/************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2000, 2010 Oracle and/or its affiliates. * * OpenOffice.org - a multi-platform office productivity suite * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef __com_sun_star_animations_XIterateContainer_idl__ #define __com_sun_star_animations_XIterateContainer_idl__ #ifndef __com_sun_star_animations_XTimeContainer_idl__ #include #endif //============================================================================= module com { module sun { module star { module animations { //============================================================================= /** An iterate container iterates over subitems of a given target object and animates them by subsequently executes the contained effects on them.
This could be used to animate a target text word by word or letter by letter. */ interface XIterateContainer : XTimeContainer { /** a target that contains iterateable contents, f.e. a paragraph.
See documentation of used animation engine for supported targets. */ [attribute] any Target; /** This attribute specifies an optional subitem from the target element that should be animated.
A value of zero should always be the default and animate the complete target.
See documentation of used animation engine for supported subitems. */ [attribute] short SubItem; /** the type of iteration, this depends on the target.
See documentation of used animation engine for supported iteration types. */ [attribute] short IterateType; /** the time interval in percentage of the containers running time before the next iterated content is animated. */ [attribute] double IterateInterval; }; //============================================================================= }; }; }; }; #endif