# -*- tab-width: 4; indent-tabs-mode: nil; py-indent-offset: 4 -*- # # This file is part of the LibreOffice project. # # This Source Code Form is subject to the terms of the Mozilla Public # License, v. 2.0. If a copy of the MPL was not distributed with this # file, You can obtain one at https://mozilla.org/MPL/2.0/. # import uno import unohelper from com.sun.star.awt import XKeyHandler from com.sun.star.awt import XKeyListener from com.sun.star.awt import XMouseClickHandler from com.sun.star.awt import XMouseMotionHandler from com.sun.star.awt import XMouseListener from com.sun.star.awt import XMouseMotionListener from com.sun.star.accessibility import AccessibleRole """ This example illustrates how to register to keyboard or mouse events. There are two families of interfaces for this, called Listeners and Handlers. In many cases the Handlers are easier to use and provide more flexibility. But sometimes it's necessary to use the Listeners, as being shown below. The Listeners usually need to be added exactly to the correct widget. So this example adds them recursively them to all widgets below the given one. """ SOFFICE_CONNECTION_URI = "uno:socket,host=localhost,port=2083;urp;StarOffice.ComponentContext" def demo(): # Connect to LibreOffice process localComponentContext = uno.getComponentContext() localServiceManager = localComponentContext.getServiceManager() resolver = localServiceManager.createInstanceWithContext("com.sun.star.bridge.UnoUrlResolver", localComponentContext) remoteComponentContext = resolver.resolve(SOFFICE_CONNECTION_URI) # Get the currently opened view context. remoteServiceManager = remoteComponentContext.getServiceManager() desktop = remoteServiceManager.createInstance("com.sun.star.frame.Desktop") xComponent = desktop.getCurrentComponent() # e.g. SwXTextDocument, ScModelObj, SdXImpressDocument if "com.sun.star.document.OfficeDocument" not in xComponent.getSupportedServiceNames(): print("No OfficeDocument opened.") exit(1) else: handler = MyXKeyMouseClickMotionHandler("handler") # Events in the document view area. Not in the surrounding UI. xController = xComponent.getCurrentController() # xModel.getCurrentController() xController.addKeyHandler(handler) # XUserInputInterception.addKeyHandler() xController.addMouseClickHandler(handler) # XUserInputInterception.addMouseClickHandler() listener = MyXKeyMouseClickMotionHandler("listener") # TODO: Register to e.value.Source of Handler events. # That's the correct source. xWindow = xController.ComponentWindow # In writer we're usually looking for: # xWindow.Windows[0].Windows[0] recursive_windows("", xWindow, lambda subXWindow: ( subXWindow.addKeyListener(listener), subXWindow.addMouseListener(listener), #subXWindow.addMouseMotionListener(listener), # very much events )) # Maybe the event handlers can also be registered via one of the objects # this function iterates through. But currently this function just # prints the accessible roles of the objects. #recursive_acc_ctx("", xWindow.AccessibleContext.AccessibleParent); #recursive_acc_ctx("", xWindow); input("Waiting for events. Press Enter to quit...\n") def recursive_acc_ctx(path, obj): print("recursive_acc_ctx: " + path + find_accessible_role(obj.getAccessibleContext().getAccessibleRole())) for i in range(obj.getAccessibleContext().AccessibleChildCount): recursive_acc_ctx(path+str(i)+": ", obj.getAccessibleContext().getAccessibleChild(i)) def recursive_windows(path, xWindow, func): print("recursive_windows: " + path + find_accessible_role(xWindow.getAccessibleContext().getAccessibleRole())) func(xWindow) try: windows = xWindow.getWindows() # XVclContainer.getWindows() except Exception: return for i in range(len(windows)): subXWindow = windows[i] recursive_windows(path+str(i)+": ", subXWindow, func) def find_accessible_role(role_int): for role_name in dir(AccessibleRole): if role_int == eval("AccessibleRole." + role_name): return role_name class MyXKeyMouseClickMotionHandler(unohelper.Base, XKeyHandler, XKeyListener, XMouseClickHandler, XMouseMotionHandler, XMouseListener, XMouseMotionListener): def __init__(self, name): # XKeyHandler, XKeyListener self.name = name def keyPressed(self, e): # XKeyHandler, XKeyListener self.key_evt(e, "pressed") return False # False: don't consume (run other event handlers) def keyReleased(self, e): self.key_evt(e, "released") return False def mousePressed(self, e): # XMouseClickHandler, XMouseListener self.mouse_evt(e, "pressed") return False def mouseReleased(self, e): # XMouseClickHandler, XMouseListener self.mouse_evt(e, "released") return False def mouseEntered(self, e): # XMouseListener self.mouse_evt(e, "entered") return False def mouseExited(self, e): # XMouseListener self.mouse_evt(e, "exited") return False def mouseDragged(self, e): # XMouseMotionHandler, XMouseMotionListener self.mouse_evt(e, "dragged") return False def mouseMoved(self, e): # XMouseMotionHandler, XMouseMotionListener self.mouse_evt(e, "moved") return False def disposing(self, s): print(self.name + "# disposing") def key_evt(self, e, action): #print(self.name + "# key "+action+": " + str(e)); # very much output print(self.name + "# key "+action+" (code: " + str(e.value.KeyCode.real) + "): " + e.value.KeyChar.value) def mouse_evt(self, e, action): #print(self.name + "# mouse "+action+": " + str(e)); # very much output print(self.name + "# mouse "+action+": Modifiers: "+str(e.value.Modifiers)+"; Buttons: "+str(e.value.Buttons)+"; X: "+str(e.value.X)+"; Y: "+str(e.value.Y)+"; ClickCount: "+str(e.value.ClickCount)+"; PopupTrigger: "+str(e.value.PopupTrigger)) demo() # vim: set shiftwidth=4 softtabstop=4 expandtab: