/************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2008 by Sun Microsystems, Inc. * * OpenOffice.org - a multi-platform office productivity suite * * $RCSfile: AnimationCalcMode.idl,v $ * $Revision: 1.4 $ * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef __com_sun_star_animations_AnimationCalcMode_idl__ #define __com_sun_star_animations_AnimationCalcMode_idl__ //============================================================================= module com { module sun { module star { module animations { //============================================================================= /** Specifies the interpolation mode for the animation. @see XAnimation @see http://www.w3.org/TR/smil20/animation.html#adef-calcMode @see http://www.w3.org/TR/smil20/animation.html#adef-SplineAnimation-calcMode */ constants AnimationCalcMode { /** This specifies that the animation function will jump from one value to the next without any interpolation. */ const short DISCRETE = 0; /** Simple linear interpolation between values is used to calculate the animation function.
This is the default. */ const short LINEAR = 1; /** Defines interpolation to produce an even pace of change across the animation.
This is only supported for values that define a linear numeric range, and for which some notion of "distance" between points can be calculated (e.g. position, width, height, etc.). */ const short PACED = 2; /** Interpolates from one value in the values list to the next according to a time function defined by a cubic Bezier spline. The points of the spline are defined in the KeyTimes attribute, and the control points for each interval are defined in the KeySplines attribute. */ const short SPLINE = 3; }; //============================================================================= }; }; }; }; #endif