_FileURL); while (aSystemDicts.getNextItem(aItem) == osl::FileBase::E_None) { aItem.getFileStatus(aFileStatus); rtl::OUString sPath = aFileStatus.getFileURL(); if (sPath.lastIndexOf(aSystemSuffix) == sPath.getLength()-aSystemSuffix.getLength()) { sal_Int32 nStartIndex = sPath.lastIndexOf(sal_Unicode('/')) + 1; if (!sPath.match(aSystemPrefix, nStartIndex)) continue; sal_Int32 nIndex = nStartIndex + aSystemPrefix.getLength(); rtl::OUString sLang = sPath.getToken( 0, '_', nIndex ); rtl::OUString sRegion = sPath.copy( nIndex, sPath.getLength() - nIndex - aSystemSuffix.getLength()); if (!sLang.getLength() || !sRegion.getLength()) continue; // Thus we first get the language of the dictionary LanguageType nLang = MsLangId::convertIsoNamesToLanguage( sLang, sRegion ); if (aDicLangInUse.count( nLang ) == 0) { // remember the new language in use aDicLangInUse.insert( nLang ); // add the dictionary to the resulting vector SvtLinguConfigDictionaryEntry aDicEntry; aDicEntry.aLocations.realloc(1); aDicEntry.aLocaleNames.realloc(1); rtl::OUString aLocaleName( MsLangId::convertLanguageToIsoString( nLang ) ); aDicEntry.aLocations[0] = sPath; aDicEntry.aFormatName = aFormatName; aDicEntry.aLocaleNames[0] = aLocaleName; aRes.push_back( aDicEntry ); } } } } #endif return aRes; } void MergeNewStyleDicsAndOldStyleDics( std::list< SvtLinguConfigDictionaryEntry > &rNewStyleDics, const std::vector< SvtLinguConfigDictionaryEntry > &rOldStyleDics ) { // get list of languages supported by new style dictionaries std::set< LanguageType > aNewStyleLanguages; std::list< SvtLinguConfigDictionaryEntry >::const_iterator aIt; for (aIt = rNewStyleDics.begin() ; aIt != rNewStyleDics.end(); ++aIt) { const uno::Sequence< rtl::OUString > aLocaleNames( aIt->aLocaleNames ); sal_Int32 nLocaleNames = aLocaleNames.getLength(); for (sal_Int32 k = 0; k < nLocaleNames; ++k) { LanguageType nLang = MsLangId::convertIsoStringToLanguage( aLocaleNames[k] ); aNewStyleLanguages.insert( nLang ); } } // now check all old style dictionaries if they will add a not yet // added language. If so add them to the resulting vector std::vector< SvtLinguConfigDictionaryEntry >::const_iterator aIt2; for (aIt2 = rOldStyleDics.begin(); aIt2 != rOldStyleDics.end(); ++aIt2) { sal_Int32 nOldStyleDics = aIt2->aLocaleNames.getLength(); // old style dics should only have one language listed... DBG_ASSERT( nOldStyleDics, "old style dictionary with more then one language found!") if (nOldStyleDics > 0) { LanguageType nLang = MsLangId::convertIsoStringToLanguage( aIt2->aLocaleNames[0] ); // language not yet added? if (aNewStyleLanguages.count( nLang ) == 0) { rNewStyleDics.push_back( *aIt2 ); } } else { DBG_ERROR( "old style dictionary with no language found!" ); } } } //////////////////////////////////////////////////////////////////////